The above wont work on a virtual pin.
It won't? It's exactly the same setup as what you posted except for that it uses the built in key definitions from VP directly for flippers and magnasaves instead of hard coding in specific buttons.
Posted 17 March 2013 - 11:01 PM
The above wont work on a virtual pin.
Posted 19 March 2013 - 05:17 PM
If any of you guys have a VirtuaPin like me, or a cabinet with right/left magna save buttons, this is the coding that I use to map the "qwer" buttons to the cabinet.
I hope this helps someone
...
If all you're doing is converting this for Flipper/MagnaSave use, then it would be cleaner to do it this way as it allows for more general assignments and usable by a PBW when not using keymapping software:code
works great i can only select red ans black though cos no magnas but still works!
Edited by DreamTrap, 19 March 2013 - 05:17 PM.
Posted 19 March 2013 - 06:16 PM
neither do i ![]()
Posted 03 June 2013 - 05:13 AM
I get an error when I have a locked ball on line 1198 of the script:
bDistance = int((TotalVel(B1,id3)+TotalVel(B2,id3))^(1.04 * (CurrentBall(B1).radius + CurrentBall(B2).radius)/50))
It says (something to do with CurrentBall(B2).radius) not supported. I have the vbs scripts 3.42. Can someone please help, this is a fun game! My cabinet has the Riverboat Gambler bump bar, I bought it so I could use the extra buttons for hyperpin.
--Thanks
Posted 09 February 2014 - 06:14 PM
If getting an error when hitting pop bumpers with FF, comment out the line: "CheckLEDWizTool"