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The VPM alpha/beta thread


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#501 arngrim

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Posted 05 May 2017 - 09:23 AM

this rule is not official, and because of recent spiderman vault edition release the count down would have to start all over so



#502 Koplings

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Posted 08 May 2017 - 10:00 PM

Hi there everyone.    i'm using a pindmd3 in m cabinet

 

2.7 runs fine - no flciker

2.8b - runs fine - no flicker

 

2.9 - - significant flicker on my pindmd3 when I try and use 2.9...

 

any idea why that may be happening when I try to use 2.9?



#503 toxie

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Posted 12 June 2017 - 06:58 AM

please contact lucky1 and/or update all involved DMD dlls.

 

 

apart from that: The 2.9 beta cycle is over and the final has been released: http://www.vpforums....&showfile=11571

 

:bar2:



#504 kiwi

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Posted 21 June 2017 - 06:29 PM

I have problem with Gladiators,

the DMD is initially completely red, instead of being black, as if the colors were negative or inverted.
Scores and animation can be seen intermittently, DMD color is yellow instead of red, red is set in scripts.
The previous rev of 04.04.2017 works well.



#505 toxie

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Posted 21 June 2017 - 07:12 PM

Hmmm.. Do you use the 4 color colorization or is it 'standard' brightness levels that you use?

 

Also do you use the builtin DMD window, or the external DMD variant (and which one of these, if yes)?



#506 kiwi

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Posted 22 June 2017 - 01:20 PM

Hmmm.. Do you use the 4 color colorization or is it 'standard' brightness levels that you use?

 

Also do you use the builtin DMD window, or the external DMD variant (and which one of these, if yes)?

Thank you!

 
Right, I had the colorize DMD enabled,
Is that with the previous rev's did not create any problem, that's why it was not the first thing I considered.



#507 toxie

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Posted 23 June 2017 - 07:27 AM

I wonder why it worked with Gottliebs in the first place as these always featured more than 4 colors..



#508 Carny_Priest

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Posted 03 July 2017 - 03:47 AM

FYI, the latest PinSound Studio software (v0.9) adds shaker support, assignable to specific sounds that get played. It provides another means to communicate to at least a shaker toy. The thing that I think might be interesting and useful is that the call can be triggered by the execution of a specific game event (for example, playing back a multiball callout) and not simply solenoid driven. Seems like that could be a way to have an extra layer of control alongside DOF. It could prove very useful. At least for shakers right now but maybe the feature can be expanded to multiple toys.



#509 Guus

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Posted 27 July 2017 - 11:54 PM

Is support planned for VPM to be compatible with VPX "Force exclusive fullscreen mode"?

So that the DMD is visible with Nvidia DSR?

 

That would be amazing!! It's the only missing feature IMO.

 

Thanks all for the great work!



#510 Carny_Priest

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Posted 28 July 2017 - 12:56 AM

VPX exclusive full screen means that it excludes display of all other windows. If it didn't exclude VPM you couldn't call it exclusive full screen, could you?

Do you run DT? You'll have to run DMDs using a VPX rendered display if you use exclusive full screen.


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#511 Guus

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Posted 28 July 2017 - 03:09 AM

I understand the meaning of "exclusive fullscreen".. I run Cabinet mode with VPX on one screen only(so I'm not able to use DSR now).

 

So my idea is to integrate/render VPM INSIDE the VPX window itself (so not as separate window/two separate windows, as VPM is now); so that Nvidia DSR is supported.

 

Maybe it's technically an difficult feature but it would be awesome if this could be achieved !

 

Nvidia DSR adds a lot to the experience of VPX, VPX looks really amazing at 1200P + 4k DSR, the game looks like a render then, really amazing. But without a DMD unplayable of course.

 

In the "White water WIP thread" more people are requesting such feature but this is the right place to request it I hope :)

 

Any input is welcome, thanks again to all involved!



#512 gtxjoe

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Posted 28 July 2017 - 03:49 AM

Rendering VPM within VPX is already supported

You will have to add it to the table as most people that play in portrait mode display DMD on another screen.

See here for discussion
http://www.vpforums....=36#entry297291

#513 Carny_Priest

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Posted 28 July 2017 - 12:59 PM

Otherwise, I agree on NVidia DSR. I've been running downsampled 4K on VP for years.

 

http://www.vpforums....showtopic=29529


Edited by Carny_Priest, 28 July 2017 - 01:00 PM.


#514 Guus

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Posted 28 July 2017 - 07:45 PM

Thank you for your suggestion @GTXjoe:

Unfortunately that doesn't do the trick. I tried also tables with integrated DMD (Terminator 2 red mod & Cirquis Voltaire), they all give the following error with something higher then my native resolution:

"Script error (or VPscript)

Machine terminated befor iniatialized, check the rom path or rom file!"

 

@Carny_Priest:
Great to hear that I'm not the only DSR user here, DSR is really an impressive feature indeed! For 1080P/1200P displays it's the future for VP! I really hope that there's a way to get both (VPM and VPX) to work on one display with DSR, I keep searching :) If I find something then I will post it here of course but I haven't managed to get it working yet..



#515 Carny_Priest

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Posted 28 July 2017 - 10:06 PM

I have a cab, but at least for CV I also run the integrated DMD that is near the back of the playfield. I have not run into this error. Downsampled 4K to 1080P, exclusive full screen. I don't enable any additional AA. Same deal with some of JP's originals with integrated playfield DMD. It's fine. 

 

Granted, my cab has been down for months so I have not tried with the latest VPX/VPM. But all was working with the previous release cycles.

 

Check how the integrated DMD works for you on one of JP's originals like Pokemon. It does not require a rom so it would take VPM out of the equation.

 

Also, value of ddraw must be zero in the registry if you are running exclusive full-screen. I'm pretty sure that rule is still in effect even if you are not running the VPM rendered display.


Edited by Carny_Priest, 28 July 2017 - 10:12 PM.


#516 Guus

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Posted 31 July 2017 - 10:00 PM

Thank you for your feedback, at our "VPX PC" we got the DMD's working for these two tables indeed(why VPM crashes at the other PC isn't clear but nevermind that :) ), but it's not an option...

 

We have about 100+ VPX tables, and we're not good in scripting; we have to write a script for each table and each update of a table (v.1.1 1.2 etc.) to get the DMD internal... not doable imo.

 

It would be (more than) GREAT if there's a default option in VPX or VPM to enable the internal DMD without adding manual code to each table! Couldn't be too hard since the option to inject the DMD in the script is already available indeed.

 

DSR is a real must these days, CV looks so great in 4K DSR, it would be amazing if all tables could be played like this !

 

Thank you all for the great and highly appreciated work!


Edited by Guus, 31 July 2017 - 10:04 PM.


#517 toxie

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Posted 01 August 2017 - 03:09 PM

I think we must educate the table authors more to add the internal DMD to the desktop setup (and to disable the VPM window), especially as it's as simple as just using a textbox and few lines of script code!

 

The problem of doing it natively in VPX is, that not all tables have a DMD (e.g. all older and custom tables) and that the position and size might vary. Plus there are some tables like CV that have it incorporated inside the playfield.



#518 kiwi

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Posted 03 September 2017 - 04:19 PM

I post here because it seems to me a problem with the VPM.

 
The internal DMD is not visible in Surf'n Safari, the same code on another Gottlieb system 3 works well, from where I copied the code and the DMD TextBox.



#519 TT11

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Posted 04 September 2017 - 07:27 AM

If we require the latest vpinmame 3.0 beta to run tables like the new VPX version of Wheel of Fortune, excuse my ignorance, but where exactly do we download the latest beta from?  When I tried from the 1st post on this subject, it took me to a Source Forge site with links only to Beta 2.9 versions and earlier 



#520 toxie

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Posted 04 September 2017 - 08:23 AM

I post here because it seems to me a problem with the VPM.

 
The internal DMD is not visible in Surf'n Safari, the same code on another Gottlieb system 3 works well, from where I copied the code and the DMD TextBox.

 

Because Surf'n Safari does not feature a DMD:)


If we require the latest vpinmame 3.0 beta to run tables like the new VPX version of Wheel of Fortune, excuse my ignorance, but where exactly do we download the latest beta from?  When I tried from the 1st post on this subject, it took me to a Source Forge site with links only to Beta 2.9 versions and earlier 

 

SAM tables are not yet supported in the official PinMAME builds (e.g. what the PinMAME team offers here in this beta thread).