Im sure you will be able too
But will I be able to?
Posted 30 December 2014 - 02:57 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 30 December 2014 - 03:54 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 30 December 2014 - 04:14 AM
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 30 December 2014 - 05:02 AM
Over time we might move to full/dynamic 3D, if performance allows for it, and then even such things as dynamic cameras might become a reality..
As for jaggies: We still have this weird bug that we cannot activate MSAA natively from within VP (flickering). But i think you should be able to activate it from within the graphics properties (NVPanel, etc), so this should not be an issue. Apart from that there is still FXAA in VP like in VP9.9.X.
The bug exists with any form of AA that can be set in the control panel as well (MSAA, CSAA, etc.) as well as even with hard to find / custom options that can be reached via nVidia inspector. As you say, flickering of various objects and some variance depending on whether vsync is set or not but always the ball seems to have issues.
Posted 30 December 2014 - 12:59 PM
I get so excited whenever I get a notification that there are new posts in this thread. I think that I'm not alone in thinking that this is going to be totally epic in the history of VP, bring it on. Thanks for all your hard work VP dev team, you guys make this hobby so awesome and addictive. I wonder if Randy has seen any of this?
Edited by Slydog43, 30 December 2014 - 01:00 PM.
Posted 30 December 2014 - 05:31 PM
The "VPX_rubberdemo" tables are compatible with this newer version?
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 30 December 2014 - 07:03 PM
Ok Fuzzel, thanks. Was just checking if I could get a little head start on some builds. ![]()
Bump maps are the new auto-tune ![]()
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000
Posted 31 December 2014 - 01:04 AM
That default table looks amazing. This is gonna be an awesome time for VP.
Looks like I started to finally learn building tables at the right time, this will certainly make it easier.
Posted 31 December 2014 - 11:25 AM
nice looking new default table there!
but it would probably be probably be better to not use the WMS logo on the apron on the finished table that comes with VP, I guess
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
Posted 31 December 2014 - 07:54 PM
cant wait for this also..
will be epic building tables again :}
vp is and was a real bugger with its learning curve..and very time consuming for building..
all this hard work will really pay off!
Thanks to all involved!
looks like I will be rebuilding my royal flush trilogy!
coolness!
Posted 31 December 2014 - 09:06 PM
I am interested to see how the shadows are being done.
Here is a minor physmod/vp10 bug. The ball falls through the flipper eventually if it is resting on the flipper and a wall. It seems to only happen on the flipper tip not the flipper base. This won't be an issue for players, only for authors... that use drain blocks while testing out the table. example table attached
ball falls thru table.zip 728.58KB
1 downloads
