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Cirqus Voltaire VP913 FS
Started By
jpsalas
, Mar 13 2011 11:03 AM
152 replies to this topic
#44
Posted 10 November 2012 - 05:38 PM
does this have the active backglass cannon like the b2s version?
#45
Posted 10 November 2012 - 05:59 PM
@DreamTrap: I only make my tables for a 1 screen only, since that is what I have. I leave the B2S, UVP for other authors. Maybe when the B2s construction software is finished, then maybe I make the B2S versions too. I have been hoping for at VP could handle that in future revisions. It was able to do that in the Ultrapin time, where everybody used XP, but then came Vista and 7 (and now 8) and those methods to build the tables don't work anymore.
#49
Posted 10 November 2012 - 07:52 PM
Okay, seriously, it's time for people to pool their money and buy JP a virtual cab.
My thoughts exactly. Did you read my mind?
Noah, can you add a donate button to the forum?
mod it and upload it. JP wont mind.
What makes you think you know what bothers other people?
I already modded it for myself, which you are also free to do. I think the honor to upload the updated B2S version should go to rosve who created the B2S.
#52
Posted 10 November 2012 - 08:34 PM
I'm getting a weird error on the desktop version on launch
Line 54: game name not found
Line 54 is
.GameName = cGameName
any ideas?
Edit - I'm an idiot and didnt change the script to have it use the rom I had in my directory, I didn't know it was defaulting to cv_20hc
the home rom.
Line 54: game name not found
Line 54 is
.GameName = cGameName
any ideas?
Edit - I'm an idiot and didnt change the script to have it use the rom I had in my directory, I didn't know it was defaulting to cv_20hc
the home rom.
Edited by cdf12345, 10 November 2012 - 08:37 PM.
#54
Posted 11 November 2012 - 02:53 AM
Amazing update JP!
I also added the B2S script from the b2s mod of your table,(it looks like it's gonna work because when you start the emulation, at the beginning, the ball on the backglass will shoot up once, but after that, ONLY the cannonball on the apron will work , even in "test mode" in the operators manual. I'm sure it has something to do with the script...but i can't figure it out.)
Anyways...Fantastic job...my wife and I can't stop playing it
I also added the B2S script from the b2s mod of your table,(it looks like it's gonna work because when you start the emulation, at the beginning, the ball on the backglass will shoot up once, but after that, ONLY the cannonball on the apron will work , even in "test mode" in the operators manual. I'm sure it has something to do with the script...but i can't figure it out.)
Anyways...Fantastic job...my wife and I can't stop playing it
Edited by Aaron James, 11 November 2012 - 08:32 AM.
#56
Posted 11 November 2012 - 03:14 PM
With my very limited programing knowledge I figured out how to add the B2S backglass to this newest table. (I wanted to keep the pinwheel animation)
However I noticed the pinwheel only spins when the game first starts. I thought it span in sequence with events in the game, but I've found no link between the B2S exe and the table. Did I miss something or is this how it works?
However I noticed the pinwheel only spins when the game first starts. I thought it span in sequence with events in the game, but I've found no link between the B2S exe and the table. Did I miss something or is this how it works?
#57
Posted 11 November 2012 - 03:22 PM
However I noticed the pinwheel only spins when the game first starts. I thought it span in sequence with events in the game, but I've found no link between the B2S exe and the table.
Don't forget to adapt the cannon code and the cannon timer.
Dim FireCannon,CannonFlag
CannonFlag=0
Sub SolCannon(Enabled)
If CannonFlag=0 Then
If Enabled Then
Playsound "fx_Solenoid"
FireCannon=FireCannon+1:If FireCannon>255 Then FireCannon=0
SetB2SData 4,FireCannon
CannonKicker.kick 45, 15
Cannon.Enabled=1
CannonFlag=1
End If
End If
End Sub
Sub Cannon_Timer()
CannonFlag=CannonFlag+1
Select Case CannonFlag
Case 2
vpmTimer.PulseSw 11
PlaySound "fx_Bell10"
Case 3
Cannon.Enabled=0
CannonFlag=0
End Select
End Sub
#58
Posted 11 November 2012 - 04:40 PM
I tried adapting the above code (copying & pasting), but i still am getting "line code" errors.
Would you kindly post more of the script so i know maybe where EXACTLY to put this? I've been trying to paste it in the "solenoid subs" section in the script...as i said, just keep getting dumb line errors..mainly Cannon.Enabled=1
Would you kindly post more of the script so i know maybe where EXACTLY to put this? I've been trying to paste it in the "solenoid subs" section in the script...as i said, just keep getting dumb line errors..mainly Cannon.Enabled=1



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