- View New Content
-
Getting Started
-
Tutorials
Tutorial Categories
Tutorials Main Page Installation and Setup Downloadable TutorialsROM Adjustments
Number of Balls Adjustments Volume Adjustments
-
Visual Pinball Tables
VP 8 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP 9 Desktop Tables
All VPM Recreations VP Recreations VP/VPM MODs VP Originals ROMsVP9 Cabinet Tables
All Full Screen Cabinet Full Screen B2S Cabinet Spanned Cabinet Tables Media Packs ROMsVPX Tables
All VPinMAME Recreations VPX- - /VPinMAME - MOD Tables VPX Recreations VPX Originals Media Packs ROMs VR
-
Frontend Media & Backglass
Media Packs
Complete Media Packs Wheel Logos VideosBackglasses
dB2S Animated Backglasses UVP Animated Backglasses Topper Images
- Future Pinball Tables
-
Design Resources
Main Resources
Table Templates Playfield Images Image Library Sound Library Key CodesVP Guides
VP8 Guide - English VP8 Guide - Deutsch VP9 Guide - English VP9.1.x Guide - English VP Object Guide VPM DocumentationFuture Pinball Resources
Playfield Images 3D Model LibraryFuture Pinball Guides
FP Script Guide Big Draco Script Guide FP Table Design Guide FP DMD Guide
- Other Features
- Bug Tracker
- Image Gallery
- Blogs
-
More
HyperPin / FPLaunch with LEDWiz Modification
Started By
Darkfall
, Sep 19 2011 06:55 AM
70 replies to this topic
#41
Posted 06 November 2011 - 03:18 PM
Good to hear it's working, guys. Thanks for reporting back.
#43
Posted 07 November 2011 - 02:29 PM
Are these the only lines changed in FPLanuch? (Your code is in red)
If so maybe we could get blur to put a setting in the ini for to run this code and a place in the ini to put the name of the .bat file to run.
loadspeed := fadespeed * 10 (this is the line above the change)
Hotkey, %exitScriptKey%, ExitScript
Run, "%A_ScriptDir%\ledclear.bat",,hide
ExitScript: (this is the line above the change)
Run, "%A_ScriptDir%\ledset.bat",,hide
I really like your changes it would be nice to have them included in blur'’s great changes.
If so maybe we could get blur to put a setting in the ini for to run this code and a place in the ini to put the name of the .bat file to run.
loadspeed := fadespeed * 10 (this is the line above the change)
Hotkey, %exitScriptKey%, ExitScript
Run, "%A_ScriptDir%\ledclear.bat",,hide
ExitScript: (this is the line above the change)
Run, "%A_ScriptDir%\ledset.bat",,hide
I really like your changes it would be nice to have them included in blur'’s great changes.
Edited by pinballlooking, 07 November 2011 - 02:54 PM.
#44
Posted 07 November 2011 - 03:10 PM
i can put some variable in settings - ledwiz true false and run some bats if it is true, default would be false of course (and i can test false part
)
My paper cab
core.vbs with better nudge
FPLaunch with exit menu, instructions, flyer - local vpf copy
VP with support for analog nudge and plunger with any gamepad
#48
Posted 08 November 2011 - 06:38 AM
QUOTE (pinballlooking @ Nov 7 2011, 07:29 AM) <{POST_SNAPBACK}>
Are these the only lines changed in FPLanuch? (Your code is in red)
If so maybe we could get blur to put a setting in the ini for to run this code and a place in the ini to put the name of the .bat file to run.
loadspeed := fadespeed * 10 (this is the line above the change)
Hotkey, %exitScriptKey%, ExitScript
Run, "%A_ScriptDir%\ledclear.bat",,hide
ExitScript: (this is the line above the change)
Run, "%A_ScriptDir%\ledset.bat",,hide
I really like your changes it would be nice to have them included in blur'’s great changes.
If so maybe we could get blur to put a setting in the ini for to run this code and a place in the ini to put the name of the .bat file to run.
loadspeed := fadespeed * 10 (this is the line above the change)
Hotkey, %exitScriptKey%, ExitScript
Run, "%A_ScriptDir%\ledclear.bat",,hide
ExitScript: (this is the line above the change)
Run, "%A_ScriptDir%\ledset.bat",,hide
I really like your changes it would be nice to have them included in blur'’s great changes.
Close - the Hotkey line isn't mine. Just the two lines that run the batch files (I used batch files because the commands to execute a .vbs file are different for x86 and x64).
QUOTE (blur @ Nov 7 2011, 08:10 AM) <{POST_SNAPBACK}>
i can put some variable in settings - ledwiz true false and run some bats if it is true, default would be false of course (and i can test false part
)
If that's really an option, Blur, that would be cool. I agree that less forking is good. I could keep popping out the modified version - I don't mind doing that - but it might be easier if it was rolled in, since it's such a minor change.
#49
Posted 08 November 2011 - 07:05 AM
#51
Posted 08 November 2011 - 10:22 AM
ok for next release i can add if ledwiz = true run bat
what about this bat script - do you change it a lot? does it make sense to include it with distribution of fplaunch or you want it separetely so that you can update it?
what about this bat script - do you change it a lot? does it make sense to include it with distribution of fplaunch or you want it separetely so that you can update it?
Edited by blur, 08 November 2011 - 10:22 AM.
My paper cab
core.vbs with better nudge
FPLaunch with exit menu, instructions, flyer - local vpf copy
VP with support for analog nudge and plunger with any gamepad
#52
Posted 08 November 2011 - 02:36 PM
QUOTE (blur @ Nov 8 2011, 06:22 AM) <{POST_SNAPBACK}>
ok for next release i can add if ledwiz = true run bat
what about this bat script - do you change it a lot? does it make sense to include it with distribution of fplaunch or you want it separetely so that you can update it?
what about this bat script - do you change it a lot? does it make sense to include it with distribution of fplaunch or you want it separetely so that you can update it?
Very cool.
Thanks blur,Darkfall for your hard work in putting out these very useful changes!
Edited by pinballlooking, 08 November 2011 - 02:45 PM.
#53
Posted 09 November 2011 - 07:44 AM
QUOTE (blur @ Nov 8 2011, 03:22 AM) <{POST_SNAPBACK}>
ok for next release i can add if ledwiz = true run bat
what about this bat script - do you change it a lot? does it make sense to include it with distribution of fplaunch or you want it separetely so that you can update it?
what about this bat script - do you change it a lot? does it make sense to include it with distribution of fplaunch or you want it separetely so that you can update it?
It does pretty much what people want it to do now. Some people have modified the ledset.vbs file to do light shows and attract modes, but that's their own thing. We could include that stuff, no problem. I can't see it changing anytime soon. It's really, really basic stuff
We may want to include the help file, since it explains the VBScript a little bit. Many people need to change the LEDWiz outputs in ledset.vbs to match their button setup, etc.
#54
Posted 09 November 2011 - 11:09 AM
here's what i'll do - I'll just put calls for ledset and ledclear bats in fplaunch script when led wiz is set to true, and for getting your bat and vbs scripts and for support for scripts - i will put link to this page in manual and in doc section inside the script
that way users will not have to recompile or wait for you to enter two lines in every new version of fplaunch, but you will still be able to develop something new and to support users that need help with those scripts
that way users will not have to recompile or wait for you to enter two lines in every new version of fplaunch, but you will still be able to develop something new and to support users that need help with those scripts
Edited by blur, 09 November 2011 - 11:09 AM.
My paper cab
core.vbs with better nudge
FPLaunch with exit menu, instructions, flyer - local vpf copy
VP with support for analog nudge and plunger with any gamepad
#56
Posted 09 November 2011 - 05:57 PM
tnx, by the way darkfall your cab rocks !!!!
backglass part is great - from front and from the back - i like this light on top and big warning sticker on the back - great!
backglass part is great - from front and from the back - i like this light on top and big warning sticker on the back - great!
My paper cab
core.vbs with better nudge
FPLaunch with exit menu, instructions, flyer - local vpf copy
VP with support for analog nudge and plunger with any gamepad
#57
Posted 10 November 2011 - 09:03 AM
QUOTE (blur @ Nov 9 2011, 04:09 AM) <{POST_SNAPBACK}>
here's what i'll do - I'll just put calls for ledset and ledclear bats in fplaunch script when led wiz is set to true, and for getting your bat and vbs scripts and for support for scripts - i will put link to this page in manual and in doc section inside the script
that way users will not have to recompile or wait for you to enter two lines in every new version of fplaunch, but you will still be able to develop something new and to support users that need help with those scripts
that way users will not have to recompile or wait for you to enter two lines in every new version of fplaunch, but you will still be able to develop something new and to support users that need help with those scripts
That sounds absolutely perfect to me, Blur. Awesome!
Thanks, man!
QUOTE (blur @ Nov 9 2011, 10:57 AM) <{POST_SNAPBACK}>
tnx, by the way darkfall your cab rocks !!!!
backglass part is great - from front and from the back - i like this light on top and big warning sticker on the back - great!
backglass part is great - from front and from the back - i like this light on top and big warning sticker on the back - great!
Thanks, Blur. I'm pretty happy with it. I play it just about every night before bed, as a sort of a treat for getting through another day *grin*.
#58
Posted 14 November 2011 - 05:06 AM
This seems like an appropriate thread to add my two cents to the LEDWiz. I'm currently looking at modding/re-building the pcb to allow for higher current ratings and more outputs.
I am not out to screw over Randy from GGG but this is more of a personal project.
I have a substitute IC which has 8 outputs also but they are rated at a little higher current, around 600ma I think.
http://datasheet.oct...sheet-42337.pdf
IC - NTE2018
Each IC on the LEDWiz gives 8 outputs, which is why there are 4 of the same chip, giving 32 o/puts (4x8=32), the other chip being the I/O USB microcontroller IC.
The way to get more outputs would be to increase the amount of IC's being used, with possible 80 outputs if 10 IC's are used.
I haven't taken this idea much further just yet as I've only just considered doing it today. Though I would like to hear if anyone has looked into this already or maybe have a solution to go!
I am not out to screw over Randy from GGG but this is more of a personal project.
I have a substitute IC which has 8 outputs also but they are rated at a little higher current, around 600ma I think.
http://datasheet.oct...sheet-42337.pdf
IC - NTE2018
Each IC on the LEDWiz gives 8 outputs, which is why there are 4 of the same chip, giving 32 o/puts (4x8=32), the other chip being the I/O USB microcontroller IC.
The way to get more outputs would be to increase the amount of IC's being used, with possible 80 outputs if 10 IC's are used.
I haven't taken this idea much further just yet as I've only just considered doing it today. Though I would like to hear if anyone has looked into this already or maybe have a solution to go!
Edited by planbee, 14 November 2011 - 05:13 AM.
#59
Posted 14 November 2011 - 07:41 AM
Hey, guys,
The FPLaunch 1.295 WIP 8 is out (fixes B2S backglasses not closing properly).
As promised, Blur added the LEDWiz code here into the FPLaunch directly, so we no longer need a modified version of FPLaunch. Very cool!
For those of you with the LEDWiz modification already installed, you will need to install WIP 8, run it once so that it adds the "ledwiz" entry to the HyperPin settings.ini, then edit the settings.ini to change "ledwiz = false" to "ledwiz = true", and you're ready to roll.
For those of you without the LEDWiz modification already installed, I recommend you install it as you normally would (ie: follow the instructions in the download for the LEDWiz modification file, so you have the LEDWiz modification files in place), then follow the steps in the previous paragraph to get WIP 8 installed and enable the LEDWiz modification.
Once you have the WIP 8 set up, you should no longer need to screw around when a new FPLaunch is released - just install it and go. No more installing the new FPLaunch, then installing the LEDWiz modification over it, etc.
Thanks for the inclusion, Blur. Not having to modify FPLaunch for every release is awesome. It'll make life so much easier for everyone using the LEDWiz modification. Cheers!
The FPLaunch 1.295 WIP 8 is out (fixes B2S backglasses not closing properly).
As promised, Blur added the LEDWiz code here into the FPLaunch directly, so we no longer need a modified version of FPLaunch. Very cool!
For those of you with the LEDWiz modification already installed, you will need to install WIP 8, run it once so that it adds the "ledwiz" entry to the HyperPin settings.ini, then edit the settings.ini to change "ledwiz = false" to "ledwiz = true", and you're ready to roll.
For those of you without the LEDWiz modification already installed, I recommend you install it as you normally would (ie: follow the instructions in the download for the LEDWiz modification file, so you have the LEDWiz modification files in place), then follow the steps in the previous paragraph to get WIP 8 installed and enable the LEDWiz modification.
Once you have the WIP 8 set up, you should no longer need to screw around when a new FPLaunch is released - just install it and go. No more installing the new FPLaunch, then installing the LEDWiz modification over it, etc.
Thanks for the inclusion, Blur. Not having to modify FPLaunch for every release is awesome. It'll make life so much easier for everyone using the LEDWiz modification. Cheers!




Top
















are all trademarks of VPFORUMS.