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VP9.1.6 Alpha/Beta Bugs & Feedback


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#541 fuzzel

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Posted 22 August 2013 - 04:32 PM

vulbas, you're in the wrong thread you should ask your question in the help section

@all: if you missed it check post #539 ;)

Edited by fuzzel, 22 August 2013 - 04:35 PM.


#542 Bob5453

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Posted 22 August 2013 - 05:34 PM

Rev 634 fixes the bumper's on and off image brightness, but the distorted glitch (image is distorted when lit, no image shows 2 lines at top of bumper) is still there. This glitch isn't on 9.14, it is on 9.15 and up.

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#543 Bob5453

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Posted 22 August 2013 - 06:25 PM

Gates.

Example table attached. Run in 9.15 and then 9.16 to see the problem.

In 9.15 and before you could use an image on the gates and select black as gate color, black was always transparent by default, so you never saw the outside of the gate box. In newer versions, black must not be transparent anymore and this effect can't be achieved.

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#544 fuzzel

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Posted 22 August 2013 - 06:34 PM

Ah ok...I see what you mean...will check it later



#545 kiwi

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Posted 22 August 2013 - 06:56 PM

In Tri Zone, I have the credits light over the apron made ​​with a solid ramp (with alpha ramp the light you can not see), now the light is not present.
Trying to put the light in front and back does not change anything
.

 

Thanks

 

Max



#546 fuzzel

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Posted 23 August 2013 - 08:06 AM

please check rev 636 it should fix the bugs of lights, bumpers and gates.



#547 skinooe

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Posted 23 August 2013 - 08:26 AM

till now now troubles. Thank you for your work :otvclap:



#548 oooPLAYER1ooo

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Posted 23 August 2013 - 08:51 AM

as it has been said many times before, thanks fuzzel its great to see so much progress lately

 

and if you do manage to get a change draw level function it would be  " wicked wizard tits " as my buddy smakx would say


°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)





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#549 fuzzel

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Posted 23 August 2013 - 12:38 PM

as it has been said many times before, thanks fuzzel its great to see so much progress lately

 

and if you do manage to get a change draw level function it would be  " wicked wizard tits " as my buddy smakx would say

 

Ok please try rev 637. In that revision you can define the drawing order of all elements stacked at the cursor position.

I also improved the layer handling and the context menu. If you hide elements by assigning them to a non active layer you won't see it in the context menu but

it is listed in the drawing list box.

One known issue are primitives it seems that they behaves a bit different than the rest of the elements. If you select a primitive you won't see it in the drawing order list neither

in the context menu selection list...currently I don't know why but I think this feature is so helpful I released it anyway ;)

 

happy building....

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#550 oooPLAYER1ooo

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Posted 23 August 2013 - 01:01 PM

wow this will be awesome, thanks fuzzel


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#551 ICPjuggla

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Posted 23 August 2013 - 01:32 PM

Wow a lot of nice stuff coming!

Thx guys for all your efforts.. :-)

cosmicgunfight-sig2.png breakshot-sig-small3.png atlantis-sig-small.png mousinaround-sig6.png hurricane-sig16.png sc-badge1.png lw-sig.png embryon-logo0.png icp-3.png apollo13_badge(1).png whirlwind_badge0.png playboy_badge0.png oxo1.png raven_logo.png rambo_logo4.png


#552 kiwi

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Posted 23 August 2013 - 02:38 PM

I speak of the revision 636.
Kickers don't appear in the list by right-clicking, all my
objects are in the same layer.
Right-click on the decals and VP crashes.

 

Thanks

 

Max



#553 unclewilly

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Posted 23 August 2013 - 03:02 PM

Will there ever be a possibility of copy and paste with the primitive object

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#554 Bob5453

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Posted 23 August 2013 - 03:17 PM

please check rev 636 it should fix the bugs of lights, bumpers and gates.


Thanks. Great job. Glitch is gone from bumpers and gates are back to normal.

I just wanted to say that I hadn't tried the daily builds for awhile and performance/fps is much better. Great job by you guys.

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#555 kiwi

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Posted 23 August 2013 - 06:02 PM

I speak of the revision 636.
Kickers don't appear in the list by right-clicking, all my
objects are in the same layer.
Right-click on the decals and VP crashes.

 

Thanks

 

Max

I forgot to check the plunger ,spinners and gates , even they are not visible in the list.

 

Max



#556 fuzzel

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Posted 23 August 2013 - 07:21 PM

doh you're right...stupid mistake! I've just checked for walls and ramps...but rev 638 fixed that ;)

 

hmm just found out that something is wrong with the layer handling in 638...have to check that later...


Edited by fuzzel, 23 August 2013 - 08:10 PM.


#557 Bob5453

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Posted 23 August 2013 - 08:20 PM

fuzzel, you can't select/highlight a control point in a ramp or light in the last couple of revs.

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#558 fuzzel

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Posted 23 August 2013 - 09:36 PM

fuzzel, you can't select/highlight a control point in a ramp or light in the last couple of revs.

yep the whole new stuff I added lately had some bugs...I hope I fixed everything in rev 639. Sorry for that mess...



#559 koadic

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Posted 23 August 2013 - 11:18 PM

Ok, compiled and uploaded rev639, and now heading to bed :D

I won't be able to upload any new compiles for the next couple days in case you update anything in that time. Just giving a heads up is all, I'll be back after the weekend.

#560 Bob5453

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Posted 24 August 2013 - 03:19 AM

Rev639

Add a decal to new table, right click on it, VP crashes.

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