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T2 Chrome FS B2S


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#41 CaptainNeo

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Posted 03 September 2012 - 11:21 AM

QUOTE (chocky909 @ Sep 3 2012, 06:00 AM) <{POST_SNAPBACK}>
Am I the only one experiencing a slope to the right on this table? MAybe I have changed a setting somewhere accidentally? Any ideas?



if your getting ball drift to the left or right , try increasing your dead zone for the table. Set it to 7 or 8, that should stop that.


As for flipper strength. Click on the flipper bat itself, and when the options come up, change your strength or flipper speed. Both will add more power to the ball.


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#42 tipoto

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Posted 03 September 2012 - 07:23 PM

I don't know which setting could affect the slope horizontally! Is it something strong or just a feeling?

For the flippers strength, there is not an easy way to adjust it, there are 4 couples of flippers one on top of each other, plus a function in the script itself which control some settings.
I did this in order to have a different behavior depending on the speed you release and press again the flippers button, also to allow to do all the basic flipper technique.

If Rosve comes back someday and help me to finish the final version of the B2S, I can take a look at this at the same time, I already have a version 1.04 with different settings for the nudging/tilt, I can add this if I find better settings than what I have now. wink.gif

It's useless to update my normal version since it's not reachable anymore from the normal download section (except if you do a specific research in the search tool). This bug was supposed to be fixed months ago... wink.gif

#43 ViriiGuy

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Posted 06 January 2013 - 06:06 PM

I am having a problem with this table under VP 9.14. The ROM doesn't want to load. If I load the table using just VP 9.14 it will sit and hang, not able to start as the ROM and DMD have not loaded. I can then quit to editor and load it again and it will load fine. If I try to launch it under HyperPin, it usually grinds my entire system to a halt, thus requiring a reboot. I am running a 3 Monitor setup with Dual GTX 460 SuperClocked's, I5 3570k, 4 GB RAM, SSD drive and Server 2003 Enterprise.

 

I have tried downloading the ROM and game again and clearing out the NVRAM.

 

Any thoughts anyone?



#44 ClarkKent

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Posted 06 January 2013 - 06:12 PM

Would be nice if the B2S version could also be updated to the latest one!



#45 tipoto

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Posted 06 January 2013 - 09:51 PM

If you want to play the last version (1.05) on cab, you need to use the last directb2s system.

 

Here is the path to download all what you need:

http://www.vpforums....=11#entry200824

 

edit:

Don't forget to activate the option in my script:

B2S_Backglass      = 1


Edited by tipoto, 06 January 2013 - 09:52 PM.


#46 ClarkKent

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Posted 06 January 2013 - 09:58 PM

Thanx for the info! Unfortunately I do not have (yet) the slightest idea how to use the directb2s system...



#47 evilantal

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Posted 07 January 2013 - 03:12 PM

I can't seem to enter the service menu to adjust the rom volume.

The "END" key to open the coin door doesn't seem to be working. Although the 8 and 9 buttons do work (it says open coin door to use service buttons in the DMD)



#48 Newer

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Posted 17 January 2013 - 01:05 AM

This Table is aewesome really like so much.

I had one Problem with it.

The Ball hase an Mirror Effekt , what can i do to delete this Efekt?

 

Greetings from Snowing Germany.......



#49 tipoto

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Posted 20 January 2013 - 01:24 AM

You need to enable "Antialias Ball", otherwise the reflection effect looks awful.

But if you really want to disable the reflection, you can do it from the script. There are a bunch of options at the top of the script, including "Reflection_OFF = 0", you just have to replace 0 by 1.

I don't recommend to do it because it will also remove the ball shadow. You should check if antialias ball is enabled first.



#50 chepas

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Posted 20 January 2013 - 01:51 PM

Best VP table out there.

 

I'm still on v1.04 and need to update but what I had noticed is that the ball has become even heavier than previous versions and almost impossible to reach the cannon shot. Almost like a FP flipper where there's no power from the base of the flipper.

 

Anyone got tips so I can make it work a bit better?


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#51 ClarkKent

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Posted 20 January 2013 - 02:57 PM

I just tried version 1.0.5. Ball is running jerky. Only the B2S version is fluid. Can you update the B2S, too? I read the thread but I do not fully understand how to do that by myself...



#52 Newer

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Posted 20 January 2013 - 03:32 PM

You need to enable "Antialias Ball", otherwise the reflection effect looks awful.

But if you really want to disable the reflection, you can do it from the script. There are a bunch of options at the top of the script, including "Reflection_OFF = 0", you just have to replace 0 by 1.

I don't recommend to do it because it will also remove the ball shadow. You should check if antialias ball is enabled first.

 

Hallo and thank you for the Info.

Now it runs without Shadow Effekt really Nice thank you for the Information.

 

what you think, I get other problems because I have changed it from o to 1?


Edited by Newer, 20 January 2013 - 03:34 PM.


#53 tipoto

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Posted 20 January 2013 - 07:53 PM

I don't do any support for the B2S version which was a temporary version, the backglass is temporary, the script was modified to work with the B2S system, there are some graphic issues if you play it with vp9.14 and the gameplay is different.

The last version 1.05 was done to work fine with vp9.14 and the new directB2s system. I added more strength to the flippers and it's now easier to reach any points of the table.... Except for the cannon unfortunately, I know it's pretty hard to hit this point (even if you can do it with the right flipper when you get used to it) ;)

I will take a look at this when I have a moment, it's hard because I don't want to break the current gameplay, which is a fragile balance.

 

To newer:

- I think you didn't activated the "antialias ball" and it's why the reflection looked crappy. When you disable the relfection, you remove the ball shadow at the same time, and in in my opinion you lose an important feature.

- Je pense que tu n'as pas activé le "antialias ball" dans les options et c'est pourquoi la réflexion te parait moche. Quand tu la vires, le problème c'est que tu vires aussi l'ombre de la balle et personnellement, je trouve ça super plat au niveau du visuel.

- Pienso que no has activado el "antialias ball" en las opciones y es la razon porque el reflejo te parece feo. Cuando lo quitas, el problema es que quitas tambien la sombra de la bala y a mi me parece aun mas feo porque la bala parece plana.



#54 chepas

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Posted 20 January 2013 - 08:22 PM

I will take a look at this when I have a moment, it's hard because I don't want to break the current gameplay, which is a fragile balance.

 

Ah excellent. No rush. For the time being I'll revert back to 1.02 or 1.03. One of those versions were perfect for me. 


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#55 ClarkKent

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Posted 21 January 2013 - 12:13 PM

I wonder why the regular 1.0.5 FS version produces noticable ball stuttering on my system. The B2S version 1.0.3 runs obsolutely fluid. I think my system should be fast enough: i5 2500k 3,3 Ghz and GTX 660/2GB on Win7 x64. No troubles with other FS tables at all. Is there anything I can do to improve performance (besides a separate B2S version)?



#56 Pinhead22

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Posted 21 January 2013 - 08:06 PM

I have noticed an interesting issue. The "Auto-Fire" playfield light between the flippers changes when I hit the flippers. Like one image when i hit the right flipper and then an extra line in the letter "F" in "Fire" when i hit the left. So when you are playing the game the two images show up with each flipper press. Has anyone else noticed this? I attached the two separate images.

Attached Files


Edited by Jared Camp, 21 January 2013 - 08:06 PM.


#57 tipoto

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Posted 21 January 2013 - 09:09 PM

Jared Camp:

Interesting! I will check this... Thanks for the heads up.

 

ClarkKent:

There is no difference between 1.0.3 and 1.0.5 except a few lines in the script to connect the flashers to the backglass (1.0.3 B2S).

The gameplay has been changed but shouldn't impact the performance, I just changed stuff like "elasticity, strength, friction etc..." .



#58 ClarkKent

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Posted 21 January 2013 - 10:12 PM

I found the solution: In the script in the line where you set the controller you use "B2S.Server". That is causing the ball stutter. If I enter "VPinMAME.Controller" instead of "B2S.Server" the stutter is totally gone and it plays fluid again! I simply use the B2S .exe file of the 1.0.3 version and it's perfect again! :)

 

Now the only thing is that the B2S file uses a backglass with grill which do not look that great on a 3 monitor system...



#59 tipoto

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Posted 21 January 2013 - 11:24 PM

I found the solution: In the script in the line where you set the controller you use "B2S.Server". That is causing the ball stutter. If I enter "VPinMAME.Controller" instead of "B2S.Server" the stutter is totally gone and it plays fluid again! I simply use the B2S .exe file of the 1.0.3 version and it's perfect again! :)

 

Now the only thing is that the B2S file uses a backglass with grill which do not look that great on a 3 monitor system...

This is not the solution. If you leave the option called "B2S_Backglass = 0", VPinMAME.Controller will be used automatically, if you put = 1 , then it's B2S.Server.

So probably, your problem is that you changed the option (=1 ) without using the new direct B2S system. You just have to leave the option like this: B2S_Backglass = 0 and you won't have any stutter problem.

This option must be used only if you have the file called "T2_CE_Tipoto_1.05_FS.directb2s"



#60 tipoto

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Posted 22 January 2013 - 12:18 AM

I have noticed an interesting issue. The "Auto-Fire" playfield light between the flippers changes when I hit the flippers. Like one image when i hit the right flipper and then an extra line in the letter "F" in "Fire" when i hit the left. So when you are playing the game the two images show up with each flipper press. Has anyone else noticed this? I attached the two separate images.

Ok, I double checked your issue... There is no problem on the table, it's just because you don't use vp914 + T2 chrome v1.0.5.

 

 

To chepas:

Also, I tried to play a few minutes and it's not that complicated to hit the cannon, but I know that it should be slightly easier, so I'm gonna try to tweak it... ;)