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Scared Stiff 8-step GI FS Lighting MOD


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#41 pinuck

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Posted 22 November 2011 - 06:48 PM

QUOTE (Darkfall @ Nov 22 2011, 06:57 AM) <{POST_SNAPBACK}>
It'd be nice if VP would give a better error. The line 0 error message is pretty much useless.
From what I gather, it's something in a secondary file. I wonder if maybe my b2s.vbs isn't new enough, or something...Maybe I'll look into that.


I think that's a problem launching the backglass .exe

if you're launching from Hyperpin, make sure the .vpt and the .exe have exactly the same name, and end in B2S (before the file extension), and launch backglass is set to false in the script
if you're launching from VP, make sure the .exe has the same name as what's in the launch backglass line in the script (and that it's set to true)

btw, i just installed this yesterday, and the lighting is AMAZING!

great job jimmyfingers!




#42 pinuck

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Posted 22 November 2011 - 07:52 PM

One problem i have noticed is with the stage that is lit when the spider is spinning - there's some weird artifacts in the black, which i presume is because of the 100% black transparency thing?



#43 CPSNine

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Posted 23 November 2011 - 12:47 AM

QUOTE (pinuck @ Nov 22 2011, 02:52 PM) <{POST_SNAPBACK}>
One problem i have noticed is with the stage that is lit when the spider is spinning - there's some weird artifacts in the black, which i presume is because of the 100% black transparency thing?



Noticed the same gfx glitch and was wondering where it came from.
And if it can be fixed.
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#44 Lucian

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Posted 23 November 2011 - 03:16 AM

QUOTE (jimmyfingers @ Nov 22 2011, 12:28 AM) <{POST_SNAPBACK}>
QUOTE (Lucian @ Nov 21 2011, 11:29 PM) <{POST_SNAPBACK}>
I am getting a line 0 null error when I load this table. Table starts, error occurs than boots out of VP. Any help is appreciated.

Look through all the posts about help with getting the B2S portion working. Make sure you can get the base version of Rosve's Scared Stiff B2S working with the backglass and follow the instructions from all the previous posts in this thread for naming conventions when using with Hyperpin, making sure you have the b2s.vbs located in same directory as the game as well as the screenres.txt file, and the other tips regarding getting B2S working.


I did have the original one running fine and all setup with no problems. I DID NOT however, put the GI file in the same directory as the b2s so this is probably the problem. I will check it out when I am back at home, thanks for the info.

#45 unclewilly

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Posted 23 November 2011 - 03:38 AM

With those glitches it is due to 100% black in the textures.
Usually what i do is use replace color and change everything that is solid black to something like 7:10:7 in the rgb
i think he used solid black to make the played inserts transparent so he may have solid black in those other areas of the textures

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#46 oooPLAYER1ooo

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Posted 23 November 2011 - 04:48 AM

ya i always forget to change it in my source redraws before i load them into vp.

it is the solid black issue a quick fix is to rip the textures out and change settings of the hue..

on the lightness bar add +2 that will lighten everything just enough and you wont even notice the difference.

°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)





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#47 jimmyfingers

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Posted 23 November 2011 - 08:15 PM

I'm away from home at the moment but have done a couple quick tests and it appears to be the pure black in the areas as described. I will have to redo the images for the PF GI (or at least some) and do some QA to make sure it looks / works the same but will not be able to sort that out until the weekend when I'm back at home and on my normal system. I'll post an update for both versions after that is complete.

Edited by jimmyfingers, 23 November 2011 - 08:16 PM.


#48 Darkfall

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Posted 24 November 2011 - 05:12 AM

QUOTE (pinuck @ Nov 22 2011, 11:48 AM) <{POST_SNAPBACK}>
QUOTE (Darkfall @ Nov 22 2011, 06:57 AM) <{POST_SNAPBACK}>
It'd be nice if VP would give a better error. The line 0 error message is pretty much useless.
From what I gather, it's something in a secondary file. I wonder if maybe my b2s.vbs isn't new enough, or something...Maybe I'll look into that.


I think that's a problem launching the backglass .exe

if you're launching from Hyperpin, make sure the .vpt and the .exe have exactly the same name, and end in B2S (before the file extension), and launch backglass is set to false in the script
if you're launching from VP, make sure the .exe has the same name as what's in the launch backglass line in the script (and that it's set to true)

btw, i just installed this yesterday, and the lighting is AMAZING!

great job jimmyfingers!


I'll double check what I did. Maybe that was my issue, and I just didn't clue in. Thanks for the heads up!
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#49 thewool

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Posted 24 November 2011 - 08:46 AM

Hello jimmyfingers, may I be so cheeky and make a small request... smile.gif

If you need to re-render the playfield images again is there any chance you could tweak the quality at all in your editing software? I know you used a high resolution but there is some pixelation around the lower Stiff-o-meter heads.

If this is too much effort don't worry about it. Just thought I'd mention it reading that you have to go back and do other things to those images.

Still really enjoying this version by the way, you did a great job on this MOD good.gif

Cheers.

#50 CPSNine

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Posted 24 November 2011 - 04:25 PM

QUOTE (thewool @ Nov 24 2011, 03:46 AM) <{POST_SNAPBACK}>
Hello jimmyfingers, may I be so cheeky and make a small request... smile.gif

If you need to re-render the playfield images again is there any chance you could tweak the quality at all in your editing software? I know you used a high resolution but there is some pixelation around the lower Stiff-o-meter heads.

If this is too much effort don't worry about it. Just thought I'd mention it reading that you have to go back and do other things to those images.

Still really enjoying this version by the way, you did a great job on this MOD good.gif

Cheers.


Modified a couple of playfield images for myself, to get rid of the "pure black glitch" and also to lighten a bit the playfield mainly to avoid the "cloging" in the blacks.
Also processed the images to remove some of the color noise and JPG artifacts on the images.
It is my first time modifying anything on a table but I think it went good.

If it can be of use to anyone including Jimmyfingers, I am more than happy to share.
Just replace the images in the image editor.

(Link removed)

Edited by CPSNine, 24 November 2011 - 06:25 PM.

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#51 thewool

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Posted 24 November 2011 - 05:18 PM

Cheers for sharing those CPSNine smile.gif What was the 'cloging', because it was way too dark?

I've downloaded them and given them a quick look. They look quite a bit brighter which might spoil the 'dark alley' effect? I'll give these a run out tonight and let you know, the artifacting has definitely gone so good job there good.gif

#52 jimmyfingers

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Posted 24 November 2011 - 05:57 PM

QUOTE (CPSNine @ Nov 24 2011, 12:25 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ Nov 24 2011, 03:46 AM) <{POST_SNAPBACK}>
Hello jimmyfingers, may I be so cheeky and make a small request... smile.gif

If you need to re-render the playfield images again is there any chance you could tweak the quality at all in your editing software? I know you used a high resolution but there is some pixelation around the lower Stiff-o-meter heads.

If this is too much effort don't worry about it. Just thought I'd mention it reading that you have to go back and do other things to those images.

Still really enjoying this version by the way, you did a great job on this MOD good.gif

Cheers.


Modified a couple of playfield images for myself, to get rid of the "pure black glitch" and also to lighten a bit the playfield mainly to avoid the "cloging" in the blacks.
Also processed the images to remove some of the color noise and JPG artifacts on the images.
It is my first time modifying anything on a table but I think it went good.

If it can be of use to anyone including Jimmyfingers, I am more than happy to share.
lJust replace the images in the image editor.

"Link Removed"

CPSNine,
I appreciate that you want to try and provide the changes you made, however, they are not at all close to how I originally chose to modify them for this project. Also, to my knowledge regarding this forum it is required to get permission from the table author(s) before posting modifications or changes. I got permission from JP before proceeding and used his base PF image (lights off) as my core.

Please remove your link as the images are not in the spirit for which I spent the hours working on this MOD and for which I wanted it to look. I understand that you may be trying to help me or others but the amount you've lightened them specifically takes them completely out of the realm of use while maintaining the look and plan my design had.

I will update the ones necessary to get rid of the main artifacts in the areas as pointed out by Pinuck but, as I said in a previous post, it won't be until the weekend when I am back in front of my main system. I will take a look at the other artifacting mentioned by Wool and have noticed it before but that is unlikely to change as I am using the same images as JP and will not be re-rendering anything else except for the lighting layers in photoshop on top of that one. Those images / areas where it occurs were not altered except for being darkened. It was a JPG and I've exported everything out of PS in PNG, which should be the same or better, as it needed to have exact pure black areas for the lights which .jpg was not yielding with it's compression algorithms. There are some inherent elements in the original .jpg when at least darkened and I do not have access to the original source images nor really intend to ask JP at this point as it will not be required to fix the main issue here (Pinuck's point).

JF

#53 CPSNine

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Posted 24 November 2011 - 06:33 PM

QUOTE (jimmyfingers @ Nov 24 2011, 12:57 PM) <{POST_SNAPBACK}>
QUOTE (CPSNine @ Nov 24 2011, 12:25 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ Nov 24 2011, 03:46 AM) <{POST_SNAPBACK}>
Hello jimmyfingers, may I be so cheeky and make a small request... smile.gif

If you need to re-render the playfield images again is there any chance you could tweak the quality at all in your editing software? I know you used a high resolution but there is some pixelation around the lower Stiff-o-meter heads.

If this is too much effort don't worry about it. Just thought I'd mention it reading that you have to go back and do other things to those images.

Still really enjoying this version by the way, you did a great job on this MOD good.gif

Cheers.


Modified a couple of playfield images for myself, to get rid of the "pure black glitch" and also to lighten a bit the playfield mainly to avoid the "cloging" in the blacks.
Also processed the images to remove some of the color noise and JPG artifacts on the images.
It is my first time modifying anything on a table but I think it went good.

If it can be of use to anyone including Jimmyfingers, I am more than happy to share.
lJust replace the images in the image editor.

"Link Removed"

CPSNine,
I appreciate that you want to try and provide the changes you made, however, they are not at all close to how I originally chose to modify them for this project. Also, to my knowledge regarding this forum it is required to get permission from the table author(s) before posting modifications or changes. I got permission from JP before proceeding and used his base PF image (lights off) as my core.

Please remove your link as the images are not in the spirit for which I spent the hours working on this MOD and for which I wanted it to look. I understand that you may be trying to help me or others but the amount you've lightened them specifically takes them completely out of the realm of use while maintaining the look and plan my design had.

I will update the ones necessary to get rid of the main artifacts in the areas as pointed out by Pinuck but, as I said in a previous post, it won't be until the weekend when I am back in front of my main system. I will take a look at the other artifacting mentioned by Wool and have noticed it before but that is unlikely to change as I am using the same images as JP and will not be re-rendering anything else except for the lighting layers in photoshop on top of that one. Those images / areas where it occurs were not altered except for being darkened. It was a JPG and I've exported everything out of PS in PNG, which should be the same or better, as it needed to have exact pure black areas for the lights which .jpg was not yielding with it's compression algorithms. There are some inherent elements in the original .jpg when at least darkened and I do not have access to the original source images nor really intend to ask JP at this point as it will not be required to fix the main issue here (Pinuck's point).

JF


Removed the link as requested,

Was just trying to help others as I did the work for myself. thought people would be free to decide to use them or not.
Did not want at all to hijack your work.

Edited by CPSNine, 24 November 2011 - 06:41 PM.

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#54 JAM0

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Posted 24 November 2011 - 07:05 PM

QUOTE (CPSNine @ Nov 24 2011, 05:25 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ Nov 24 2011, 03:46 AM) <{POST_SNAPBACK}>
Hello jimmyfingers, may I be so cheeky and make a small request... smile.gif

If you need to re-render the playfield images again is there any chance you could tweak the quality at all in your editing software? I know you used a high resolution but there is some pixelation around the lower Stiff-o-meter heads.

If this is too much effort don't worry about it. Just thought I'd mention it reading that you have to go back and do other things to those images.

Still really enjoying this version by the way, you did a great job on this MOD good.gif

Cheers.


Modified a couple of playfield images for myself, to get rid of the "pure black glitch" and also to lighten a bit the playfield mainly to avoid the "cloging" in the blacks.
Also processed the images to remove some of the color noise and JPG artifacts on the images.
It is my first time modifying anything on a table but I think it went good.

If it can be of use to anyone including Jimmyfingers, I am more than happy to share.
Just replace the images in the image editor.

(Link removed)


That is quite a bit brighter than even JP's original version. It came out very good, but I understand what Jimmy means when he states that it is outside his design plan which is for a dark table (which I love). But very good job for your first time smile.gif


#55 jimmyfingers

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Posted 24 November 2011 - 09:24 PM

QUOTE (CPSNine @ Nov 24 2011, 02:33 PM) <{POST_SNAPBACK}>
QUOTE (jimmyfingers @ Nov 24 2011, 12:57 PM) <{POST_SNAPBACK}>
QUOTE (CPSNine @ Nov 24 2011, 12:25 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ Nov 24 2011, 03:46 AM) <{POST_SNAPBACK}>
Hello jimmyfingers, may I be so cheeky and make a small request... smile.gif

If you need to re-render the playfield images again is there any chance you could tweak the quality at all in your editing software? I know you used a high resolution but there is some pixelation around the lower Stiff-o-meter heads.

If this is too much effort don't worry about it. Just thought I'd mention it reading that you have to go back and do other things to those images.

Still really enjoying this version by the way, you did a great job on this MOD good.gif

Cheers.


Modified a couple of playfield images for myself, to get rid of the "pure black glitch" and also to lighten a bit the playfield mainly to avoid the "cloging" in the blacks.
Also processed the images to remove some of the color noise and JPG artifacts on the images.
It is my first time modifying anything on a table but I think it went good.

If it can be of use to anyone including Jimmyfingers, I am more than happy to share.
lJust replace the images in the image editor.

"Link Removed"

CPSNine,
I appreciate that you want to try and provide the changes you made, however, they are not at all close to how I originally chose to modify them for this project. Also, to my knowledge regarding this forum it is required to get permission from the table author(s) before posting modifications or changes. I got permission from JP before proceeding and used his base PF image (lights off) as my core.

Please remove your link as the images are not in the spirit for which I spent the hours working on this MOD and for which I wanted it to look. I understand that you may be trying to help me or others but the amount you've lightened them specifically takes them completely out of the realm of use while maintaining the look and plan my design had.

I will update the ones necessary to get rid of the main artifacts in the areas as pointed out by Pinuck but, as I said in a previous post, it won't be until the weekend when I am back in front of my main system. I will take a look at the other artifacting mentioned by Wool and have noticed it before but that is unlikely to change as I am using the same images as JP and will not be re-rendering anything else except for the lighting layers in photoshop on top of that one. Those images / areas where it occurs were not altered except for being darkened. It was a JPG and I've exported everything out of PS in PNG, which should be the same or better, as it needed to have exact pure black areas for the lights which .jpg was not yielding with it's compression algorithms. There are some inherent elements in the original .jpg when at least darkened and I do not have access to the original source images nor really intend to ask JP at this point as it will not be required to fix the main issue here (Pinuck's point).

JF


Removed the link as requested,

Was just trying to help others as I did the work for myself. thought people would be free to decide to use them or not.
Did not want at all to hijack your work.

Thanks for removing the link. I started this table as a personal project for myself too - experimenting in 8 level GI. Once it started coming together, running smooth, and looking feasible (and pretty decent) I contacted JP before even considering providing anything to the community regardless how much I wanted to give back - trust me I know the feeling after enjoying these tables and the community for the last year while building a cabinet and getting absorbed in the VP world. Giving back to the community is one of the main reasons I completed it and also released a desktop version but they weren't going to be provided at the cost of potentially upsetting the author(s). It's always best to communicate with the author(s) first before any posts / links / uploads regarding changes to their tables and / or textures, and as I say, is official protocol here before providing any MODs. Anything changed for personal use and education is fine but once any form of distribution occurs, then these other rules / courtesies apply.


#56 rcadefrk

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Posted 25 November 2011 - 08:07 AM

I was under the impression that modded images/textures could be posted, just not the images with the table. As long as the user had to import said images theirself (Feel free to correct me Noah) In this particular case, i'm not at all in disagreement & agree your wishes should be respected. Will check out the update soon, Thanks Jimmy!

Edited by rcadefrk, 25 November 2011 - 08:43 AM.


#57 thewool

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Posted 25 November 2011 - 08:39 AM

Cheers for considering my comment Jimmy. If the pixelation can't be improved it's no problem as I said. To be honest I wasn't going to mention it but then read you might re-visit the images and thought it might be worth a go.

Looking forward to the next incarnation of Elvira!! smile.gif

#58 Lucian

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Posted 28 November 2011 - 03:16 AM

Got the table running. Looks so awesome. I noticed an issue though...once you go in the spider hole, the Right ramp should re-light the hole. This is not working. Also, you should get points for going up the right ramp and nothing is hapenning, almost as if something in the script is not registering the ramp. Anyone else have this problem?

#59 jimmyfingers

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Posted 28 November 2011 - 05:50 AM

QUOTE (Lucian @ Nov 27 2011, 11:16 PM) <{POST_SNAPBACK}>
Got the table running. Looks so awesome. I noticed an issue though...once you go in the spider hole, the Right ramp should re-light the hole. This is not working. Also, you should get points for going up the right ramp and nothing is hapenning, almost as if something in the script is not registering the ramp. Anyone else have this problem?
This was fixed in the first update (1.4.4.1) and documented in the first post as well as an updated post earlier in this thread (always good to look back through the topic if you're wondering if anyone else is / was having a similar issue - also good to try the non-FS thread for a table as well). Download the most recent version and try again. Glad to hear you got it working and like the look.

#60 jimmyfingers

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Posted 29 November 2011 - 08:11 PM

UPDATED!

1.4.4.3

- Fixed graphic artifacts from pure black in main PF texture when all lights off
- Used higher quality base PF image, cleaned up numerous sections and re-generated all GI light levels with enhanced image (thanks JP for new image and PS tips)
- Tidied up rollover image boundaries / seams

Edited by jimmyfingers, 29 November 2011 - 08:58 PM.