active was much better in my opinion. Major problem was having to rotate the glasses though. Still working on a better solution. Any1?
I finally got some more info from a colleague on this: Seems like a lot of shutter based 3D stuff nowadays also needs to (ab)use polarization, to make the "closing" of one glass (at a time) of the shutterglasses efficient and fast. That's why there seems to be also the need to use the rotated glasses there.
So unfortunately for now we are stuck with two problems with the 3D rendering: Either have "black" lines (=polarization/passive based TVs) or no way to rotate the glasses "efficiently" (=shutter based TVs).
But i guess time will solve a bit of these problems automatically (technology evolving, next gen 3D TVs hopefully being more rotational invariant, etc).
The only downside is that TV manufacturers won't spend a penny on making 180 degree rotated TVs work out-of-the-box EVER as there is simply no real market except for us.. ![]()
Edited by toxie, 03 December 2012 - 12:51 PM.




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