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Which VP8 Tables Run Fine in VP9?


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#41 neelrocker

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Posted 02 January 2011 - 09:38 AM

Hi,

Doing some test now. I will update this post accordingly.


Baby Pac-Man 1.0 (seems ok)
Back to the Future 1.31s (seems ok)
Doctor Who 4.1 (seems ok)
Getaway_PD_2-2 (seems ok. Just does not run very smooth on my rig)
Jurassic Park 2 The Lost World (Sega) (1997) (Kid Charlemagne & Pingod) (Beta 2.0) (seems ok)
JurassicPark_PD_1-0 (seems ok)
Medieval Madness 1.3PK (tb6)[U] (all seems ok. Suffers from slowdown on my computer)
Star Wars RC1.2 (seems ok)
Star Wars Trilogy (Sega) (1997) (Magnox & Subzero) (2.0a) (ball can get stuck on the metallic part under the right hole, but to me it is normal as I think the same could happen in real. You can unstuck it by nudging)
Starship Troopers (got a ball stucked somewhere one time, but I don't think it's vp9 related because beside this it seems all ok and runs super smooth)
TOTAN 2.1 (tales of the arabian nights) (all seems ok. Very interesting and complex table. Probably one of the most complex table ever made, so many things to do ! Unfortunately, could run smoother on my rig, especially during multiball. Also flippers lack power here too. VP8 gives a better experience because of the lack of flippers power under VP9)


Frankenstein 1.5 (ball get stucked at the top of the right exit lane. Beside this all seems ok and it runs super smooth)
Star Trek 25th Anniversary (Data East) (1991) (Joep & Bezeen & IceWarm) (1.3) (on multiball, 1 ball rescued by ball saver was not launched automatically. It remained in the starting lane and was launched on next ball. Also, scanner is so easy to chain (red hole on the right). Beside this, all seems to work fine)
StarShip Troopers RC2 (ball get stucked 0.5 second above the 3-way mini lanes above the bumpers, but the same happens using VP8. Also, using VP9 the VP9 physics makes the flippers lacking power, it is especially very hard to climb at the right transparent ramp. Beside this, all seems ok and I find the table more enjoying with the VP9 physics). Some black graphical glitches on the table rules though.
Tales from the Crypt (Lander) 1.0 (seems to be ok, but suffers from the same issue than V1.1 Wide version: the VP9 physics can slow the balls like if there was a magnet activated. You can also see this in VP8 but it is way less visible than with VP9, and balls cannot go reverse (up) when you use flippers quickly and repeatedly. The issue seems to come from that the table is shaked on some occasions when you use flippers)
Tales from the Crypt V1.1 Wide version (Lander) (seems to work ok but VP9 physics is messing up with this table. Balls can slow down like if there was a magnet and can even go back up ! This happens when you quickly and repeatedly use the flippers. Also as most (all?) other tables it runs slower. Not only it has more slowdown but the physics makes it slower. The ball do not have the same energy. I don't see why one would prefer playing it under VP9 than under VP8 because of how the VP9 physics messes up with the balls)
Twilight Zone 7-3 (all seems ok, but the ball often goes through the upper left flip)


Addams Family 7-3 (does not start:slope issue at line 404)
Addams Family Gold 7-3 (does not start: slope issue at line 404)
AddamsFamily_PD_1-2 (ball get stucked at the end of the ramp in front of top right flip, with buzing sound)
AddamsFamilyGold_PD_1-2 (ball get stucked at the end of the ramp in front of top right flip, with buzing sound)
BigBangBar_PD_1-3 (does not start: slope issue at line 313)
Black Knight 2000 1.22 (no music and most sfx are missing)
CactusCanyon_PD_1-2 (does not start: slope issue at line 346)
Diner_2.9P (ball does not come when you start a game)
Dirty_Harry_PD_1-3 (ball get stucked in right metalic ramp, with buzing sound)
Earthshaker_PD_1-2 (ball get stucked at the end of the upper metallic ramp following the withe and yellow lane)
Funhouse 3.2P (ball get stucked in the launching lane, you can't even touch it with the launcher)
Goldeneye 2.0 (all seems ok but flippers clearly lack power ! With the vp9 physic you cannot get past the hole of the transparent ramp and this is why it is in the red zone. Try it with vp8, you will never want to play it with vp9 again unless the power issue gets fixed)
Hollywood Heat 0.5 (ball does not come when you start a game)
Independence Day (Sega) (1996) (Germax) (1.0 Mod by Pingod & Joep) (ball get stuck in the ramp in front of upper right flip)
Indiana Jones - PD (Williams) (1993) (Destruk & BlueTex & Jive & Pinball Ken) (2.5P Mod by PacDude) (ball get stucked in the left ramp (after passing the moving platter). Also no music and most sfx sounds missing)
JudgeDredd_PD_1-5 (ball massively slowed down below central targets, as if a magnet was running)
Junk Yard 1.00 (ball get stucked after launch)
Medieval_Madness_JP_v1.05SE (does not start: requested object mSlingBump at line 0)
Monopoly_PD_1-3 (ball get stucked in right transparent ramp, with buzing sound)
Monster Bash - Jamin (Williams) (1998) (Jamin) (2.0) (no dot matrix display ! Besides this all seems to run fine. Some slowdown on multiball with my rig)
NoFearDS_PD_2-2 (ball get stucked in right metalic ramp, with buzing sound)
RoadShow_PD_1-52 (ball get stucked in right metalic ramp, with buzing sound)
Rocky and Bullwinkle v.2.0P (ball get stucked in the central lane (between yellow and red targets) and I had it also stucked one time at the left of the bumpers)
Star Wars (Data East) (1992) (Geoffrey) (2.01a) (does not start: slope issue at line 700)
Star Wars (Data East) (1992) (Geoffrey) (2.01x Mod By Anon With Nedo's Kit) (does not start: slope issue at line 700)
STTNG 3.0 (Star Trek The Next Generation) (ball get stucked at launch)
T2 - Judgment Day 3.1P (ball stuck when going in the far right lane. Also nearly stucked when going in the right ramp)
Tales from the Crypt RC1 (ball get stucked in the upper right metallic ramp. Beside this, the table seems to accomodate well with the VP9 physics. No "lack of power" issue)
The Who's Tommy 2.51 (the pinball litteraly explodes when you start ! and hundreds of balls fall)
Theatre_Of_Magic_1-0P (does not start: incompatible type 'cDbl' error at line 889)
Tommy 3.3 (ball stuck on skillshot)
WhirlWind_PD_1-4 (ball stuck at the far left transparent ramp, with buzing sound)
WhiteWater_PD_1-3 (does not start: slope issue at line 830)



Testing rig:
C2Q [email protected]
ATI 4850 with catalyst 10.12
Windows Seven
VP 9.0.8
VPM 2.3

Edited by neelrocker, 03 January 2011 - 12:39 PM.


#42 ScottyCanuck

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Posted 04 June 2011 - 02:19 PM

Adventures of Rocky & Bullwinkle works fine on VP9

#43 chas

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Posted 17 June 2011 - 07:58 PM

QUOTE (Noah Fentz @ Apr 18 2009, 06:24 AM) <{POST_SNAPBACK}>
TheMcD edit: EVERYBODY USING VP9 GET IN HERE! Thank you.



I thought it would be interesting to learn what tables run in either VP8 or 9 "out of the box."

I have learned that the following do...
  • Mata Hari (Scapino)
  • Dr. Who (Krellen/PacDude)
  • Earth, Wind, and Fire (LuvThatApex, TAB, Destruk)


There are a few others, but I have to remember what the heck they were...

What tables have you found work in both? I'll update the list as it grows.

Edit again: Or I'll do it. Anyway...

Perfectly running tables (personal test): Twilight Zone (PacDude/others);
Graphical issues but perfectly playable (personal testing again): Hook (Jamin); WhoDunnit (Jamin); The Addams Family (PacDude's remake);
Need confirmation (I'm not 100% sure): Scared Stiff (JPSalas/Highrise) (read my lower post for details)
Tables listed by others I can't sort into one of the above: Doom 2; Trigon; Last Action Hero;

I'll keep testing when I feel like it every once in a while.

The McD


most worked ok.

some might have bugs but will play.
plunger problems.
might have sound problems.

the ones i found that did not work well were the ones wtth ramps and rails.
the ball got stuck.
needs work to fix the problems.

sometimes the ball would get stuck in or have trouble going through spinners and gates.
raised overhang by 5-10units seem to work ok.

some tables like GWolf C/fantastic did not work in vp9 at all.

vp8 fight night rotated and plays ok.
when the ball is in the upper fight ring it will play some then kicks back to the script.
script error.
i have not tried it but maybe commenting out the error might work.
i dunno.
have not spent much time on it.
other than that it does play.

single level tables play ok.
might need to raise spinners and gates a little.

dual level tables did not work so well.
the ramps needed to be raised.

dual level tables, ramps and rails need work to play in vp9.

Edited by chas, 17 June 2011 - 08:01 PM.


#44 menace

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Posted 06 July 2011 - 06:57 PM

Just tried Stargate 2.0a and all seems to work--although the emulation is so-so compared to the real one (the balls shoot down the overhead rails at crazy high speeds and the upper left guard seems out of place)

Anyone doing a conversion over to 9?

Going to try star trek 25 th now...nope--there must be a stuck target since the acquisition of crystals goes whether you hit something or not--the pinmame emulation seems to be too fast as well. on the real one Launching the ball from the start coincides with hitting a fairly slow klingon cruiser--on the emulation it flies by at triple or quadriple speed..

Edited by menace, 06 July 2011 - 07:00 PM.


#45 alfreema

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Posted 07 July 2011 - 03:03 AM

Mars God Of War seems to play perfectly well. The only thing that doesn't work properly are the scores. They appear to be trying to display in scientific notation: 278 E10, for example.

#46 user42

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Posted 23 August 2011 - 10:59 PM

Here are some other ones that DO NOT work in VP9...

Airborne (Capcom) (1996) (TAB, Destruk, Kristian) (1.0.0).vpt
Airborne Avenger (Atari) (1977) (John Shepherd, Destruk) (1.0.0).vpt
Arena (Gottlieb) (1987) (MNPG, MoonchilD (2.1.0).vpt
Atlantis (Bally) (1989) (MajikBubble) (1.0.0).vpt
Big Guns (Williams) (1987) (Moonchild, Destruk) (1.0.0).vpt
Big House (Gottlieb) (1989) (mnpg) (1.0.0).vpt
Black Belt (Bally) (1986) (Destruk, TAB) (1.0.0).vpt
Blackwater 100.vpt
BlastOff(1967)v11.vpt
Cactus Jack's (Gottlieb) (1991) (PacDude) (1.7.0).vpt
casanova.vpt
Catacomb (Stern) (1981) (Destruk, Skalar, Lander, Inkochnito) (1.0.0).vpt
Circus (Gottlieb) (1980) (LuvThatApex, Destruk) (1.0.0).vpt
Congo (Williams) (1995) (Aurian, Guittar, Jive) (1.0.0).vpt
DaffieWilliams68c.vpt
daffy derby deluxe (williams 1954) 1.1.vpt
Diamond Lady (Gottlieb) (1988) (TAB, Destruk) (1.0.0).vpt
EggHead (Gottlieb 1961) 1.1.vpt
El Dorado City of Gold (Gottlieb) (1984) (Destruk, LuvThatApex) (1.0.0).vpt
Elektra (Bally) (1981) (PataTroX, Gaston, Moonchild) (0.1.0).vpt
Escape from the Lost World (Bally) (1987) (TAB, Destruk, Inkochnito) (2.2.0).vpt
Fire! (Williams) (1987) (Destruk, LuvThatApex, AJ) (1.0.0).vpt
Fireball II (Bally) (1980) (PacDude) (1.1.0).vpt
Gold Wings (Gottlieb) (1986) (Destruk, Kristian, Inkochnito) (1.0.0).vpt
GoldenArrow_RC1.vpt
Grand Slam (Bally) (1983) (Destruk, Kristian) (1.0.0).vpt
Haunted House (Gottlieb) (1982) (PataTroX) (0.5.1).vpt
Lawman.vpt
Locomotion (Zaccaria) (1981) (LuvThatApex, Destruk) (1.1.0).vpt
Magic Castle (Zaccaria) (1984) (LuvThatApex) (1.0.0).vpt
Maverick (Data East) (1994) (Halftech, Destruk) (0.4.0).vpt
Mystic (Bally) (1979) (Rob046) (2.0.0).vpt
Operation Thunder (Gottlieb) (1992) (scapino) (2.2.0).vpt
Pinball Magic (Capcom) (1995) (Destruk, TAB) (2.0.0).vpt
Pink Panther (Gottlieb) (1981) (LuvThatApex, Destruk, Gaston) (1.7.2).vpt
Playboy 35th Anniversary (Data East) (1989) (TAB, Destruk) (1.0.0).vpt
Robocop (Data East) (1990) (cyBORG, subzero1970, Destruk) (1.0.0).vpt
shamrock_2.vpt
Solar.City.Gottlieb.1977.vpt
Special Force (Bally) (1986) (TAB, Destruk, Lio) (3.0.0).vpt
Super Mario Brothers Mushroom World (Gottlieb) (1992) (Destruk, Zaphod, Jive) (2.3).vpt
SpinWheel_RC1a.vpt
Super Star (Williams 1972).vpt
Touchdown (Gottlieb) (1984) (Googles Pizano, Destruk) (1.0.0).vpt
Transporter the Rescue (Bally) (1989) (Destruk, Lio, Nicky Special) (1.0.0).vpt
Vector (Bally) (1981) (PacDude) (1.5.0).vpt
Victory (Gottlieb) (1987) (MNPG) (0.2.0).vpt
Yukon Special (Williams) (1971) (starman7007) (Demo_L).vpt
Zig Zag (Williams 1964).vpt

Edited by user42, 25 August 2011 - 05:11 AM.


#47 wumpledee

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Posted 12 December 2011 - 02:48 AM

[quote name='user42' date='Aug 23 2011, 03:59 PM' post='135689']
Here are some other ones that DO NOT work in VP9...

I haven't played any of those tables. Wow, it's been a long while since VP9 was released. Anyways, perhaps a list at the beginning of the thread?

#48 rcadefrk

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Posted 12 December 2011 - 05:49 AM

Working with 912:

Nemesis by JP
Class of 1812 by JP (Needs a few adjustments to one of the Kickers)
Aliens by RipleYYY
Adventure
Afterburner by Scapino
Alien Invasion
Breakout
Darius
Dark Crystal
Doom II
Fantastic Four
Gyruss
Motorin'
Parasite Dolls
Pink Floyd - The Machine
Pole Position [Original]
The Ramones
Return of the Living Dead
Road Runner
Snow White & the Seven Dwarves
Sofie the Viking
Trigon
Yu-Gi-Oh! Duelist's Pinball

Issues with 912 (Haven't tried to fix)

Spiderman & Blackcat
Guns N Roses
Junglebook
Jupiter (Locked)
Magic 7
Street Fighter 2

Problem for me is VP8 tables are in 4x3 & i have to convert to WS as alot of the reels aren't lined up, ect....Will test/fix more at a later time

Edited by rcadefrk, 12 December 2011 - 05:51 AM.


#49 rickeb

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Posted 06 May 2012 - 07:27 PM

NFL and Striker Xtreme work okay, though they perform just as they did in 8, with no physics enhancements.

#50 s1500

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Posted 07 May 2012 - 01:45 PM

Maybe these would make great comments on the download pages? Would be easier to reference than a thread. I found out Car Hop works in VP9, but the only issue is that it is a really boring table. Heh.