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B2S Backglass Designer (WIP)


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#441 Dozer316

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Posted 17 February 2013 - 10:45 AM

Good evening friends,

 

I hope you've enjoyed the first batch of my directb2s glasses that have been uploaded.  I've had a blast doing them and massive thanks to Herweh for including me in the beta test and to everyone for the supportive comments. A big thanks to Grizz too for some of the wonderful backglass images he's allowed me to use in some of the backglasses I've uploaded.  Also to FD for the images that I've used during the beta phase.   

I have a 3 week work contract coming up starting Monday so won't have time to do anymore work in the designer until mid March.   At that stage I'll see what's been released and continue to add to the list.  Excellent work to the other beta testers who have uploaded their work as well, it really is an excellent tool Herweh has programmed here and takes our hobby to a visually stunning new level.

 

Take care all, see you in a few weeks,

 

Dozer.



#442 JohnnyDoe

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Posted 18 February 2013 - 07:56 AM

Thanks for all your work. Its been really fun playing again.

Any chance that we could attach the image used for those using hyperpin. The image used in HP-Mediapack is often not the same as used in the b2s-backglasses.

So that when we flip through the tables the backglass-image is the same as used by the directb2s. The transition looks better that way.

This has always bothered me since rosves B2S came out.

With UVP you got the right image from the start.

I know this is petty stuff, but we're all perfectionists here, right? ;)


Edited by JohnnyDoe, 18 February 2013 - 07:57 AM.


#443 Herweh

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Posted 18 February 2013 - 08:43 AM

Thanks for all your work. Its been really fun playing again.

Any chance that we could attach the image used for those using hyperpin. The image used in HP-Mediapack is often not the same as used in the b2s-backglasses.

So that when we flip through the tables the backglass-image is the same as used by the directb2s. The transition looks better that way.

This has always bothered me since rosves B2S came out.

With UVP you got the right image from the start.

I know this is petty stuff, but we're all perfectionists here, right? ;)

 

Hi Johnny, I have added a pretty cool feature in the current server: Take a screenshot of a running backglass and save it whereever you want to.

Get into the settings and enter a valid path with the 'Screenshot path' button. This is the path where the screenshots are created and of course you can enter the "Hyperpin-VisualPinball-Media-Backglass" path as destination. Select a image file type (PNG is fine) and the settings are done. Don't forget to save the settings.

Now start a table, set the focus to the backglass and press the 'Print screen' button (or press 'I'). You will hear a camera sound :-) and your screenshot is done, named like the backglass (of course with the selected image file extension) and saved.

Please notice: A already existing image file will be overwritten immediatelly.

 

Have fun, Herweh.


Edited by Herweh, 18 February 2013 - 08:44 AM.

herwehb2s-avatar-jr-100.pngbreakshot-sig-small3.pngatlantis-sig-small.pngmousinaround-sig6.pngsc-badge1.pnglw-sig.pngembryon-logo0.pngladyluck.pngapollo13_badge3.pngwhirlwind_badge.png


#444 darquayle

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Posted 18 February 2013 - 08:45 AM

If you are using the latest FPLaunch with Hyperpin, you can just press the U key while playing the table.  This will save the currently displayed backglass image into your Hyperpin media folder.  I use this key and O (for saving playfield) all of the time.



#445 fireburn

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Posted 18 February 2013 - 10:56 AM

a little req directb2s version of chekpoint backglass  :love39:



#446 Aurich

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Posted 18 February 2013 - 04:39 PM

If you are using the latest FPLaunch with Hyperpin, you can just press the U key while playing the table.  This will save the currently displayed backglass image into your Hyperpin media folder.  I use this key and O (for saving playfield) all of the time.

I forget when this was added, but you don't even need the latest FPLaunch for this. It's super handy, I use it for this exact purpose all the time. If you're running Hyperpin and you don't have FPLaunch you're really missing out on a lot!

#447 DedRok_V

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Posted 18 February 2013 - 04:41 PM

Thanks for all your work. Its been really fun playing again.

Any chance that we could attach the image used for those using hyperpin. The image used in HP-Mediapack is often not the same as used in the b2s-backglasses.

So that when we flip through the tables the backglass-image is the same as used by the directb2s. The transition looks better that way.

This has always bothered me since rosves B2S came out.

With UVP you got the right image from the start.

I know this is petty stuff, but we're all perfectionists here, right? ;)

 

Hi Johnny, I have added a pretty cool feature in the current server: Take a screenshot of a running backglass and save it whereever you want to.

Get into the settings and enter a valid path with the 'Screenshot path' button. This is the path where the screenshots are created and of course you can enter the "Hyperpin-VisualPinball-Media-Backglass" path as destination. Select a image file type (PNG is fine) and the settings are done. Don't forget to save the settings.

Now start a table, set the focus to the backglass and press the 'Print screen' button (or press 'I'). You will hear a camera sound :-) and your screenshot is done, named like the backglass (of course with the selected image file extension) and saved.

Please notice: A already existing image file will be overwritten immediatelly.

 

Have fun, Herweh.

How does this work on rotated monitors ..... I'm yet to have the time to set dB2S up on mine.

 

The FPLaunch one doesnt support it.






Blueprint game : up to date list http://www.vpforums....s...st&p=147107

#448 Dozer316

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Posted 19 February 2013 - 01:47 AM

Hi All,

 

I had a couple of hours free at work today while I waited for new hardware to arrive and I was suffering from backglass withdrawals so I busted out the laptop and knocked this one out to use with JP's new VP15 SW Trilogy table.

 

Hope you enjoy, see you all soon.

 

Dozer.


Edited by Dozer316, 19 February 2013 - 01:49 AM.


#449 Shadowsclassic

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Posted 19 February 2013 - 01:59 AM

Couldn't find this listed anywhere. Has anyone else noticed their DMD getting smaller with a thicker black border when they change the ddraw=0 to keep VP from crashing on exit?



#450 open6l

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Posted 19 February 2013 - 03:34 AM

This is normal behavior (by VPinMame). By disabling DirectDraw you are very limited to what size you can run the DMD. By enabling DirectDraw you can then size it to whatever you want (in increments of 8 pixels or so).

 

Also - by turning off DirectDraw (DDraw=0) you have a bit of performance gain.

 

Couldn't find this listed anywhere. Has anyone else noticed their DMD getting smaller with a thicker black border when they change the ddraw=0 to keep VP from crashing on exit?

Edited by open6l, 19 February 2013 - 03:38 AM.

open6l___gaming.png


#451 Pinball999

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Posted 19 February 2013 - 08:02 AM

This is normal behavior (by VPinMame). By disabling DirectDraw you are very limited to what size you can run the DMD. By enabling DirectDraw you can then size it to whatever you want (in increments of 8 pixels or so).

 

Also - by turning off DirectDraw (DDraw=0) you have a bit of performance gain.

 

Couldn't find this listed anywhere. Has anyone else noticed their DMD getting smaller with a thicker black border when they change the ddraw=0 to keep VP from crashing on exit?

Hi Open6l, an all

 

I'm currently changing the ddraw values to use my tables with a 2 screens setup until I receive my Vishay DMD (ordered last year).

Of course, the DMD size is reduced for me too, but do you know if this will affect the size of the score within a real DMD?

How is it working for people using a real one?

 

Thanks!



#452 JohnnyDoe

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Posted 19 February 2013 - 09:46 AM

A real one I guess, can only be one size,128x32 or whatever the size. So that wouldn't be a problem.



#453 technohat

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Posted 19 February 2013 - 04:11 PM

For anybody making directb2s versions of various tables, I would suggest using Chriz's High Resolution illuminated Backglass images. They look so much better than un-illuminated images. Download them here.

I know I would appreciate it if you did. :-)



#454 arngrim

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Posted 19 February 2013 - 05:16 PM

Is it easy to replace an image with one with bigger resolution?

#455 luvthatapex

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Posted 19 February 2013 - 05:33 PM

I agree with a caveat. Although the higher resolution backglasses look terrific they also cause a performance hit, so if you are just barely getting by with your performance, stick with the 1280x1024 backglasses. If you have an i7 go for it!

 

 

For anybody making directb2s versions of various tables, I would suggest using Chriz's High Resolution illuminated Backglass images. They look so much better than un-illuminated images. Download them here.

I know I would appreciate it if you did. :-)



#456 Aurich

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Posted 19 February 2013 - 07:41 PM

I'm hoping that when the tool is out that it will be possible to swap out the image used for the animations, I hate to give up my 1920x1080 backglasses for low rez images just for a little animation. My setup has no problems with that rez. :)

#457 jimmyfingers

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Posted 19 February 2013 - 07:48 PM

For anybody making directb2s versions of various tables, I would suggest using Chriz's High Resolution illuminated Backglass images. They look so much better than un-illuminated images. Download them here.

I know I would appreciate it if you did. :-)

Actually, this is not a good idea unfortunately as those backglasses are already illuminated and so GI sequences can not achieve the proper "off" state when the underlying image has things drawn in manually already (or from the photo) with the "On" lighting already enacted.  Those backglasses can look nice and good for static images but for an accurate graphical representation programmed using UVP or directB2S, starting with a totally off / non-lit image is required.  Of course starting with a  nice / high definition image is desirable as well, but not really at the cost of having lighting that can not be controlled properly built into the image itself.



#458 Bob5453

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Posted 19 February 2013 - 08:07 PM

I'm hoping that when the tool is out that it will be possible to swap out the image used for the animations, I hate to give up my 1920x1080 backglasses for low rez images just for a little animation. My setup has no problems with that rez. :)

Unfortunately, you would need the B2S project file to open it up and change images and I have only downloaded a few of the backglasses and none of them have included the project file in the zip.

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#459 rosve

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Posted 19 February 2013 - 08:19 PM

All dB2S backglasses can be edited when the editor is finally released.

 

Why do you believe that all new dB2S BGs will be low-res? Mine are from (well, only released one so far :)) 1600*1080 to 1920*1080 depending on the images I have to work with. Going higher than 1080*1920 is pointless though, if a couple of users have ultra high res monitors they can easily edit the backglass files.



#460 luvthatapex

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Posted 19 February 2013 - 08:25 PM

No, there is an option in the backglass designer to import the directb2s so you can edit it without the b2s project file.

Click on File, "import directb2s backglass file".

Make your changes and then generate a new directb2s and copy it to your tables folder. Quick and easy.

 

I'm hoping that when the tool is out that it will be possible to swap out the image used for the animations, I hate to give up my 1920x1080 backglasses for low rez images just for a little animation. My setup has no problems with that rez. :)

Unfortunately, you would need the B2S project file to open it up and change images and I have only downloaded a few of the backglasses and none of them have included the project file in the zip.

Edited by luvthatapex, 19 February 2013 - 08:27 PM.