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HyperPin / FPLaunch with LEDWiz Modification


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#41 Darkfall

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Posted 06 November 2011 - 03:18 PM

Good to hear it's working, guys. Thanks for reporting back. biggrin.gif
...Paul


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#42 numiah

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Posted 06 November 2011 - 05:50 PM

With the new WIP 7 out already, do we need to edit a lot for this to work ?
Because I'm afraid the WIP's will be flying out one after another.

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#43 pinballlooking

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Posted 07 November 2011 - 02:29 PM

Are these the only lines changed in FPLanuch? (Your code is in red)
If so maybe we could get blur to put a setting in the ini for to run this code and a place in the ini to put the name of the .bat file to run.

loadspeed := fadespeed * 10 (this is the line above the change)
Hotkey, %exitScriptKey%, ExitScript
Run, "%A_ScriptDir%\ledclear.bat",,hide

ExitScript: (this is the line above the change)
Run, "%A_ScriptDir%\ledset.bat",,hide

I really like your changes it would be nice to have them included in blur'’s great changes.

Edited by pinballlooking, 07 November 2011 - 02:54 PM.


#44 blur

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Posted 07 November 2011 - 03:10 PM

i can put some variable in settings - ledwiz true false and run some bats if it is true, default would be false of course (and i can test false part smile.gif )

#45 rockyrocket

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Posted 07 November 2011 - 03:56 PM

Sounds like a good idea blur!.
I always think the less a project forks the better.

#46 pinballlooking

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Posted 07 November 2011 - 04:48 PM

That sounds great I could test the true part.
What happens is flashers or some other toy will stay on when you exit a table.
These scripts reset the LedWiz so it will not burn up because something was left on.


#47 gStAv

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Posted 07 November 2011 - 05:36 PM

Love to test the 'true' file too! wub.gif

3rs054-6.png


#48 Darkfall

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Posted 08 November 2011 - 06:38 AM

QUOTE (pinballlooking @ Nov 7 2011, 07:29 AM) <{POST_SNAPBACK}>
Are these the only lines changed in FPLanuch? (Your code is in red)
If so maybe we could get blur to put a setting in the ini for to run this code and a place in the ini to put the name of the .bat file to run.

loadspeed := fadespeed * 10 (this is the line above the change)
Hotkey, %exitScriptKey%, ExitScript
Run, "%A_ScriptDir%\ledclear.bat",,hide

ExitScript: (this is the line above the change)
Run, "%A_ScriptDir%\ledset.bat",,hide

I really like your changes it would be nice to have them included in blur'’s great changes.


Close - the Hotkey line isn't mine. Just the two lines that run the batch files (I used batch files because the commands to execute a .vbs file are different for x86 and x64).

QUOTE (blur @ Nov 7 2011, 08:10 AM) <{POST_SNAPBACK}>
i can put some variable in settings - ledwiz true false and run some bats if it is true, default would be false of course (and i can test false part smile.gif )


If that's really an option, Blur, that would be cool. I agree that less forking is good. I could keep popping out the modified version - I don't mind doing that - but it might be easier if it was rolled in, since it's such a minor change.

...Paul


Check out Wildfire Pinball's build details here: Project Wildfire

#49 Darkfall

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Posted 08 November 2011 - 07:05 AM

In the meantime, here's the WIP 7 update:

FPLaunch 1.295 WIP 7, LEDWiz Mod 1.1

...Paul


Check out Wildfire Pinball's build details here: Project Wildfire

#50 gStAv

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Posted 08 November 2011 - 08:43 AM

Jummie! biggrin.gif Thanks Darkman!

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#51 blur

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Posted 08 November 2011 - 10:22 AM

ok for next release i can add if ledwiz = true run bat

what about this bat script - do you change it a lot? does it make sense to include it with distribution of fplaunch or you want it separetely so that you can update it?

Edited by blur, 08 November 2011 - 10:22 AM.


#52 pinballlooking

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Posted 08 November 2011 - 02:36 PM

QUOTE (blur @ Nov 8 2011, 06:22 AM) <{POST_SNAPBACK}>
ok for next release i can add if ledwiz = true run bat

what about this bat script - do you change it a lot? does it make sense to include it with distribution of fplaunch or you want it separetely so that you can update it?


Very cool.

Thanks blur,Darkfall for your hard work in putting out these very useful changes!

Edited by pinballlooking, 08 November 2011 - 02:45 PM.


#53 Darkfall

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Posted 09 November 2011 - 07:44 AM

QUOTE (blur @ Nov 8 2011, 03:22 AM) <{POST_SNAPBACK}>
ok for next release i can add if ledwiz = true run bat

what about this bat script - do you change it a lot? does it make sense to include it with distribution of fplaunch or you want it separetely so that you can update it?


It does pretty much what people want it to do now. Some people have modified the ledset.vbs file to do light shows and attract modes, but that's their own thing. We could include that stuff, no problem. I can't see it changing anytime soon. It's really, really basic stuff biggrin.gif

We may want to include the help file, since it explains the VBScript a little bit. Many people need to change the LEDWiz outputs in ledset.vbs to match their button setup, etc.
...Paul


Check out Wildfire Pinball's build details here: Project Wildfire

#54 blur

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Posted 09 November 2011 - 11:09 AM

here's what i'll do - I'll just put calls for ledset and ledclear bats in fplaunch script when led wiz is set to true, and for getting your bat and vbs scripts and for support for scripts - i will put link to this page in manual and in doc section inside the script

that way users will not have to recompile or wait for you to enter two lines in every new version of fplaunch, but you will still be able to develop something new and to support users that need help with those scripts

Edited by blur, 09 November 2011 - 11:09 AM.


#55 numiah

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Posted 09 November 2011 - 04:34 PM

Great working together guys !
Thank you !!

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#56 blur

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Posted 09 November 2011 - 05:57 PM

tnx, by the way darkfall your cab rocks !!!!

backglass part is great - from front and from the back - i like this light on top and big warning sticker on the back - great!


#57 Darkfall

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Posted 10 November 2011 - 09:03 AM

QUOTE (blur @ Nov 9 2011, 04:09 AM) <{POST_SNAPBACK}>
here's what i'll do - I'll just put calls for ledset and ledclear bats in fplaunch script when led wiz is set to true, and for getting your bat and vbs scripts and for support for scripts - i will put link to this page in manual and in doc section inside the script

that way users will not have to recompile or wait for you to enter two lines in every new version of fplaunch, but you will still be able to develop something new and to support users that need help with those scripts


That sounds absolutely perfect to me, Blur. Awesome!

Thanks, man!

QUOTE (blur @ Nov 9 2011, 10:57 AM) <{POST_SNAPBACK}>
tnx, by the way darkfall your cab rocks !!!!

backglass part is great - from front and from the back - i like this light on top and big warning sticker on the back - great!


Thanks, Blur. I'm pretty happy with it. I play it just about every night before bed, as a sort of a treat for getting through another day *grin*.
...Paul


Check out Wildfire Pinball's build details here: Project Wildfire

#58 planbee

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Posted 14 November 2011 - 05:06 AM

This seems like an appropriate thread to add my two cents to the LEDWiz. I'm currently looking at modding/re-building the pcb to allow for higher current ratings and more outputs.

I am not out to screw over Randy from GGG but this is more of a personal project.

I have a substitute IC which has 8 outputs also but they are rated at a little higher current, around 600ma I think.
http://datasheet.oct...sheet-42337.pdf
IC - NTE2018
Each IC on the LEDWiz gives 8 outputs, which is why there are 4 of the same chip, giving 32 o/puts (4x8=32), the other chip being the I/O USB microcontroller IC.
The way to get more outputs would be to increase the amount of IC's being used, with possible 80 outputs if 10 IC's are used.

I haven't taken this idea much further just yet as I've only just considered doing it today. Though I would like to hear if anyone has looked into this already or maybe have a solution to go! smile.gif

Edited by planbee, 14 November 2011 - 05:13 AM.


#59 Darkfall

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Posted 14 November 2011 - 07:41 AM

Hey, guys,

The FPLaunch 1.295 WIP 8 is out (fixes B2S backglasses not closing properly).

As promised, Blur added the LEDWiz code here into the FPLaunch directly, so we no longer need a modified version of FPLaunch. Very cool!

For those of you with the LEDWiz modification already installed, you will need to install WIP 8, run it once so that it adds the "ledwiz" entry to the HyperPin settings.ini, then edit the settings.ini to change "ledwiz = false" to "ledwiz = true", and you're ready to roll.

For those of you without the LEDWiz modification already installed, I recommend you install it as you normally would (ie: follow the instructions in the download for the LEDWiz modification file, so you have the LEDWiz modification files in place), then follow the steps in the previous paragraph to get WIP 8 installed and enable the LEDWiz modification.

Once you have the WIP 8 set up, you should no longer need to screw around when a new FPLaunch is released - just install it and go. No more installing the new FPLaunch, then installing the LEDWiz modification over it, etc.

Thanks for the inclusion, Blur. Not having to modify FPLaunch for every release is awesome. It'll make life so much easier for everyone using the LEDWiz modification. Cheers!
...Paul


Check out Wildfire Pinball's build details here: Project Wildfire

#60 gStAv

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Posted 14 November 2011 - 12:29 PM

Thanks for the update Blurry and Darkman!
Good with the instructions!

I'll test them out as soon as I can! biggrin.gif

How about the PSD's? Woudl be cool to change them for the own theme a bit!

3rs054-6.png