@all: if you missed it check post #539
Edited by fuzzel, 22 August 2013 - 04:35 PM.
Posted 22 August 2013 - 05:34 PM

You have discovered an Easter egg. Pat yourself on the back.
Posted 22 August 2013 - 06:25 PM

You have discovered an Easter egg. Pat yourself on the back.
Posted 23 August 2013 - 08:51 AM
as it has been said many times before, thanks fuzzel its great to see so much progress lately
and if you do manage to get a change draw level function it would be " wicked wizard tits " as my buddy smakx would say
°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)

Posted 23 August 2013 - 12:38 PM
as it has been said many times before, thanks fuzzel its great to see so much progress lately
and if you do manage to get a change draw level function it would be " wicked wizard tits " as my buddy smakx would say
Ok please try rev 637. In that revision you can define the drawing order of all elements stacked at the cursor position.
I also improved the layer handling and the context menu. If you hide elements by assigning them to a non active layer you won't see it in the context menu but
it is listed in the drawing list box.
One known issue are primitives it seems that they behaves a bit different than the rest of the elements. If you select a primitive you won't see it in the drawing order list neither
in the context menu selection list...currently I don't know why but I think this feature is so helpful I released it anyway ![]()
happy building....
Posted 23 August 2013 - 01:01 PM
wow this will be awesome, thanks fuzzel
°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)つ◕_◕༽つ( ͡° ͜ʖ ͡°)

Posted 23 August 2013 - 03:02 PM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 23 August 2013 - 03:17 PM
please check rev 636 it should fix the bugs of lights, bumpers and gates.

You have discovered an Easter egg. Pat yourself on the back.
Posted 23 August 2013 - 06:02 PM
I speak of the revision 636.
Kickers don't appear in the list by right-clicking, all my objects are in the same layer.
Right-click on the decals and VP crashes.
Thanks
Max
I forgot to check the plunger ,spinners and gates , even they are not visible in the list.
Max
Posted 23 August 2013 - 11:18 PM