Some bugs from the editor:
Posted 21 June 2020 - 09:13 AM
Some bugs from the editor:
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 21 June 2020 - 09:25 AM
I can add two other bugs, but I haven't been able to reproduce them.
- The F3 doesn't bring up the Image Manager. It didn't do anything.
- The Menu View > Playfield Image /Backdrop didn't do anything.
When I got these errors I quit VPX, opened again, and everything worked.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 21 June 2020 - 12:08 PM
Thanks JP for such a great bug list ![]()
The next update fixes bug 2, 3 and maybe the issue with pressing F3 for the image manager. Main cause of all this was the wrong event handling when pressing a button. Copy'n paste with ctrl+c/v wasn't catched by the property dialog but by the main editor window. Therefore the element was selected and copied instead of the value in the property dialog. The same goes for pressing del key. The reason that no image/material manager was showing up when you press an F-key is that the focus could be on another window than the main editor window.
I'm unable to reproduce the rest of the bugs so they need some investigation.
Posted 21 June 2020 - 12:10 PM
I found out point nr 4
I guess it is a feature ![]()
If I run a table by double-clicking then when I quit the table I can't see the images in the editor.
If I simply load the table in the editor then I can see the images.
I guess it is to save some memory when running a table. I didn't catch that you added that ![]()
One bug less ![]()
(I mean in the editors image manager)
Edited by jpsalas, 21 June 2020 - 12:12 PM.
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 21 June 2020 - 12:12 PM
rev4171 is up:
- fix static text if user multiselected different elements
- fix copy'n paste issue and overall event handling if user pressed F1-F12 keys while in sub dialogs
- fix debugger window is blocking the player loop
- fix window class name (player window class is now 'VPPlayer' again)
- fix reimport of images with long names
Posted 21 June 2020 - 02:23 PM
Rev4171
- Bug found. When inserting a flasher from the menu on a table, vpx dis-appear without any text or warning.
Posted 21 June 2020 - 04:34 PM
rev4171 is up:
- fix static text if user multiselected different elements
- fix copy'n paste issue and overall event handling if user pressed F1-F12 keys while in sub dialogs
- fix debugger window is blocking the player loop
- fix window class name (player window class is now 'VPPlayer' again)
- fix reimport of images with long names
Thank you a lot for the update
Posted 21 June 2020 - 09:33 PM
So, I'm curious if providing a 64-bit distribution would help with a problem that's starting to develop... there's two tables now that the current downloads cause issues with crashing VPX with memory errors because they're using excessively much higher resolution textures in attempts to future proof for 8K displays. I know some of the common wisdom is 64-bit removes a memory ceiling in some circumstances versus 32-bit.
Posted 22 June 2020 - 03:17 AM
So, I'm curious if providing a 64-bit distribution would help with a problem that's starting to develop... there's two tables now that the current downloads cause issues with crashing VPX with memory errors because they're using
excessivelymuch higher resolution textures in attempts to future proof for 8K displays. I know some of the common wisdom is 64-bit removes a memory ceiling in some circumstances versus 32-bit.
is exe coded with the 4GB flag also vpiname 64 may be needed as well.
Posted 22 June 2020 - 04:08 AM
rev4171 is up:
- fix static text if user multiselected different elements
- fix copy'n paste issue and overall event handling if user pressed F1-F12 keys while in sub dialogs
- fix debugger window is blocking the player loop
- fix window class name (player window class is now 'VPPlayer' again)
- fix reimport of images with long names
The editor keys are not working on the playfield, like CTRL S for save, CTRL C, CTRL V, CTRL SHIFT L for lock/unlock, etc. But the copy/paste in the properties window works fine now ![]()
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 22 June 2020 - 08:33 AM
rev4171 is up:
- fix static text if user multiselected different elements
- fix copy'n paste issue and overall event handling if user pressed F1-F12 keys while in sub dialogs
- fix debugger window is blocking the player loop
- fix window class name (player window class is now 'VPPlayer' again)
- fix reimport of images with long names
The editor keys are not working on the playfield, like CTRL S for save, CTRL C, CTRL V, CTRL SHIFT L for lock/unlock, etc. But the copy/paste in the properties window works fine now
Fixed with the next update.
Old "bug" returned?
Hi, I'm working for a few weeks on a new table, using 10.7 (rev 4171 at this moment)
I have an issue with "select element" from the menu. When using this, VPX freezes and kills itself in a few second.
No crash dump is created.
Regards
Ed
Can't repro that. Does it happen all the time or sporadic? Maybe it's already fixed here because I changed the way how VPX handles all the names internally.
Edited by fuzzel, 22 June 2020 - 08:35 AM.
Posted 22 June 2020 - 08:49 AM
It does not happen with a new table from scratch. Maybe it’s something with my table. What I also saw this morning that I can rename an item with an already existing name...... maybe I have a double name that make the “find object” crashFixed with the next update.
rev4171 is up:
- fix static text if user multiselected different elements
- fix copy'n paste issue and overall event handling if user pressed F1-F12 keys while in sub dialogs
- fix debugger window is blocking the player loop
- fix window class name (player window class is now 'VPPlayer' again)
- fix reimport of images with long names
The editor keys are not working on the playfield, like CTRL S for save, CTRL C, CTRL V, CTRL SHIFT L for lock/unlock, etc. But the copy/paste in the properties window works fine now
Can't repro that. Does it happen all the time or sporadic? Maybe it's already fixed here because I changed the way how VPX handles all the names internally.Old "bug" returned?
Hi, I'm working for a few weeks on a new table, using 10.7 (rev 4171 at this moment)
I have an issue with "select element" from the menu. When using this, VPX freezes and kills itself in a few second.
No crash dump is created.
Regards
Ed
Posted 22 June 2020 - 04:41 PM
So, I'm curious if providing a 64-bit distribution would help with a problem that's starting to develop... there's two tables now that the current downloads cause issues with crashing VPX with memory errors because they're using
excessivelymuch higher resolution textures in attempts to future proof for 8K displays. I know some of the common wisdom is 64-bit removes a memory ceiling in some circumstances versus 32-bit.
It almost certainly would help with memory stability problems that we see. But it may create some new support headaches, like there is no dynamic recompiler for ARM in 64 bit Vpinmame. There's much slower legacy procedural emulation that works, but not for all games (a lot of the Stern SAM LE games like Star Trek and Walking Dead have a "slow DMD disease" because the timing is less precise to save CPU).
I don't know about B2S's 64 bit compatibility. I don't expect that to be too big of a hurdle though.
Edited by DJRobX, 22 June 2020 - 04:42 PM.
Posted 22 June 2020 - 07:12 PM
I found out point nr 4
I guess it is a feature
If I run a table by double-clicking then when I quit the table I can't see the images in the editor.
If I simply load the table in the editor then I can see the images.
I guess it is to save some memory when running a table. I didn't catch that you added that
One bug less
(I mean in the editors image manager)
Yes, this is part of a plan to have 2 new behaviors:
1) If double-clicking / starting with '-play' from command line, VPX exits immediately after playing
2) If launching a table from within VPX via the file open dialog that (optionally) pops up on launch, it returns to VPX, but closes the table and re-opens the file dialog
Does that sound fine?
Posted 22 June 2020 - 08:59 PM
So, I'm curious if providing a 64-bit distribution would help with a problem that's starting to develop... there's two tables now that the current downloads cause issues with crashing VPX with memory errors because they're using
excessivelymuch higher resolution textures in attempts to future proof for 8K displays. I know some of the common wisdom is 64-bit removes a memory ceiling in some circumstances versus 32-bit.It almost certainly would help with memory stability problems that we see. But it may create some new support headaches, like there is no dynamic recompiler for ARM in 64 bit Vpinmame. There's much slower legacy procedural emulation that works, but not for all games (a lot of the Stern SAM LE games like Star Trek and Walking Dead have a "slow DMD disease" because the timing is less precise to save CPU).
I don't know about B2S's 64 bit compatibility. I don't expect that to be too big of a hurdle though.
OK, good to know there's a serious "knock on" effect of such a change.
Might it be possible to set up a memory warning when a table creator/modder loads in an image above a certain resolution? "Hey, some people may have serious issues loading this table if you load in an image this large. Please reconsider."
Posted 23 June 2020 - 03:39 AM
I found out point nr 4
I guess it is a feature
If I run a table by double-clicking then when I quit the table I can't see the images in the editor.
If I simply load the table in the editor then I can see the images.
I guess it is to save some memory when running a table. I didn't catch that you added that
One bug less
(I mean in the editors image manager)
Yes, this is part of a plan to have 2 new behaviors:
1) If double-clicking / starting with '-play' from command line, VPX exits immediately after playing
2) If launching a table from within VPX via the file open dialog that (optionally) pops up on launch, it returns to VPX, but closes the table and re-opens the file dialog
Does that sound fine?
Yes, that sounds fine ![]()
If you want to check my latest uploads then click on the image below:
Next table? A tribute table to Stern's Foo Fighters
Posted 23 June 2020 - 03:26 PM
Totally off the current subjects, but here's a request for VPX: an additional key/preference for Manual Ball lift and use "ManualBallLift" in the scripting to reference. Us old timer EM authors have plenty of tables with a manual ball lift and folks have different configurations and/or lack of buttons on their cabs so being able to set a key would be helpful for them.
Just a thought, I won't die if you don't include this ![]()