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Gilligan's Island (FS Mod VP913)

Bally Gilligan Gilligans Island epthegeek rob046 Mod FS Full Screen Cabinet

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51 replies to this topic

#41 Bob5453

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Posted 04 November 2012 - 04:06 PM

I just tried this table and it works fine here, but I have a nice pc and a 2 GB graphic card now. I did look at your images in the editor and noticed you have to 2 playfield size btmp images for the plastics that are 2048 pixels. Btmps are not resized when you change the Maximum Texture Settings (states this right in the editor setting), so this may effect some people or explain why they are getting the errors.

The Playfield certainly looks great in FS hi-res. Nice job.

Edited by Bob5453, 04 November 2012 - 04:07 PM.

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#42 Hyper

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Posted 04 November 2012 - 04:13 PM

Hyper you said that in VP912 build 7 it didn't work but otherwise it did work in VP912? The official VP912?

Since may laptop is able to load this table, could this only be a FS issue for those running multiple displays? Can you try the desktop version on 1 monitor or even this FS version without UVP or other displays? Just trying to narrow down where the issue is. Your RAM & CPU are definitely more than enough. Thanks.


Hello Rob,

Did what you asked and installed the desktop version.
With 9.13 getting error could not create offscreen texture in VP.
9.12 build 7 getting error could not create offscreen texture in VP.
9.12 official could play the table in VP but got getting error could not create offscreen texture starting it up in HP.

So anyone who knows, tell me please.

#43 htamas

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Posted 04 November 2012 - 04:23 PM

Works fine for me from HyperPin or directly from VP 9.12 as well. Don't have 9.13 installed yet.
GTX 550Ti with 1 GB memory, WinXP, unlimited textures are set.

Great update, thanks a lot.

#44 stevebev

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Posted 18 September 2013 - 03:40 AM

Love how this table looks! Great design. The only issue I'm having is with flippers, they're either slow or they get "stuck" in the up position. The plunger seems a bit slow too. Is that an issue elsewhere or has anyone run into it before?



#45 manafauntia

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Posted 10 May 2014 - 02:29 PM

The rotating platform no longer works in VP version 9.9.0.  It rotates, but doesn't line up properly so the ball goes up the ramp, hits the incorrectly aligned path, and then bounces back down the ramp.  I don't think any of the positions work. 



#46 Shadowsclassic

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Posted 10 May 2014 - 04:33 PM

The rotating platform no longer works in VP version 9.9.0.  It rotates, but doesn't line up properly so the ball goes up the ramp, hits the incorrectly aligned path, and then bounces back down the ramp.  I don't think any of the positions work. 

Just FYI it works fine for me with 9.9.0 and running the SAM enables pinMAME.



#47 STAT

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Posted 26 January 2016 - 07:08 PM

FYI to all who think, theres an issue: first, i thought the same: there is anything wrong with the rot. platform ... but no, you have to look, if the ramp is down and the arrow "junge run" lit.

( sorry for the late post, totaly overseen this table, had the older one before )

 

Edit: i did one Thing: exported PhysSettings from "my" Indiana Jones, and imported here for better aiming, i think ;)


Edited by STAT, 26 January 2016 - 07:18 PM.


#48 vampirolatino2

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Posted 26 January 2016 - 07:53 PM

FYI to all who think, theres an issue: first, i thought the same: there is anything wrong with the rot. platform ... but no, you have to look, if the ramp is down and the arrow "junge run" lit.

( sorry for the late post, totaly overseen this table, had the older one before )

 

Edit: i did one Thing: exported PhysSettings from "my" Indiana Jones, and imported here for better aiming, i think ;)

You
... need.....To

 ..... share it with me! :D

 

I like this table, but it need a little love :(



#49 STAT

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Posted 26 January 2016 - 08:13 PM

Just look at the latest IJ here ;)

You are right, Platform Primitives would be cool ...



#50 vampirolatino2

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Posted 26 January 2016 - 08:16 PM

Just look at the latest IJ here ;)

You are right, Platform Primitives would be cool ...

 

Just the flippers settings right? let me see if I can do it :D thanks



#51 vampirolatino2

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Posted 26 January 2016 - 08:56 PM

Did it. Managed to use the IJ flipper phys settings. Much better indeed. Thanks.Now

 

... if only we could manage to import the FP ramps and other things. I think this can be a good candidate to FP -> VPX conversion.



#52 STAT

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Posted 27 January 2016 - 07:52 AM

Havent much knowledge about FP ... but also love this Table !

Settings: Backdrop / Options / Physics ... Export from IJ / Import in Gilligans ...


Edited by STAT, 27 January 2016 - 07:57 AM.






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