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The VP 10.4 beta thread


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#461 fripounet

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Posted 26 October 2017 - 03:57 PM

I will check all of this next week as I'm currently on vacation ;)

my flippers problem is solved, it was necessary to check vpinmame in the controler.vbs

'
'    'Set Controller = CreateObject("B2S.Server")
'    Set Controller = CreateObject("VPinMAME.Controller")
'

Edited by fripounet, 26 October 2017 - 03:59 PM.


#462 poposchmatzer

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Posted 26 October 2017 - 08:37 PM

Dev Team, i noticed, there is a different View at Camera Mode vs. Play Mode, example X-Offset (maybe the only one) ...
I tried to fill out the Screen with a Table, moved down by X-Offset and in Camera Mode it was ok - then i played, and saw, it wasn't
I use 3235
 
See Images, at Cam: Screen is full, at Play: no ( green Lines showing empty Space )
Bottom "Grill" is already my 2nd Screen and Backglass Part (example: Q-Berts Quest by bord/Hauntfreaks)
 
btw. Thank you very much, VP Team, for your hard and great Work :hi:

qcam.PNG qplay.PNG


Same here with Red Ted Road Show. Camera Mode vs. Play Mode are different.

#463 Ben Logan

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Posted 28 October 2017 - 06:36 PM

With the latest 10.4 beta, pushing on the Script button does not bring up the script. Im unable to check the script under the view category either. Theres just no way to access it. All tables are affected. No Script access on any of them.

This happened once before. System restore fixed the problem, but Id rather not have to reinstall a bunch of recent stuff.

Heres what may cause the problem: I opened a recent table in truefullscreen mode, without first having gone into regedit and setting ddraw to zero. This hasnt caused the editor to disable script access in the past, but it seems to with 10.4.

Anyone else experienced this and have a fix?

Thanks!

Edited by Ben Logan, 28 October 2017 - 06:37 PM.


#464 gtxjoe

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Posted 28 October 2017 - 06:39 PM

Try Alt-tab to script window. Press Windows+Left Arrow key to have it appear on primary screen

#465 fuzzel

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Posted 28 October 2017 - 06:39 PM

Hmm that is strange. Nothing was changed in this area for quite some time...

#466 Ben Logan

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Posted 28 October 2017 - 08:43 PM

Try Alt-tab to script window. Press Windows+Left Arrow key to have it appear on primary screen


Windows + left arrow key worked. Thanks once again, gtxjoe!

#467 hauntfreaks

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Posted 29 October 2017 - 10:19 PM

feature request:

could the materials manager have used / unused column like the image manager??

when saving a table for final release it would be nice to have to track down more unneeded stuff in the final save... 


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#468 fuzzel

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Posted 30 October 2017 - 11:36 AM

feature request:

could the materials manager have used / unused column like the image manager??

when saving a table for final release it would be nice to have to track down more unneeded stuff in the final save... 

I see what I can do...

#469 wrd1972

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Posted 31 October 2017 - 01:37 AM

feature request:

could the materials manager have used / unused column like the image manager??

when saving a table for final release it would be nice to have to track down more unneeded stuff in the final save... 

Ive been screwed.

I asked for this a while back and IIRC, it was not possible. Guess I need to have my own site to get love around here.

;)

 

But would absolutely love to this this happen.


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40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#470 Slydog43

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Posted 31 October 2017 - 03:54 AM

Not sure if this makes sense, but it seems to me that it would be helpful to have a list of objects and their friction value sorted by friction value to help eliminate some weird ball behavior.  It seems like its too easy to have these types of "errors".  Does that sense?



#471 fuzzel

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Posted 31 October 2017 - 09:21 AM

feature request:

could the materials manager have used / unused column like the image manager??

when saving a table for final release it would be nice to have to track down more unneeded stuff in the final save... 

Ive been screwed.
I asked for this a while back and IIRC, it was not possible. Guess I need to have my own site to get love around here.
;)
 
But would absolutely love to this this happen.
I rejected this really? Hmm can't remember that but I haven't looked at the code maybe there is some technical reason why that isn't possible.

#472 kiwi

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Posted 01 November 2017 - 10:11 AM

The rotating pin of the ramps and walls is the center of the object itself, not the coordinates I entered into the rotate window.
This change occurred with version 1.03.

 

Thanks



#473 fuzzel

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Posted 01 November 2017 - 02:44 PM

Found a small issue with some video settings.  If I load up a table and change the table "In-Game AO" from default to off, then play table, then try and change to ON, it does not change.  It will change if I don't try to run table.  I think there are a few of these.

This seems to be another Windows miracle.I couldn't find the root cause for this behaviour but it seems related to the used indices of the drop down lists where the default setting has an index of -1 and off is 0 and on is 1. But why it only happens after you played a table is another question...

#474 fuzzel

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Posted 01 November 2017 - 08:00 PM

rev3240 is up:

 

- add option to rotate/scale element around mouse cursor or elements origin to the rotate/scale dialog
- add "In Use" column to the material manager dialog

Just a quick note to the rotate/scale around origin option introduced in rev3240:

 

Check the changelog.txt. I added a step by step guide how you can use the mouse cursor as a pivot point for rotate/scale. If the checkbox "Rotate/Scale around origin" is checked the center of the element is used as pivot point. If you toggle the checkbox the center X/Y values will change from the mouse cursor <-> elements center.



#475 hauntfreaks

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Posted 01 November 2017 - 11:52 PM

you're the man sir!!!


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#476 Thalamus

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Posted 01 November 2017 - 11:58 PM

Believe there is a bug somewhere related to unused materials. The latest mod of avatar is known to have more than a few materials that isn't in use. So, I tried a clean-up. If I delete "Playfielddark" that isn't marked as used, the "ramps" in the table goes almost milky white. On my way to bed so I didn't have time to find a pattern.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#477 BorgDog

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Posted 02 November 2017 - 03:12 AM

I think the add/remove collection right-click feature could use a little work.  It works fine if you only use it for one selected object, but if you select two or more, even if they already all are in the same collection it does not show that as being the case.  See image below, I selected 2 lights both of which are in the CPULights collection as shown in the upper right, but the pop-up list of collections does not have it checked. 

 

Along with that is the mixed mode usage, if I have several objects, some of which may already be in the collection it doesn't have the check mark as would be expected, but when I do select it it just toggles everything, so that thsoe that were in it are no longer in it and those that were not are.  This is not very helpful.  i would suggest that when the check mark is not indicating they are in the collection that all selected items get added to the collection and if they already are in the collection it leaves them there.  If the check mark indicates they are all in the collection then it removes them all.  of course this is dependent on the first item I mentioned working correctly.

 

capture4.jpg



#478 toxie

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Posted 02 November 2017 - 10:04 AM

Believe there is a bug somewhere related to unused materials. The latest mod of avatar is known to have more than a few materials that isn't in use. So, I tried a clean-up. If I delete "Playfielddark" that isn't marked as used, the "ramps" in the table goes almost milky white. On my way to bed so I didn't have time to find a pattern.

 

Is it changed to that one via the script?



#479 Thalamus

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Posted 02 November 2017 - 10:49 AM

I didn't see any, but it so late last night I needed to hit the bed. Will re-check today. But, if anyone have time - maybe re-validate or reject my findings ?


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#480 fuzzel

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Posted 02 November 2017 - 11:03 AM

I didn't see any, but it so late last night I needed to hit the bed. Will re-check today. But, if anyone have time - maybe re-validate or reject my findings ?

Would be good to know if this material is assigned to any element. Maybe I forgot to check a material setting for an element.