Jump to content



Photo
* * * * * 1 votes

The VP 9.2.1 Alpha/Beta Bugs & Feedback thread


  • Please log in to reply
666 replies to this topic

#561 arngrim

arngrim

    DJ Force Feedback

  • VIP
  • 2,188 posts
  • Location:Charleroi, Belgium

  • Flag: Belgium

  • Favorite Pinball: Monster bash



Posted 17 February 2014 - 01:22 PM

i was wondering of the difficulty, or the not difficulty because the mp3 don't come from the sound manager of vp, but from a specific folder outside the table, so maybe there was a way to make a deviation there, then no need to involve the table artists.

 

but that's ok, we can wait for vp10 for that :)



#562 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 17 February 2014 - 07:55 PM

rev 919 adds the extended per-table settings for AA,FXAA,ball trails and ball reflection (-1 takes the default from the video preferences, 0 forces off, 1 forces on)



#563 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 18 February 2014 - 08:50 AM

*bump*ing this thread: could you guys please give this version (rev 919) some final testing love?

 

if nothing else pops up or we are still missing some important bugfix, this would be the final DX7 release then..



#564 koadic

koadic

    Pinball Fan

  • VIP
  • 1,363 posts
  • Location:Omaha, NE, USA

  • Flag: United States of America

  • Favorite Pinball: Addams Family/Fish Tales/Medieval Madness



Contributor

Posted 18 February 2014 - 08:55 AM

I'll have to compile it when I get home... I went to bed after compiling 918 and didn't get a chance to get 919 before I went to work :)

#565 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 18 February 2014 - 10:44 AM

No need to hurry..

 

Thanks!



#566 CRAIGD

CRAIGD

    Neophyte

  • Members
  • Pip
  • 7 posts
  • Location:England

  • Flag: England

  • Favorite Pinball: Atttack From Mars

Posted 18 February 2014 - 08:13 PM

I get threat detected when I try to run VPinball 9.2.1 rev916.

I downloaded it from the daily builds drop-box.

 

Has anyone else had this, is it a false positive?



#567 imagamejunky

imagamejunky

    Addicted

  • Members
  • PipPipPip
  • 104 posts
  • Location:CA Bay Area

  • Flag: United States of America

  • Favorite Pinball: TZ, IJ, MM, TOTAN, CV, TAF, AFM, STTNG, T2

Posted 18 February 2014 - 08:39 PM

It's a false positive

 

Junky


Edited by imagamejunky, 18 February 2014 - 08:40 PM.


#568 jimmyfingers

jimmyfingers

    Pinball Fan

  • VIP
  • 832 posts

  • Flag: Canada

  • Favorite Pinball: Comet



Posted 18 February 2014 - 09:16 PM

if nothing else pops up or we are still missing some important bugfix, this would be the final DX7 release then..

Did you realize how historic of a post this was when you made it ;)

 

Fuzzel made a similar comment on the "Dev thread: Road to DX9" topic but yours beats it chronologically by a couple hours.



#569 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 19 February 2014 - 06:19 AM

funny enough, rev 921 will be the (current) RC for 9.2.1   ;)

 

(so please use this one for testing as soon as koadic has it compiled)



#570 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 19 February 2014 - 06:30 AM

funny enough, rev 921 will be the (current) RC for 9.2.1   ;)

 

(so please use this one for testing as soon as koadic has it compiled)

I smell a conspiracy here :D



#571 DreamTrap

DreamTrap

    Wheel Master

  • Platinum Supporter
  • 395 posts

  • Flag: ---------

  • Favorite Pinball: big bang bar, scared stiff, fish tales

Posted 20 February 2014 - 01:14 AM

downloaded 921 was the global ball trails for all tables added i can't find it?


My wheels CHECK THEM OUT HERE.

Fantasy Tarcisio style Popper Wheels

Cab specs:

Spoiler

 


#572 gtxjoe

gtxjoe

    VPF Veteran

  • VIP
  • 5,152 posts

  • Flag: United States of America

  • Favorite Pinball: Medieval Madness, AbraCadabra



Contributor

Posted 20 February 2014 - 01:39 AM

Tables will use the global Video Preferences-> Ball Trail/Motion Blur setting, if the table option "Trail/Motion Blur" is set to -1.

It looks like old tables not modified with a VP version supporting ball trails default to -1 when opened in rev921

Edited by gtxjoe, 20 February 2014 - 01:42 AM.


#573 DJRobX

DJRobX

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 941 posts
  • Location:Valencia, CA

  • Flag: United States of America

  • Favorite Pinball: F14 Tomcat

Posted 20 February 2014 - 02:20 AM

i'll try but honestly i don't think that the mp3  have their place at the play sounds level at all, mp3 to be put on music folder is imo a fine way to separate play music than play sound sounds, and i don't see any negative impact to move them on play music, worst case, the user has only one set of speakers and both levels will be played on the same speakers

 

My private version of VP is set up to do exactly this.   It's not difficult.  I was going to post the patch, but then the sound routines started changing immediately after VP 9.2 was released.    It basically just adds a second sound device to the control panel, and then sends music, or pinsounds with a special tag in the name to the backglass speakers.    It's backwards compatible too - if I use a stock VP player, the sounds just go back to the cab's speakers. 

 

I find that having the table noises at a fixed level, but the music/DMD easily adjustable with the volume buttons is fine.    A real pin is that way.   :)


Edited by DJRobX, 20 February 2014 - 02:26 AM.


#574 DreamTrap

DreamTrap

    Wheel Master

  • Platinum Supporter
  • 395 posts

  • Flag: ---------

  • Favorite Pinball: big bang bar, scared stiff, fish tales

Posted 20 February 2014 - 02:23 AM

what i'm trying to do is enable the trials with a value of 200 and all the tables will use this value. so far i can't do this unless i edit each table separately and i have over 100 tables installed...


Edited by DreamTrap, 20 February 2014 - 06:30 AM.

My wheels CHECK THEM OUT HERE.

Fantasy Tarcisio style Popper Wheels

Cab specs:

Spoiler

 


#575 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 20 February 2014 - 12:41 PM

 

i'll try but honestly i don't think that the mp3  have their place at the play sounds level at all, mp3 to be put on music folder is imo a fine way to separate play music than play sound sounds, and i don't see any negative impact to move them on play music, worst case, the user has only one set of speakers and both levels will be played on the same speakers

 

My private version of VP is set up to do exactly this.   It's not difficult.  I was going to post the patch, but then the sound routines started changing immediately after VP 9.2 was released.    It basically just adds a second sound device to the control panel, and then sends music, or pinsounds with a special tag in the name to the backglass speakers.    It's backwards compatible too - if I use a stock VP player, the sounds just go back to the cab's speakers. 

 

I find that having the table noises at a fixed level, but the music/DMD easily adjustable with the volume buttons is fine.    A real pin is that way.   :)

 

 

very cool, if you already did the code for separating at least the MP3 music, then please try to port it to the recent VP version and send it to me.

would be a waste to not include it (even if will be changed later-on).



#576 unclewilly

unclewilly

    sofa king.....

  • VIP
  • 5,173 posts
  • Location:Baltimore, Maryland

  • Flag: United States of America

  • Favorite Pinball: tz, tom, big hurt, who dunnit



Posted 20 February 2014 - 02:07 PM

So is this right as far as development goes.
We can expect a vp9.2.1 within a week or so.

Then a vp 9.3 with dx9 compatible player in ? Time frame.

Then development will switch to vp10?

I have some ideas for stuff in vp 10.

With the director. Will things like round shape able rubbers be possible, like in fp.

And once again, thanks to all the devs

"it will all be ok in the end, if it's not ok, it's not the end"
 
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx

uw2.gif


#577 mukuste

mukuste

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 854 posts

  • Flag: ---------

  • Favorite Pinball: Centaur

Posted 20 February 2014 - 02:26 PM

So is this right as far as development goes.
We can expect a vp9.2.1 within a week or so.

Then a vp 9.3 with dx9 compatible player in ? Time frame.

Then development will switch to vp10?

I have some ideas for stuff in vp 10.

With the director. Will things like round shape able rubbers be possible, like in fp.

And once again, thanks to all the devs

 

9.2.1: on the weekend, as far as I understand.

 

Official VP9-DX9 release: not fixed, but I would guess a few weeks from now.

 

VP10: completely open, both in timeframe and features. We plan to have a VP10 brainstorming thread, probably once the DX9 version is out.



#578 ClarkKent

ClarkKent

    Pinball Fan

  • Members
  • PipPipPipPip
  • 1,552 posts

  • Flag: Austria

  • Favorite Pinball: Q*Bert's Quest, Red's and Ted's Road Show, Dialed In, Big Bang Bar

Posted 20 February 2014 - 03:31 PM

I'm not too much into this matter but will the final VP9-DX9 support fullscreen or do we still have to use window mode? I hope fullscreen will work...



#579 mukuste

mukuste

    Pinball Fan

  • VP Dev Team
  • PipPipPipPip
  • 854 posts

  • Flag: ---------

  • Favorite Pinball: Centaur

Posted 20 February 2014 - 03:40 PM

I'm not too much into this matter but will the final VP9-DX9 support fullscreen or do we still have to use window mode? I hope fullscreen will work...

 

Do you have any problems with the windowed fullscreen mode? It seems to work well for most people and looks identical to real fullscreen.

 

The problem with true fullscreen is that it's not a VP issue as such. The problem is that when DX9 goes into fullscreen mode, it switches to so-called exclusive mode, which means that other programs (VPM or b2s) can't really use the graphics hardware anymore. To fix this it would be necessary for VP to cooperate more closely with those other programs, which would take quite a lot of work.



#580 Slydog43

Slydog43

    Pinball Wizard

  • Platinum Supporter
  • 3,008 posts
  • Location:Hackettstown, NJ

  • Flag: United States of America

  • Favorite Pinball: Addams Family, All Williams 90's Games

Posted 20 February 2014 - 03:56 PM

The only problem I have with Windowed mode is switching back and forth between versions.  (Can we use full screen for 9.2 and windowed for 9.21?  I can't figure that out.)  If I never have to go back to 9.2 that is fine also if compatibility is a little better (very close now, but I don't see it being perfect ever).  maybe a command line argument to set the window resolution/full screen stuff would do it for front ends like hyperpin/pinballx, or just shortcuts from desktop

 

Thanks for all the dev work guy, incredible progress!