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Give me your money! (bk2k wip)


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#41 Carny_Priest

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Posted 10 December 2013 - 09:43 PM

https://www.youtube....h?v=ybU4wsGHbyQ



#42 melon

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Posted 12 December 2013 - 12:50 PM

First plastics there:

 

bk2kwip8_t.jpg

 

BTW, about releasing this one and the Getaway, I think I'll wait until version 9.2 is released, as I'm using daily buids and there are things changing almost every day!


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#43 LoadedWeapon

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Posted 12 December 2013 - 01:29 PM

Wow that's looking great!

#44 Joe

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Posted 12 December 2013 - 03:44 PM

First plastics there:

 

bk2kwip8_t.jpg

 

BTW, about releasing this one and the Getaway, I think I'll wait until version 9.2 is released, as I'm using daily buids and there are things changing almost every day!

WOW a real looking coli



#45 javier1515

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Posted 12 December 2013 - 03:44 PM

Excellent! at this rate for the next week it will be ready  :dblthumb:


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#46 Aaron James

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Posted 12 December 2013 - 05:37 PM

Yea very nice Melon. =)

vpsig.jpg


#47 melon

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Posted 13 December 2013 - 01:23 PM

Added some upper playfield plastics and the apron:

 

bk2kwip9_t.jpg

 

Still have to add some little transparent plastics and lots of little details.

About the illumination and flashers, I think I'll wait until VP912 is released.


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#48 bolt

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Posted 13 December 2013 - 02:35 PM

Great work melon.


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#49 gStAv

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Posted 13 December 2013 - 03:24 PM

Like a boss!! :D


3rs054-6.png


#50 melon

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Posted 22 December 2013 - 07:32 PM

Helo there.

I didn't remember how time consuming it is to add all those little details to the table!

This is what I have:

 

bk2kwip9_t.jpg

 

It may look the same, but I have added a lot of things: Screws, little plastics, transparent plastics, metals, gates (imported from FP, but with new textures)... also moved a ramp, adjusted heigh of some plastics, adjusted physics, new sounds, bigger ball...

Now time to work on GI and flashers  :)


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#51 tttttwii

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Posted 22 December 2013 - 07:44 PM

Wow, this looks terrific. The playfield seems to be polished up...



#52 bolt

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Posted 22 December 2013 - 08:00 PM

Amazing work melon.


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#53 Slydog43

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Posted 23 December 2013 - 02:00 AM

looking so crisp and clean, Yeah!!!!!



#54 yagesz

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Posted 23 December 2013 - 04:08 AM

Looks amazing. Great to see you back in the Game Melon.



#55 LoadedWeapon

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Posted 23 December 2013 - 06:49 AM

SEXY sauce! lol I love it  :otvclap:



#56 melon

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Posted 24 December 2013 - 01:52 PM

Merry Christmas everyone!

 

I've been testing some GI:

 

bk2kwip10_t.jpg

 

Take a look at the transparent posts, they are now illuminated.

Now it works for vp9.2. I can run it with RU on (with off it stutters for me) and it plays smooth even in old computers with an Intel integrated graphic card...

I'm also testing flashers.

This is close...


Edited by melon, 24 December 2013 - 02:01 PM.

cycloneMini2.png TafMini2.png FishTalesMini2.png spaceShuttleMini2.png bk2kmini.png GetawayMini.png


#57 tttttwii

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Posted 24 December 2013 - 02:09 PM

The transparent posts are amazing. Great job! I compared the two last pictures ... the illuminated posts really add a lot. I looking forward to your release!



#58 gStAv

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Posted 24 December 2013 - 02:31 PM

holy shejit! :D That looks just awesome!!

It's just like a christmas tree! :D *lol*


3rs054-6.png


#59 Slydog43

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Posted 24 December 2013 - 04:06 PM

Look incredible, but maybe just a little too much from the post, looks like there might be a light in the post (which of course there are not).  Can't wait for this one.  Melon, how much easier is table creating now than the last time you made a table?

 

Merry Christmas Everyone



#60 melon

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Posted 27 December 2013 - 01:42 PM



Wow, this looks terrific. The playfield seems to be polished up...

 

Yeah. All the credits for the playfield are for Francisco666, who spent so many hours redrawing the entire playfield and did a GREAT work.

 

 

 



Look incredible, but maybe just a little too much from the post, looks like there might be a light in the post (which of course there are not).  Can't wait for this one.  Melon, how much easier is table creating now than the last time you made a table?

 

Merry Christmas Everyone

 

Maybe too much light, I agree. But still better than having a powerfull light and a dark post.

About making a table, it's easier now. I imported many objects from FP, wich is a lot faster than making them with many little ramps and walls. For lighting/flashers it's also faster now, less photoshop/gimp work. But it's still hard to make a table, it depends if you are more or less perfectionist. If I didn't make all those little details the table would have been released weeks ago! I also like to try many different flippers, rubbers settings... so that the table plays ok.

 

And I have some little updates, some flashers there:

 

bk2kwip11_t.jpg

 

Still work to do: Add reflections to the metals and still some z ordering to the GI/Flashers. I think the table can be ready in a few days.

Regards


cycloneMini2.png TafMini2.png FishTalesMini2.png spaceShuttleMini2.png bk2kmini.png GetawayMini.png