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The VP 10.4 beta thread
Started By
fuzzel
, Aug 08 2017 10:23 AM
740 replies to this topic
#545
Posted 21 November 2017 - 09:12 AM
Ok I added the new kicker meshes and they will be available in the next update. Just one question came to my mind: Should I replace the old KickerCup mesh with the new T1 mesh because they look quite similar and I like the new T1 mesh ![]()
Attached Files
Edited by fuzzel, 21 November 2017 - 09:24 AM.
#546
Posted 21 November 2017 - 09:28 AM
Ok I added the new kicker meshes and they will be available in the next update. Just one question came to my mind: Should I replace the old KickerCup mesh with the new T1 mesh because they look quite similar and I like the new T1 mesh
the T1 is the same kicker but you might want to leave the old one in there also, because you know how people get when there used to something, they might still want it...
also if you do leave it... its always been 180 degrees out of phase (pointing backwards) if you leave it can you spin it the right way?
thanks man
#547
Posted 21 November 2017 - 01:08 PM
I can but then I have to spin the new kickercup2 alsothe T1 is the same kicker but you might want to leave the old one in there also, because you know how people get when there used to something, they might still want it...Ok I added the new kicker meshes and they will be available in the next update. Just one question came to my mind: Should I replace the old KickerCup mesh with the new T1 mesh because they look quite similar and I like the new T1 mesh
also if you do leave it... its always been 180 degrees out of phase (pointing backwards) if you leave it can you spin it the right way?
thanks man
#548
Posted 21 November 2017 - 01:43 PM
I can but then I have to spin the new kickercup2 also
the T1 is the same kicker but you might want to leave the old one in there also, because you know how people get when there used to something, they might still want it...Ok I added the new kicker meshes and they will be available in the next update. Just one question came to my mind: Should I replace the old KickerCup mesh with the new T1 mesh because they look quite similar and I like the new T1 mesh
also if you do leave it... its always been 180 degrees out of phase (pointing backwards) if you leave it can you spin it the right way?
thanks man![]()
yup, spin em. in your image the gottlieb and williams would kick the ball down while the T1 and the old kickercup would kick the ball upwards if they worked like the real ones but the old kickercup kicks the opposite of how it looks
#555
Posted 23 November 2017 - 03:46 PM
I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.
The strange thing is that it does not change anything but it may be some mistake of mine.
I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?
Thank you for all the time and dedication that you put into this.

"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
#556
Posted 23 November 2017 - 03:59 PM
I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.The strange thing is that it does not change anything but it may be some mistake of mine.I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?Thank you for all the time and dedication that you put into this.![]()
![]()
Did you update your graphics card drivers maybe? VPX uses the Microsoft GDI functionality to render image on walls, playfield, flashers and the like.
Support for MP3, OGG is on Toxie's to-do list but as always the time is here the issue ![]()
#557
Posted 23 November 2017 - 04:54 PM
I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.The strange thing is that it does not change anything but it may be some mistake of mine.I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?Thank you for all the time and dedication that you put into this.![]()
![]()
Have you selected the backdrop?
from the menu View > Backdrop?
Edited by kiwi, 23 November 2017 - 04:56 PM.
#558
Posted 23 November 2017 - 05:17 PM
I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.The strange thing is that it does not change anything but it may be some mistake of mine.I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?Thank you for all the time and dedication that you put into this.![]()
![]()
Did you update your graphics card drivers maybe? VPX uses the Microsoft GDI functionality to render image on walls, playfield, flashers and the like.
Support for MP3, OGG is on Toxie's to-do list but as always the time is here the issue
ok I will wait anxiously. ![]()
Thank you for making this more exciting every day ![]()
I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.The strange thing is that it does not change anything but it may be some mistake of mine.I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?Thank you for all the time and dedication that you put into this.![]()
![]()
Have you selected the backdrop?
from the menu View > Backdrop?
solved !! Thanks Kiwi, weird because I never touch any of that but it's already solved. ![]()
"Learning without thought is vain, thought without learning is dangerous." (Confucius)
"Aprender sin pensar es inútil, pensar sin aprender es peligroso". (Confucio)
Please, if you can help me with a small contribution to update my work team and continue to make more tables I will be eternally grateful.
#559
Posted 23 November 2017 - 05:43 PM
new/modified feature request
Can the hit target model be modified so the back bracket is height adjustable, or separated/removed from the hit target models, or a new set made with lower back bracket?
on my older gottlieb tables the hit targets, round and rectangular, the bracket in the back only goes up a little over half the height of the target, whereas the model in vp has it go significantly above the face of the target like some more modern target mechanisms. Where this causes issues is that a lot of these targets are really really close to the plastics above them on the real machines, and if I model it correctly in vp the bracket sticks up through the plastic. so far I have compensated by making the plastics slightly higher and the targets slightly lower but it would be nice if I could make them correct.
since a picture is worth 1000 words here is one to illustrate what I am asking for. Thanks for all you guys do!

#560
Posted 23 November 2017 - 07:24 PM
I do not know if it's a bug or some bad configuration on my part, but the editor no longer shows me the playfield image.The strange thing is that it does not change anything but it may be some mistake of mine.I do not remember if someone already asked for this but here I am going .. Could it be sometime importing .ogg files or is it impossible?Thank you for all the time and dedication that you put into this.![]()
![]()
Did you update your graphics card drivers maybe? VPX uses the Microsoft GDI functionality to render image on walls, playfield, flashers and the like.
Support for MP3, OGG is on Toxie's to-do list but as always the time is here the issue
Yup, but don't count on it anymore at least for this year.. :/
Edited by toxie, 23 November 2017 - 07:24 PM.



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