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3D stereo settings and setup


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#41 toxie

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Posted 03 December 2012 - 12:51 PM

active was much better in my opinion. Major problem was having to rotate the glasses though. Still working on a better solution. Any1?

 

I finally got some more info from a colleague on this: Seems like a lot of shutter based 3D stuff nowadays also needs to (ab)use polarization, to make the "closing" of one glass (at a time) of the shutterglasses efficient and fast. That's why there seems to be also the need to use the rotated glasses there.

So unfortunately for now we are stuck with two problems with the 3D rendering: Either have "black" lines (=polarization/passive based TVs) or no way to rotate the glasses "efficiently" (=shutter based TVs).

 

But i guess time will solve a bit of these problems automatically (technology evolving, next gen 3D TVs hopefully being more rotational invariant, etc).

The only downside is that TV manufacturers won't spend a penny on making 180 degree rotated TVs work out-of-the-box EVER as there is simply no real market except for us.. :(


Edited by toxie, 03 December 2012 - 12:51 PM.


#42 Hyper

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Posted 03 December 2012 - 01:11 PM

I wonder.

When you decase a 3D TV from it's bezel if it is not possible to rotate the "3D transmitter" which is at the bottom or at the top of a TV, such a way that it alligns with the shutter glasses.



#43 destruk

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Posted 03 December 2012 - 01:28 PM

Some manufacturers aren't going to improve 3D.  They are jumping directly to 8K tvs with a 120 degree viewing angle, which is a much better effect than 3D can be.  But that is still 10-15 years into the future before it'll be as affordable as today's tv.


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#44 toxie

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Posted 03 December 2012 - 02:05 PM

I wonder.

When you decase a 3D TV from it's bezel if it is not possible to rotate the "3D transmitter" which is at the bottom or at the top of a TV, such a way that it alligns with the shutter glasses.

 

No, sorry.. Not at all.. :)

It's all related to basically the "foils" that are used on/for the glasses and the crystals used to actively "darken" the shutter glasses..

 

 

@destruk: This next gen "3D" or multiview or whatever it will be called will actually not work at all with 180 degree rotation.. :(

As it is solely designed for the "standard" TV usage.. But it will still take a very long time (i guess your 10-15 years are spot-on) as there is no content for this technology at all yet (games could be modified though), plus the extreme amount of additional information that must be transferred and processed..


Edited by toxie, 03 December 2012 - 02:05 PM.


#45 toxie

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Posted 16 January 2013 - 04:59 PM

added some small add-ons in the first post on which TVs may or may not work well (seventh hint).



#46 Slydog43

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Posted 16 January 2013 - 05:11 PM

Thanks for all your hard work on Vp Toxie.  Really appreciated and your work just amazes everyone who sees and plays with my 3D pincab



#47 toxie

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Posted 17 January 2013 - 02:05 PM

Thanx! Btw: How did you solve your 3D glasses issue (having to wear two of them) by now? Or did you go for a totally different setup?



#48 o_higgins

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Posted 08 February 2013 - 05:58 AM

I have tried 3D on the Samsung UN46EH6030 which is active shutter, and was really impressed with the results. It looks great, many tables do look like they were actually designed to be seen in 3D. I did have the issue with having to turn the glasses 90 degrees to avoid the black bars, but I'm satisfied with that.

 

I am looking for a current generation active shutter TV to fit a Williams widebody cabinet. The UN46EH6000 & UN46EH6030 cannot be decased in the same way as the old C & D series used in many builds, and is much thicker on the bottom. I wonder if anyone has had any luck decasing a 3D TV? The dimensions of the thinner UN46ES7100 ( 40.9 x 24.2 x 1.2 Inches Without Stand) and UN46ES8000 (40.9 x 23.8 x 1.2 Inches Without Stand) seem as if they might fit without being decased, but there is a plastic Samsung logo sticking out right in the center bottom, and I wonder if it is cosmetic or has the IR receiver in it or something.

 

It would have to be 24.5 inches tall at the most, does anyone know of a good candidate TV?



#49 Slydog43

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Posted 08 February 2013 - 11:16 AM

Thanx! Btw: How did you solve your 3D glasses issue (having to wear two of them) by now? Or did you go for a totally different setup?

 still haven't made a good pair.  I have tried and trashed 3 pairs so far making a custom set, but they have yet to work.  My first quick test is still the pair that I use.  

Someday when the cab is done (yeah it will never happen) I will try and make another pair.

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#50 JayP

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Posted 09 February 2013 - 09:34 AM

Haha SlyDog I will have to try that at some point. Only success I had in 3D was with desktop tables or using the projector for FS as the glasses have no polarisation problems. Although even my cab machine struggled to play smoothly.

 

I considered trying the multi touch screen diy which uses a rear projector but I dont have the time to get my cab official started let alone this.

 

 

 integrated into a cab. 3D projectors use a different method to sync the glasses if memory serves they insert a white frame between frames which is too fast for the human eye to see.

 

Jay


Edited by JayP, 09 February 2013 - 09:37 AM.


#51 StreetPreacher

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Posted 20 February 2013 - 03:11 PM

anybody has some additional feedback on the feature by now? suggestions? hints? table setting improvements?


Please tell nVidia to support Dx7, so i can also use the 3D feature. ;)

 

I second this!  I was really looking forward to trying the 3D mode on my 106" 3D Projector setup, but of course I'm stuck using 3D vision since my old 3D Ready projector uses 3D Vision and doesn't have the ability to convert SBS images to 3D on it's own :(

 

And good luck getting nvidia to support 3D on such an OLD DX version :(



#52 toxie

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Posted 20 February 2013 - 05:36 PM

won't gonna happen, i guess.. so sorry about that..

maybe if we really end up with DX9 at some point in VP, then this might help..



#53 StreetPreacher

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Posted 27 February 2013 - 06:00 PM

Yes it's unfortunate.  I've just been testing a mock setup using my old 32" Sharp LCD and a 21" 16:10 LCD monitor for the backglass, so if I get any further into this hobby then I guess I'll just have to pick up a 3D TV that can handle SBS & O/U 3D conversions :)

 

I can't believe that I just learned about this community 2 weeks ago, but already have a Hyperpin setup and working with 34 tables, UVP/B2S and all! :)  Thanks for all of the amazing work, especially with the 3D support.



#54 Slydog43

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Posted 27 February 2013 - 08:19 PM

wow, I have my setup working perfectly now, I had to uncheck antialias under the 3d settings to remove the stutter.  I can now run in 3d mode with 1920x1080 32bit full texture, full alpha accuracy, and stretch ball.  THIS IS AWESOME! thanks guys.   

 

I'm trying to put together a recording of peoples voices when they first see the table in 3d, everyone says "Holly Shi*" or something like that :)



#55 Centrox

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Posted 27 February 2013 - 09:06 PM

Has anyone got this work in a cabinet with a passive system?


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#56 toxie

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Posted 25 March 2013 - 12:23 PM

I did a small update to the first post, basically describing the new ramp flag that i introduced into the latest VP 9.1.5 builds, that allows to disable the 3D effect for certain 'fake'/2.5D elements like halos/flashers/GI built with alpha ramps (found on the new JP tables like Sopranos, Star Wars Trilogy, etc and also on older ones like TOTAN, White Water, etc)..

Also it can help the look of some of the alpha ramps in general (if the distortion looks too surreal), but that is more based on 'luck'/trial and error.. ;)



#57 Slydog43

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Posted 25 March 2013 - 04:11 PM

great, looking into this now as I use Whitewater to show off 3D to people and the flasher on the left side is strange looking when it goes off.  I'll see if I can fix that, thanks always toxie!



#58 toxie

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Posted 25 March 2013 - 09:28 PM

For white water, there are multiple instances of the flasher pic on the left side, so make sure to get them all flagged.. Works brilliant after that.. :)



#59 Slydog43

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Posted 25 March 2013 - 10:04 PM

Glad you made that comment toxie, since I tried 2 different ramps on the left side without any effect, but I will try and get more of them.  I was about to give up, but really love this table in 3D, its awesome.  I finally played a real one this weekend and it was, well very similar to this awesome JP table with 3D turned on :)))))))



#60 toxie

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Posted 21 April 2013 - 11:12 AM

I just updated the first post with some example setups for some VP9 tables..