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VP10 table testing - available right here!


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#541 freneticamnesic

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Posted 25 April 2015 - 08:05 AM

working on another one, using bodydump's redraw

 

iJLu9sY.jpg



#542 hmueck

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Posted 25 April 2015 - 08:24 AM

Everybody should recreate the table he wants to.
But i really don't understand why you would want to recreate this one, when we have an excellent jpsalas version of it. There are sooo many tables out there...
But as i said: everybody should recreate the table he wants. Have fun!
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#543 freneticamnesic

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Posted 25 April 2015 - 09:06 AM

Yea I guess that kind of logic would apply if we worked as a charity, but I'm not a charity, I'm not doing this to fill the needs of the community.

 

Did you consider that I just want to recreate it? If I begin doing this for any other reason then it's time to quit.



#544 hmueck

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Posted 25 April 2015 - 09:16 AM

Did you consider that I just want to recreate it? If I begin doing this for any other reason then it's time to quit.


Of course, that's why i wished you fun recreating it. :)
VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#545 gtxjoe

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Posted 25 April 2015 - 09:45 AM

Night Frenetic
Morning hmueck

Can't get back to sleep. Maybe I should get up and fire up VP10 on the cab and see how all these betas look and play.

I am messing around with Grand Lizard PF and plastics right now. We shall see how that goes...

#546 freneticamnesic

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Posted 25 April 2015 - 09:48 AM

you going to build kong in vp10?



#547 flipponzio

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Posted 25 April 2015 - 01:53 PM

Well, all my WIP tables have some exaggerated gi lightning, mostly because I wanted to show the effect that can be done and make the authors aware of it. Reducing the value of the "Bloom Strength" will make it look more natural.

 

I change the Bloom Strength value but it doesn't seem to affect the illumination of the ball.



#548 toxie

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Posted 25 April 2015 - 01:59 PM

thanks for taking on sopranos.. its one of my favs..



#549 flipponzio

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Posted 25 April 2015 - 02:32 PM

Well, all my WIP tables have some exaggerated gi lightning, mostly because I wanted to show the effect that can be done and make the authors aware of it. Reducing the value of the "Bloom Strength" will make it look more natural.

 

 

VP_balls.png

 

:hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm: :hmm:



#550 jpsalas

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Posted 25 April 2015 - 02:52 PM

Well, Vp9's ball was just a squared imaged that moved around. The Vp10's ball is a 3d sphere which rotates. Now someone just has to come up with a nice image for it :) I tried to make something different for WOW and Nascar tables, see if you like it better :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#551 randr

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Posted 25 April 2015 - 03:00 PM

Yeah I asked before if a texture map of ball is available or is it a default sphere texture?

randr___pinball.png                         


#552 Shockman

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Posted 25 April 2015 - 03:23 PM

I have found that if you have a lot of lights in one area, for simulating one light with more scope, you only want a maximum of one of those to be set to reflect on the ball.



#553 kiwi

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Posted 25 April 2015 - 03:25 PM

Update Tri Zone, the same link.

 
Fixing bumpers,
I gave a little tweaking to physics.

 

 

Max



#554 Hyper

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Posted 25 April 2015 - 03:51 PM

Thanks Kiwi.



#555 arngrim

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Posted 25 April 2015 - 07:20 PM

ok i never heard about tag team pin before so i wanna dof if, and here it is, it required some adds in the script to split the switches of the slinghots and bumpers to allocate them into different contactors and flashers.

I also implemented the routine to define your controller (once for all tables that have the routine implemented) in the cController.txt, which is in the user folder of vp folder, use value 3 inside the file for b2s server and 4 for b2s and shuts down the mech sounds for dof

 

https://www.dropbox....c3 DOF.vpx?dl=0

 

hmueck, if you have any questions about the mod, i just add that, nothing else, hope you can use this version for future upgrades :)



#556 hmueck

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Posted 25 April 2015 - 09:11 PM

hmueck, if you have any questions about the mod, i just add that, nothing else, hope you can use this version for future upgrades :)

 

Thank you!

Trouble is, i changed some little things in the rc3 already, but i don't remember what! *shrug* ;)

I will use your DOF version in the future.


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#557 arngrim

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Posted 25 April 2015 - 09:18 PM

thanks from me and all the DOF users :)



#558 hmueck

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Posted 25 April 2015 - 09:52 PM

Maybe somebody would like to beta test this? I'm tired after working on this for 9 hours.
 
http://www.mediafire...rang_build6.rar

1495800a191cdc4319d9a0f0574596a3.png

Edited by hmueck, 25 April 2015 - 09:53 PM.

VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#559 dark

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Posted 25 April 2015 - 10:24 PM

working on another one, using bodydump's redraw

 

iJLu9sY.jpg

I have a few decent resource photos gathered for this table, I want to do 3D models for it but I've never been able to get around to it.  Sadly I have too much on the agenda at the moment otherwise I'd love to help you with some models on this one.  (Truck,Boat,Fish and of course pole dancer)


Edited by dark, 25 April 2015 - 10:25 PM.


#560 freneticamnesic

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Posted 25 April 2015 - 10:29 PM

 

working on another one, using bodydump's redraw

 

 

 have a few decent resource photos gathered for this table, I want to do 3D models for it but I've never been able to get around to it.  Sadly I have too much on the agenda at the moment otherwise I'd love to help you with some models on this one.  (Truck,Boat,Fish and of course pole dancer)

 

 

I got some pictures, not sure what I'm going to do for models though. I think I can do the boat and safe but the dancers and fish are outside of my abilities right now. If you have good pictures of those models would you be able to share? I wonder if they're the same that I have though. I saw a new technique for modeling in blender that may help with some of these ...

I can make some and if you end up doing better ones down the road then they can be swapped in easily! but I'll try and do them as well as I can.