Jump to content



Photo
* * * * - 10 votes

The VP 10.4 beta thread


  • Please log in to reply
740 replies to this topic

#541 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 14 November 2017 - 10:42 PM

Looks very good can you pm me the meshes? I don't have much time to do any VPX stuff at the moment but I will add them when I find some time...

#542 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,522 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 15 November 2017 - 12:33 AM

Looks very good can you pm me the meshes? I don't have much time to do any VPX stuff at the moment but I will add them when I find some time...

 will do sir!


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#543 randr

randr

    I'm just a hardware guy so...

  • VIP
  • 2,650 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: Twilight Zone

Posted 15 November 2017 - 01:28 AM

Great! Would be very nice to have these kickers in vpx. Thanks fuzzel

randr___pinball.png                         


#544 bord

bord

    Pinball Fan

  • Members
  • PipPipPipPip
  • 603 posts

  • Flag: ---------

  • Favorite Pinball: Star Gazer, Whirlwind, Frontier

Posted 15 November 2017 - 03:34 AM

[edit: problem fixed]


Edited by bord, 15 November 2017 - 05:29 PM.


#545 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 21 November 2017 - 09:12 AM

Ok I added the new kicker meshes and they will be available in the next update. Just one question came to my mind: Should I replace the old KickerCup mesh with the new T1 mesh because they look quite similar and I like the new T1 mesh :)

Attached Files


Edited by fuzzel, 21 November 2017 - 09:24 AM.


#546 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,522 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 21 November 2017 - 09:28 AM

Ok I added the new kicker meshes and they will be available in the next update. Just one question came to my mind: Should I replace the old KickerCup mesh with the new T1 mesh because they look quite similar and I like the new T1 mesh :)

 the T1 is the same kicker but you might want to leave the old one in there also, because you know how people get when there used to something, they might still want it... 
also if you do leave it... its always been 180 degrees out of phase (pointing backwards) if you leave it can you spin it the right way?  
thanks man


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#547 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 21 November 2017 - 01:08 PM

Ok I added the new kicker meshes and they will be available in the next update. Just one question came to my mind: Should I replace the old KickerCup mesh with the new T1 mesh because they look quite similar and I like the new T1 mesh :)

 the T1 is the same kicker but you might want to leave the old one in there also, because you know how people get when there used to something, they might still want it... 
also if you do leave it... its always been 180 degrees out of phase (pointing backwards) if you leave it can you spin it the right way?  
thanks man
I can but then I have to spin the new kickercup2 also ;)

#548 BorgDog

BorgDog

    We come in peace.. shoot to kill.. shoot to kill.

  • Members
  • PipPipPipPip
  • 1,427 posts
  • Location:Leavenworth, WA

  • Flag: United States of America

  • Favorite Pinball: Alien Star, TNA



Posted 21 November 2017 - 01:43 PM

 

 

Ok I added the new kicker meshes and they will be available in the next update. Just one question came to my mind: Should I replace the old KickerCup mesh with the new T1 mesh because they look quite similar and I like the new T1 mesh :)

 the T1 is the same kicker but you might want to leave the old one in there also, because you know how people get when there used to something, they might still want it... 
also if you do leave it... its always been 180 degrees out of phase (pointing backwards) if you leave it can you spin it the right way?  
thanks man
I can but then I have to spin the new kickercup2 also ;)

 

 

yup, spin em.  in your image the gottlieb and williams would kick the ball down while the T1 and the old kickercup would kick the ball upwards if they worked like the real ones but the old kickercup kicks the opposite of how it looks



#549 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 21 November 2017 - 02:52 PM

what about the existing tables that use them?



#550 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 21 November 2017 - 02:55 PM

The rotation is only a visual thing there is no real physical behavior attached with it.

#551 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 21 November 2017 - 02:59 PM

Ah, okay, so maybe not too bad then..



#552 sliderpoint

sliderpoint

    Pinball Fan

  • Members
  • PipPipPipPip
  • 760 posts
  • Location:Spokane, WA

  • Flag: United States of America

  • Favorite Pinball: Metallica

Posted 21 November 2017 - 05:55 PM

Can you please change the flipper lengths in the two sample tables to 117.65.  The 114 was an error on my part.

 

-Mike



#553 randr

randr

    I'm just a hardware guy so...

  • VIP
  • 2,650 posts
  • Location:Minnesota

  • Flag: United States of America

  • Favorite Pinball: Twilight Zone

Posted 21 November 2017 - 09:25 PM

Like the new kickers. thanks guys

randr___pinball.png                         


#554 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 23 November 2017 - 07:05 AM

Can you please change the flipper lengths in the two sample tables to 117.65.  The 114 was an error on my part.

 

-Mike

 

Done! Thanks..



#555 javier1515

javier1515

    Pinball Fan

  • VIP
  • 574 posts
  • Location:Villa Maria Cordoba

  • Flag: Argentina

  • Favorite Pinball: The Addams Family, Hook



Posted 23 November 2017 - 03:46 PM

I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.
The strange thing is that it does not change anything but it may be some mistake of mine.
 
I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?
 
Thank you for all the time and dedication that you put into this.  :love39:  :otvclap:  :db:

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#556 fuzzel

fuzzel

    spaghetti code

  • VP Dev Team
  • PipPipPipPipPip
  • 2,818 posts

  • Flag: Germany

  • Favorite Pinball: yes I have

Posted 23 November 2017 - 03:59 PM

 

I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.
The strange thing is that it does not change anything but it may be some mistake of mine.
 
I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?
 
Thank you for all the time and dedication that you put into this.  :love39:  :otvclap:  :db:

 

Did you update your graphics card drivers maybe? VPX uses the Microsoft GDI functionality to render image on walls, playfield, flashers and the like.

Support for MP3, OGG is on Toxie's to-do list but as always the time is here the issue ;)



#557 kiwi

kiwi

    Pinball Fan

  • VIP
  • 2,670 posts

  • Flag: Italy

  • Favorite Pinball: Star Trek 25th Anniversary



Posted 23 November 2017 - 04:54 PM

 

I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.
The strange thing is that it does not change anything but it may be some mistake of mine.
 
I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?
 
Thank you for all the time and dedication that you put into this.  :love39:  :otvclap:  :db:

 

Have you selected the backdrop?

from the menu View > Backdrop?


Edited by kiwi, 23 November 2017 - 04:56 PM.


#558 javier1515

javier1515

    Pinball Fan

  • VIP
  • 574 posts
  • Location:Villa Maria Cordoba

  • Flag: Argentina

  • Favorite Pinball: The Addams Family, Hook



Posted 23 November 2017 - 05:17 PM

 

 

I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.
The strange thing is that it does not change anything but it may be some mistake of mine.
 
I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?
 
Thank you for all the time and dedication that you put into this.  :love39:  :otvclap:  :db:

 

Did you update your graphics card drivers maybe? VPX uses the Microsoft GDI functionality to render image on walls, playfield, flashers and the like.

Support for MP3, OGG is on Toxie's to-do list but as always the time is here the issue ;)

 

 

ok I will wait anxiously. :twiddling:

Thank you for making this more exciting every day  :lusty:

 

 

 

 

 

I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.
The strange thing is that it does not change anything but it may be some mistake of mine.
 
I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?
 
Thank you for all the time and dedication that you put into this.  :love39:  :otvclap:  :db:

 

Have you selected the backdrop?

from the menu View > Backdrop?

 

 

 

solved !! Thanks Kiwi, weird because I never touch any of that but it's already solved.  :love39:


"Learning without thought is vain, thought without learning is dangerous." (Confucius)
 
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)

 

 

Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
 

#559 BorgDog

BorgDog

    We come in peace.. shoot to kill.. shoot to kill.

  • Members
  • PipPipPipPip
  • 1,427 posts
  • Location:Leavenworth, WA

  • Flag: United States of America

  • Favorite Pinball: Alien Star, TNA



Posted 23 November 2017 - 05:43 PM

new/modified feature request

 

Can the hit target model be modified so the back bracket is height adjustable, or separated/removed from the hit target models, or a new set made with lower back bracket? 

 

on my older gottlieb tables the hit targets, round and rectangular, the bracket in the back only goes up a little over half the height of the target, whereas the model in vp has it go significantly above the face of the target like some more modern target mechanisms.  Where this causes issues is that a lot of these targets are really really close to the plastics above them on the real machines, and if I model it correctly in vp the bracket sticks up through the plastic.  so far I have compensated by making the plastics slightly higher and the targets slightly lower but it would be nice if I could make them correct.

 

since a picture is worth 1000 words here is one to illustrate what I am asking for.  Thanks for all you guys do!

 

targets.jpg



#560 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 23 November 2017 - 07:24 PM

 

 

I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.
The strange thing is that it does not change anything but it may be some mistake of mine.
 
I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?
 
Thank you for all the time and dedication that you put into this.  :love39:  :otvclap:  :db:

 

Did you update your graphics card drivers maybe? VPX uses the Microsoft GDI functionality to render image on walls, playfield, flashers and the like.

Support for MP3, OGG is on Toxie's to-do list but as always the time is here the issue ;)

 

 

Yup, but don't count on it anymore at least for this year.. :/


Edited by toxie, 23 November 2017 - 07:24 PM.