Doing some test now. I will update this post accordingly.
Baby Pac-Man 1.0 (seems ok)
Back to the Future 1.31s (seems ok)
Doctor Who 4.1 (seems ok)
Getaway_PD_2-2 (seems ok. Just does not run very smooth on my rig)
Jurassic Park 2 The Lost World (Sega) (1997) (Kid Charlemagne & Pingod) (Beta 2.0) (seems ok)
JurassicPark_PD_1-0 (seems ok)
Medieval Madness 1.3PK (tb6)[U] (all seems ok. Suffers from slowdown on my computer)
Star Wars RC1.2 (seems ok)
Star Wars Trilogy (Sega) (1997) (Magnox & Subzero) (2.0a) (ball can get stuck on the metallic part under the right hole, but to me it is normal as I think the same could happen in real. You can unstuck it by nudging)
Starship Troopers (got a ball stucked somewhere one time, but I don't think it's vp9 related because beside this it seems all ok and runs super smooth)
TOTAN 2.1 (tales of the arabian nights) (all seems ok. Very interesting and complex table. Probably one of the most complex table ever made, so many things to do ! Unfortunately, could run smoother on my rig, especially during multiball. Also flippers lack power here too. VP8 gives a better experience because of the lack of flippers power under VP9)
Frankenstein 1.5 (ball get stucked at the top of the right exit lane. Beside this all seems ok and it runs super smooth)
Star Trek 25th Anniversary (Data East) (1991) (Joep & Bezeen & IceWarm) (1.3) (on multiball, 1 ball rescued by ball saver was not launched automatically. It remained in the starting lane and was launched on next ball. Also, scanner is so easy to chain (red hole on the right). Beside this, all seems to work fine)
StarShip Troopers RC2 (ball get stucked 0.5 second above the 3-way mini lanes above the bumpers, but the same happens using VP8. Also, using VP9 the VP9 physics makes the flippers lacking power, it is especially very hard to climb at the right transparent ramp. Beside this, all seems ok and I find the table more enjoying with the VP9 physics). Some black graphical glitches on the table rules though.
Tales from the Crypt (Lander) 1.0 (seems to be ok, but suffers from the same issue than V1.1 Wide version: the VP9 physics can slow the balls like if there was a magnet activated. You can also see this in VP8 but it is way less visible than with VP9, and balls cannot go reverse (up) when you use flippers quickly and repeatedly. The issue seems to come from that the table is shaked on some occasions when you use flippers)
Tales from the Crypt V1.1 Wide version (Lander) (seems to work ok but VP9 physics is messing up with this table. Balls can slow down like if there was a magnet and can even go back up ! This happens when you quickly and repeatedly use the flippers. Also as most (all?) other tables it runs slower. Not only it has more slowdown but the physics makes it slower. The ball do not have the same energy. I don't see why one would prefer playing it under VP9 than under VP8 because of how the VP9 physics messes up with the balls)
Twilight Zone 7-3 (all seems ok, but the ball often goes through the upper left flip)
Addams Family 7-3 (does not start:slope issue at line 404)
Addams Family Gold 7-3 (does not start: slope issue at line 404)
AddamsFamily_PD_1-2 (ball get stucked at the end of the ramp in front of top right flip, with buzing sound)
AddamsFamilyGold_PD_1-2 (ball get stucked at the end of the ramp in front of top right flip, with buzing sound)
BigBangBar_PD_1-3 (does not start: slope issue at line 313)
Black Knight 2000 1.22 (no music and most sfx are missing)
CactusCanyon_PD_1-2 (does not start: slope issue at line 346)
Diner_2.9P (ball does not come when you start a game)
Dirty_Harry_PD_1-3 (ball get stucked in right metalic ramp, with buzing sound)
Earthshaker_PD_1-2 (ball get stucked at the end of the upper metallic ramp following the withe and yellow lane)
Funhouse 3.2P (ball get stucked in the launching lane, you can't even touch it with the launcher)
Goldeneye 2.0 (all seems ok but flippers clearly lack power ! With the vp9 physic you cannot get past the hole of the transparent ramp and this is why it is in the red zone. Try it with vp8, you will never want to play it with vp9 again unless the power issue gets fixed)
Hollywood Heat 0.5 (ball does not come when you start a game)
Independence Day (Sega) (1996) (Germax) (1.0 Mod by Pingod & Joep) (ball get stuck in the ramp in front of upper right flip)
Indiana Jones - PD (Williams) (1993) (Destruk & BlueTex & Jive & Pinball Ken) (2.5P Mod by PacDude) (ball get stucked in the left ramp (after passing the moving platter). Also no music and most sfx sounds missing)
JudgeDredd_PD_1-5 (ball massively slowed down below central targets, as if a magnet was running)
Junk Yard 1.00 (ball get stucked after launch)
Medieval_Madness_JP_v1.05SE (does not start: requested object mSlingBump at line 0)
Monopoly_PD_1-3 (ball get stucked in right transparent ramp, with buzing sound)
Monster Bash - Jamin (Williams) (1998) (Jamin) (2.0) (no dot matrix display ! Besides this all seems to run fine. Some slowdown on multiball with my rig)
NoFearDS_PD_2-2 (ball get stucked in right metalic ramp, with buzing sound)
RoadShow_PD_1-52 (ball get stucked in right metalic ramp, with buzing sound)
Rocky and Bullwinkle v.2.0P (ball get stucked in the central lane (between yellow and red targets) and I had it also stucked one time at the left of the bumpers)
Star Wars (Data East) (1992) (Geoffrey) (2.01a) (does not start: slope issue at line 700)
Star Wars (Data East) (1992) (Geoffrey) (2.01x Mod By Anon With Nedo's Kit) (does not start: slope issue at line 700)
STTNG 3.0 (Star Trek The Next Generation) (ball get stucked at launch)
T2 - Judgment Day 3.1P (ball stuck when going in the far right lane. Also nearly stucked when going in the right ramp)
Tales from the Crypt RC1 (ball get stucked in the upper right metallic ramp. Beside this, the table seems to accomodate well with the VP9 physics. No "lack of power" issue)
The Who's Tommy 2.51 (the pinball litteraly explodes when you start ! and hundreds of balls fall)
Theatre_Of_Magic_1-0P (does not start: incompatible type 'cDbl' error at line 889)
Tommy 3.3 (ball stuck on skillshot)
WhirlWind_PD_1-4 (ball stuck at the far left transparent ramp, with buzing sound)
WhiteWater_PD_1-3 (does not start: slope issue at line 830)
Testing rig:
C2Q [email protected]
ATI 4850 with catalyst 10.12
Windows Seven
VP 9.0.8
VPM 2.3
Edited by neelrocker, 03 January 2011 - 12:39 PM.



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