Chas - are all those numbers the settings for Alien Star or for some other table, or for all tables in general? It's kind of hard to follow what you're saying. <<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
sorry if i was not clear.
i was trying to make a point that scaling flippers to the right look, aligniing flippers and rails will improve gameplay.
ill explain a little better.
this is for
FS tables using VP9xx desktop editor.
the only setting that will be the same is flipper start angle and end angle.
flipper scaling, strength and space gap will not be the same on all tables.
10 - 20 in the grid to align flippers with a fair gap.
Alien Star is an example.
made the changes in the editor similar to the IPDB screenshot.
first i started with flipper scale sizing for the right look.
changes to base radius was usually around 24 - 26.
end radius 12- 14.
length 120 - 140, sometimes more to get the right look depending on the table.
start angle 120/240.
end angle 65/295.
flipper start angle and end angle in my previous post #42 will be the same for all or most tables.
sometimes lower end angle on some tables if there are low PF targets at 70/290 or 67.5/292.5.
if the end angle is too high it may be a difficult to hit low PF targets.
after scaling and aligning flippers in the grid to the right look and creating a fair space gap clicked yes to save changes to close.
restart.
i then did the flipper rails.
right click on the rails.
if in grey unlock it so you can make the changes.
it should be blue to make changes.
left click on the rail to highlight in blue.
the control points will be in red circles.
i started with the upper control point on the rail at the flipper.
left click and drag it to align even and smooth with the flipper.
or drag the control point to overlap even over the top of the flipper.
the ball will roll smooth down the rail smoothly onto the flipper.
look everything over.
with start angle at 120/240 the rails and flippers should be aligned straight and smooth.
now do the flipper physics.
left click on the flipper or use the object menu at the top left of the script.
start with 5, 0.075, elasticity 0.4 - 0.5 and oblique 0.
click yes to save changes and close back to desktop.
restart.
play it.
you might still have a few more changes to make with flipper physics and the rails.
there might be a bump or a flaw in the rail or at the flipper.
go back to editor.
make the changes with the control points or maybe make changes to the flippers again.
maybe move them down a little more in the grid.
repeat untill you have desired gameplay.
click yes to save changes.
before making changes to your table do this first.
right click on your existing table.
it will highlight in blue.
press the -> arrow key to go to the end or it will erase the title.
rename it.
you cannot have 2 files in the same folder with the same name.
type anything at the end or type _1.
EX....alien star_FS_1
press enter to confirm.
you will extract another copy from the zipped or RAR file to the folder.
make the changes to the new copy without changing your existing table.
Edited by chas, 18 December 2011 - 11:28 PM.