Ok Mik, I have played this for a few hours now and have discovered couple inaccuracy's maybe you can fix? However, I notice this 1.0.5 version says FINAL in it so I don't know if you are planning any more work with this table.
The change of how the ball travels from 1.0.4 - 1.0.5 this is now correct and Thank you for fixing that

The problem is when you hit this ramp you are not supposed to get credit for a Retina Scan. This eye socket that the ball falls into for a few seconds is there for something called a Huxley award but you don't get this award on the real pin by hitting a ramp shot.
The correct way to activate a Retina scan is hitting the Eyeball on the table with right flipper just like what happens with Car crash. Exact same concept.
With the fixes you have put in place to make the ball travel the correct way I'm not sure how you can make Retina scan activate the correct way at this time.
FYI Huxley award works and is 100% correct on this table

Here is how things happen on the real pin.
Huxley award - Rolling the ball up the left inlane and into the Retina Scan saucer will give you 10 million and a "Huxley" bonus.
Retina scan - This is the leftmost shot of the game. The ball passes through a gate and into an eject that feeds the left inlane. If hit hard enough through the gate, it will hit the captive eyeball.
More information can be looked at here
http://www.pinball.o...olitionman.htmlThis table is awesome and what I mention is only really minor stuff. I love and appreciate all the work everyones does in this Community. Thanks everyone so very much

QUOTE
Hi Mik, the skill shot is perfect now. Table playes fantastic and playes really fast !!!!. I have one question though, how can i increase the volume for the flippers, bumpers and slingshots ? When i run solenoid test, no sound gets played. Are there sound files missing ?
I can hardly hear them when playing, at least at my computer. Thanks for this great table, and for the many hours of fun still ahead
Regards
Jack
Hi B2K24,hi breikers could you please change RetinaCrash_Hit in this way
Sub RetinaCrash_Hit()
'Simulate ball speed
'msgbox(activeball.velY)
if activeball.velY>=10 then
RetinaBall.kick 330,10
else
RetinaBall.kick 330,3
End if
BlockRetinaScanRamp.IsDropped=False
End Sub
and tell me if this fix the RetinaScan issue.
I have tried but i do not know the exact behaviour.
I think, but i'm not sure, that retina scan is activated by sw77 the EyeBall standup in this way only a strong hit of RetinaCrash activate the sw77 switch.
Before release a new vertion i want to be sure that it fix the issue.
For sound i'm working on it i think i miss some script call of sound.
Edited by bmiki75, 23 January 2011 - 02:09 PM.