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Jurassic Park 4/3 VP912


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#41 labure

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Posted 26 December 2011 - 05:49 PM

good job

but the rampage plunger is not correct, normaly is a straight line, but in your table it's curved

good job

but the table is to fast, possible to slow down the table ?
.
and the rampage area is curved, normaly is a straight line .

#42 kiwi

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Posted 20 February 2012 - 05:20 PM

QUOTE (kiwi @ Dec 18 2011, 11:46 AM) <{POST_SNAPBACK}>
Thanks bmiki75.

The ball is stuck between the rubber and Gate2.
I used another invisible Gate and some invisible walls to solve the problem.
For Gate2 I unchecked the box collidable.
For all drop targets using a negative value for the bottom height, so you do not see the top when it is dropped.



Max


The non collidable gate does not move when the ball hits him , the easiest solution is to use a single gate shifted to the left.

Max

#43 kmjakob

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Posted 20 August 2012 - 12:17 PM

QUOTE (sast05 @ Dec 14 2011, 01:08 AM) <{POST_SNAPBACK}>
Bug Report:
Ball seems to get stuck in odd places creating problems during the game.
In photo 1, the ball disappeared from play and a ball search began. Pressing "O" shows the ball stuck somewhere underneath the habitrail. In photo 2. the ball went up the ramp, flew off and ended up in the captive ball area.



on the 2 picture there my ball also get stuck when i tilt the game a little the ball moves but dont come out it i doo soo i tilt agian and lose the game by tilt the ball goes free and it happed a lot for me ;( its a great game but sad when the ball get stuck there

how can this be fix becase this game is awsome and fun too play but i hate when the ball get stuck and you need to tilt the game ;(

Edited by kmjakob, 21 August 2012 - 05:08 PM.


#44 raza

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Posted 13 November 2012 - 03:28 PM

Is there a way to get the same ball/ball speed as in the original VP8 table from PacDude?
It's way to speedy for me and also it decreases the gameplay imho.

#45 bmiki75

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Posted 13 November 2012 - 04:12 PM

Is there a way to get the same ball/ball speed as in the original VP8 table from PacDude?
It's way to speedy for me and also it decreases the gameplay imho.

You can try to reduce constant gravity in backglass setting
Better to reign in hell than serse in heaven.
My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#46 raza

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Posted 16 November 2012 - 07:34 PM


Is there a way to get the same ball/ball speed as in the original VP8 table from PacDude?
It's way to speedy for me and also it decreases the gameplay imho.

You can try to reduce constant gravity in backglass setting


And how do I do that? I can't see it in the options.

#47 bmiki75

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Posted 16 November 2012 - 11:28 PM

Click backdrop (the 3 icon on the first colum on the left)
In the backdrop setting under color and formatting
change gravity as in the following image

Posted Image



Is there a way to get the same ball/ball speed as in the original VP8 table from PacDude?
It's way to speedy for me and also it decreases the gameplay imho.

You can try to reduce constant gravity in backglass setting


And how do I do that? I can't see it in the options.


Edited by bmiki75, 16 November 2012 - 11:30 PM.

Better to reign in hell than serse in heaven.
My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#48 raza

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Posted 18 November 2012 - 11:33 AM

Click backdrop (the 3 icon on the first colum on the left)
In the backdrop setting under color and formatting
change gravity as in the following image

Posted Image




Is there a way to get the same ball/ball speed as in the original VP8 table from PacDude?
It's way to speedy for me and also it decreases the gameplay imho.

You can try to reduce constant gravity in backglass setting


And how do I do that? I can't see it in the options.


Yes 1.0 is way better. Thanks for the help. Maybe now I can apply it to other tables too.

Is there a way to skip the T-rex test? (and the Glove test in Johnny Mnemonic)

Edited by raza, 19 November 2012 - 01:30 PM.


#49 SPARKY70

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Posted 13 March 2013 - 10:11 PM

hi kiwi, i am having a problem changing the gate. i am using the FS version.

 

i have unchecked collide for gate2, and changed the physics os sw40 to 49.9 and -0.1, but still get the same problem, or worse.thanks ..sparky



#50 kiwi

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Posted 25 May 2013 - 01:18 PM

hi kiwi, i am having a problem changing the gate. i am using the FS version.

 

i have unchecked collide for gate2, and changed the physics os sw40 to 49.9 and -0.1, but still get the same problem, or worse.thanks ..sparky

Oops, I missed this post, we have different time zones.
The question of the wall sw40 is only for the targets animation , you don't need to solve the problem of Gate2.


Leave the Gate2 collidable, move the Gate2 to the left,

this is my position of the Gate2


X 352,75
Y 769


Now you have to shape an invisible wall around the rubber, as shown in the image below.

 

jpgate2.png

 

Max



#51 SPARKY70

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Posted 26 March 2014 - 06:08 PM

HI KIWI, THANKS FOR THE INFO.

 I ENDED UP MOVING THE GATE TO THE LEFT, AND ALSO MOVING SW53 AND 53A UP A LITTLE.. SORRY FOR THE CAPS ...... SPARKY



#52 onemanproject

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Posted 26 March 2014 - 09:06 PM

Can someone make a recreation of Jurassic Park: The Lost World. There is only a old vp8 version available.

Thanks in advance :bar5: