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The Addams Family Gold Mod (VP9.2) [VP 9.x Cabinet FS MOD]

Addams family gold mod aaron james 85vett koadic loadedweapon melon

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#41 vulbas

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Posted 17 October 2013 - 07:08 PM

thx

i'll test



#42 Abcdefg

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Posted 17 October 2013 - 07:12 PM

I am a little sad, on my way to a good score I was stopped by this...

 

bf7n.jpg

 

maybe you can fix it in the next update :)

 

Oh yes, I managed to shoot two balls into the vault in a split second.. thats what caused it.


Edited by Abcdefg, 17 October 2013 - 07:14 PM.


#43 Aaron James

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Posted 17 October 2013 - 11:24 PM

I'll take a look at it when I get home. 
Maybe the game couldn't  destroy or create a ball quick enough. 

vpsig.jpg


#44 LoadedWeapon

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Posted 18 October 2013 - 12:30 AM

 

Posted Yesterday, 04:12 PM

delta6014, on 16 Oct 2013 - 2:34 PM, said:snapback.png

Love the update. Many thanks to all. Crashes my VP on exit though. I've tried rev 642, 677, and 680. Only this table causes the crash. It doesn't happen when using PinballX though. Any ideas ???

if you are using db2s you need to add the controller stop command in the script..

just look for line 215 

End Sub ' Del inicio de la mesa

add this below it...

 

 Sub TAF_Paused:Controller.Pause = 1:End Sub
 Sub TAF_unPaused:Controller.Pause = 0:End Sub
 Sub TAF_exit()
 
 Controller.Stop
 
End sub 
 
 
 
Thanks Loaded Weapon.  This worked like a charm

 

No problem glad it helped :) table makes should add that to the tables script cause alot of people dont know about it..



#45 Aaron James

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Posted 18 October 2013 - 01:13 AM

 

 

Posted Yesterday, 04:12 PM

delta6014, on 16 Oct 2013 - 2:34 PM, said:snapback.png

Love the update. Many thanks to all. Crashes my VP on exit though. I've tried rev 642, 677, and 680. Only this table causes the crash. It doesn't happen when using PinballX though. Any ideas ???

if you are using db2s you need to add the controller stop command in the script..

just look for line 215 

End Sub ' Del inicio de la mesa

add this below it...

 

 Sub TAF_Paused:Controller.Pause = 1:End Sub
 Sub TAF_unPaused:Controller.Pause = 0:End Sub
 Sub TAF_exit()
 
 Controller.Stop
 
End sub 
 
 
 
Thanks Loaded Weapon.  This worked like a charm

 

No problem glad it helped :) table makes should add that to the tables script cause alot of people dont know about it..

 

The reason I personally don't add it is because it never crashes my system.


Edited by Aaron James, 18 October 2013 - 01:13 AM.

vpsig.jpg


#46 TRJ

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Posted 18 October 2013 - 03:13 AM

I get the table to load. Everything looks great, but as soon as I start a game, the ball shoots to the top of the table like a magnet pulled it there. This is before I even get a chance to launch a ball. It does it for me on this and the new Elvis table. This is on my VirtuaPin Mini cab.

All other tables work as they normally did, no noticeable changes there. Any ideas? Sure would like to play the tables.

I am using the latest build for VPinball.

Edited by TRJ, 18 October 2013 - 03:35 AM.


#47 Aaron James

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Posted 18 October 2013 - 04:24 AM

Some other guy had the same problem on I think AFM night mod 

it has to do wit your nudge settings I believe. 


Member RipleYYY will be able to help you for sure. 

Belgians do it best !


vpsig.jpg


#48 stevegooner123

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Posted 18 October 2013 - 03:21 PM

thx

i'll test

Can confirm info for buy in button works, Thanks to 

zoltar420 for info

#49 grunger106

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Posted 18 October 2013 - 05:43 PM

Cool! Is there a HP Media Pack or even just a wheel logo for this? I'll probably want both the original and the gold editions on my cab...



#50 vulbas

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Posted 18 October 2013 - 07:01 PM

 

thx

i'll test

Can confirm info for buy in button works, Thanks to 

zoltar420 for info

 

 

sorry, I have not yet tested. ;)



#51 vulbas

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Posted 18 October 2013 - 07:39 PM

that's work perfectly :)



#52 naboodiver

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Posted 18 October 2013 - 08:16 PM

 

thx

i'll test

Can confirm info for buy in button works, Thanks to 

zoltar420 for info

 

I can confirm that the code above does work and the buy occurs with a push of the 2 key on the keyboard.



#53 Dodger

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Posted 18 October 2013 - 11:37 PM

Gave it a couple plays today. Looks and plays awesome. Thank you very much.



#54 TRJ

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Posted 19 October 2013 - 01:31 AM

Went into preferences, keys, then enabled analog nudge. Then went back to the game, no change, still broke. Went back in the settings and turned Enable Analog Nudge back off (the way it was originally) and now all the tables work.

#55 bnlsg

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Posted 19 October 2013 - 03:43 PM

Do you have one of those new VirtuaPin Digital Plunger Kits? I was having the same issues too. Solution was to unplug the controller and use a different USB port.



#56 mountaingamer

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Posted 20 October 2013 - 03:38 PM

Does anyone have ledwiz working, and if so, how did you get it to work?

Edit - got it working

Here's what I figured out - the ledwiz.ini file does not have the gold rom, so what I did was opened the ledwiz.ini with notepad, copied the taf line, pasted it under the taf line, and changed taf to tafg at the beginning of that new line.

This might sound easy to most, but I just figured it out.

Now it's going on Hyperpin!!!

Edited by mountaingamer, 20 October 2013 - 04:16 PM.


#57 Sandro

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Posted 20 October 2013 - 04:32 PM

For those desktop users who may be curious, this does convert well using Melons Desktop configurations. I would post a pick of how it looks but for some reason I can't post a pic, even using the VPF Image Host up top.



#58 Abcdefg

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Posted 20 October 2013 - 09:14 PM

I have a love-hate relationship with this table. Multiballs are freakin useless with the power screwing you over every time. The first ball is basicly lost before the third ball hits the playfield. If a multiball lasts more than 10 seconds then its quite an accomplishement, not even mentioning hitting triple jackpots. Sure it feels great to do so. But working all the way to start a multiball and then getting 5-10 seconds of actual multiball out of it feels a bit strange. "The power" moves balls from the inlane to the outlane and also basicly from your flipper arm to the middle (well at least VERY close to it), I wonder if its that way on the real table. I am also nudging all the time to keep the ball in game, got to fight for the ball to stay in so often its not even funny. Don't even want to imagine how it is to play with a much less consistent nudge than the one in the current version.

 

I love starting SHOWTIME however, nice light show and sounds great too, same goes for hitting jackpots. I like the Skillshots, hitting the toxic wastes with the small outer left flipper and the "bear ramp" and the extra ball one. I can control that well enough.

 

So, had to write a little about that after a longer session and still not getting more than 406 million yet, which I basicly got in one of my first 3 tries. :(

Goal of 1 Billion still stands, but I have to train harder I guess.

 

How are you guys doing?

Share the pain :)


Edited by Abcdefg, 20 October 2013 - 09:16 PM.


#59 zoltar420

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Posted 20 October 2013 - 11:33 PM

I have a love-hate relationship with this table. Multiballs are freakin useless with the power screwing you over every time. The first ball is basicly lost before the third ball hits the playfield. If a multiball lasts more than 10 seconds then its quite an accomplishement, not even mentioning hitting triple jackpots. Sure it feels great to do so. But working all the way to start a multiball and then getting 5-10 seconds of actual multiball out of it feels a bit strange. "The power" moves balls from the inlane to the outlane and also basicly from your flipper arm to the middle (well at least VERY close to it), I wonder if its that way on the real table. I am also nudging all the time to keep the ball in game, got to fight for the ball to stay in so often its not even funny. Don't even want to imagine how it is to play with a much less consistent nudge than the one in the current version.

 

I love starting SHOWTIME however, nice light show and sounds great too, same goes for hitting jackpots. I like the Skillshots, hitting the toxic wastes with the small outer left flipper and the "bear ramp" and the extra ball one. I can control that well enough.

 

So, had to write a little about that after a longer session and still not getting more than 406 million yet, which I basicly got in one of my first 3 tries. :(

Goal of 1 Billion still stands, but I have to train harder I guess.

 

How are you guys doing?

Share the pain :)

 

During Multiball try to catch 2 balls on the left flipper and catch one ball on the right flipper.  Then Fire the ball on the right flipper up the extra ball ramp.  It will go to thing and thing will not be available and it will say "no no no" and drop the ball down.  Then you use the upper right flipper for jackpot.  Ball control is key on addams family pin.



#60 Aaron James

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Posted 21 October 2013 - 02:04 AM

Ok score...

Attached Files


vpsig.jpg






Also tagged with one or more of these keywords: Addams, family, gold, mod, aaron, james, 85vett, koadic, loadedweapon, melon