Interestingly, while trying to mod for my own use Melon's TZ, I got that similar vacuum effect again, took a look and I had not adjusted the slope. The default I think on his TZ for standard physics is 9. Yeah, don't recommend that setting but if you wanted to see what some of us meant by the ball seemingly accelerating while going down, that is what was happening, so try it and leave it at slope of 9 and see for yourself. I initially thought when I saw that, perhaps I had forgotten to change the slope but I got that effect with the WW that was saved in that thread, so maybe it was a combination of slope needed to be reduced, the dead zone needing to be set and some of the global settings I had setup where messed up (maybe I was setting them in the table when I didn't have to... That is what happens when we setup something in the middle of the night lol). Btw, yeah I was playing the non-BMPR version of drac but am about to test the BMPR-less 8-step version that should be working ok. Hope so, it is a nicer table, with great ball collision sound effects, etc.
The only phys-related commentary that I can add which I believe you are already aware of are:
- in many cases, as mentioned with phys3.exe, the ball starts jumping around when captured on a flipper. This never happens on phys 2, so looking forward to a fix if there is one as it renders many tables unplayable (well, they are playable, just too weird eheh )
- because If I am not mistaken, the physics version and the vp9.9.0 share the same registry, therefore it messes things up with the 120 setting or the nudging settings which need to be different. For this reason, I hope there is another version, or if there is not, hope the vp10 betas will have their own registry settings. Its a must IMHO.
Aside from that right now not much to complain about
UW: the cftbl mod is incredible and plays great. The only flaw is it plays a little easy but some VP tables are like that. Played two games and got the film completed with creature multiball in both BUT I had a great time in both games tried the non-physmod afterwards and after two balls, I stopped playing! It's not that the standard version is bad, its great! It's just that I am now noticing some random tidbits with the flipper physics especially that every now and then just feels wrong, so since I have the modded physics version, no sense in continuing. Looking forward to the reaction of the masses to this.
Thanks melon for an incredible table too, super well done! Experimenting with your TZ, I had a ball fall through the table but as noted above I think I can fix it. Your TZ is awesome too.


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