Any ideas why GIFs may play too fast? Almost twice as fast
I have turned on and off looping, changed framerate, etc, doesn't make sense
Posted 14 June 2017 - 08:56 PM
Default vs. custom position:
I obviously screwewd up my default position by installing Diabolo and Stranger Things.
Champions Leaguge runs perfect (IIRC I sometimes modified the script) but for all others the DMD now is on display 1.
I know, that the default position is defined in the registry and table scripts can change this, but is there any option to define the position only per table without editing the table script? Some ini file within the .UltraDMD folder of a table without affecting the reg?
If that's not the case I'd like to suggest this.
Or anybody has more info about this and share with me, I'd appreciate it a lot.
Posted 14 June 2017 - 09:15 PM
They kind of do .. http://www.vpforums....=37278&p=372500 - or you mean, supported by vpx natively ?
From now on. I won't help anyone here at VPF. Please ask Noah why that is.
Posted 14 June 2017 - 09:52 PM
They kind of do .. http://www.vpforums....=37278&p=372500 - or you mean, supported by vpx natively ?
thanks man,.....
so if I add that code into AMH it will just work??.... that would be awesome
Posted 18 July 2017 - 09:10 PM
Is anyone currently working on UltraDMD? I am still getting issues with UltraDMD on certain tables. I either get really odd/ jittery ball motion (i.e. not smooth) even thought I am getting over 220fps or I get issues with frame rates jumping when using variable sync. This is really spoiling some tables using UltraDMD.
Posted 22 August 2017 - 04:12 PM
I would just like to share my experiences trying to create an original table that uses UltraDMD.
Posted 19 January 2018 - 01:19 AM
I haven't been here in quite a while. My last post was June 2016. Yikes! I am glad there are so many original tables using UltraDMD.
Thank you Thalamus, CaptFlam, and everyone else for answering questions. And thank you table authors.
>>The font cannot be changed in any way, neither can its size
>>The font lacks many punctuation characters, such as commas
>>Being limited to two lines of text, one 15 characters, and one 13 characters, is incredibly constricting.
>>Why can't I have four lines of text and have them NOT scroll?
I started working on a variable width font system. I posted a thread on it. It even included a font creator. I just didn't hear interest in it. So I only included it in the scoreboard scene.
http://www.vpforums....e=7#entry310070
http://www.vpforums....ndpost&p=321628
Some of the rest falls under the category of, "I wanted to make it VERY easy for original authors to include a DMD". More capabilities usually means more effort by the developer. Originally I thought UltraDMD was going to be a thin ActiveX wrapper around XDMD. But that lower level programming requires a significant investment by the table author; and I wasn't even sure if this was something people wanted.
Edited by UltraPeepi, 19 January 2018 - 01:20 AM.
Posted 11 March 2018 - 06:10 PM
UltraDMDSetup.msi
http://www.vpforums....=39760&p=401058
Edited by Outhere, 15 July 2018 - 12:40 AM.
Posted 14 July 2018 - 04:53 PM
Scene builder download is here: https://ultradmd.wor...s.com/download/
Posted 25 September 2018 - 11:47 PM
anyone have any idea why my pindmd3 is only in red for ultradmd games??
i have the little added script in amh to show green, and in the virtual dmd it shows in green. but the pindmd only shows red.
then for kiss it says orange/red, and it shows that in the virtual dmd too. but i cannot get the pindmd3 to actually change color. only will show red.
any ideas.