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Terminator 2 - Chrome Edition FS (VP920) MOD [VP 9.x Cabinet FS]


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#441 CJS

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Posted 10 January 2014 - 01:24 PM

Thank you for updating this great table.

 

i've just tried this update and it runs slowly on my machine. I've run all previous versions of this table inc 916 very smoothly, even multiball, no stutter at all. My setup ( 580GTX, Quad Core) runs all VP tables inc all the latest 920 tables @1080p 32 bit smooth as silk, But this version gives me stutter.  running at all reccomended settings and dont have any FXAA on (I dont use it for any tables)

 

Any thoughts ? 

 

thanks,



#442 ClarkKent

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Posted 10 January 2014 - 10:32 PM

Do you plan to integrate JF's tap code or BMPR? At least the tap code would make the fingers more realistic...



#443 tipoto

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Posted 11 January 2014 - 03:00 AM

Didn't know even Flippers could be pre-rendered.
Btw, I've just downloaded 1.07 update and cannot see any differences

The flippers are pre-rendered because the whole table is just a bunch of textures.
If you don't see any difference between version 1.07 and 1.06 it means that you don't have any anti-aliasing filters enable in your main settings of VP. In this version 1.07 I just disabled them locally in case somebody enables them in the VP settings. So you are all good.
 

I too get these lines, not sure of my settings (will check) but am running NVIDI GTX 650Ti 2Gb.

I'm sorry, I have no solution for this issue, it's weird! But if you have more info that could help, please let me know.
 

i've just tried this update and it runs slowly on my machine. I've run all previous versions of this table inc 916 very smoothly, even multiball, no stutter at all. My setup ( 580GTX, Quad Core) runs all VP tables inc all the latest 920 tables @1080p 32 bit smooth as silk, But this version gives me stutter.  running at all reccomended settings and dont have any FXAA on (I dont use it for any tables)

It sounds weird because I just disabled the anti-aliasing filters, everything else is exactly the same as before.
In your case I would recommend to use 1.06 and just make sure "Fake Anti-aliasing" and "FXAA" are off in the table, also don't use the new ball reflection feature (VP920), this table already has its own ball reflection system which is more adapted.
 

Do you plan to integrate JF's tap code or BMPR? At least the tap code would make the fingers more realistic...

I don't know what are the tap code and BMPR... What is it? I can maybe integrate them if it's possible and not too complicated.



#444 ClarkKent

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Posted 11 January 2014 - 09:24 AM

Do you plan to integrate JF's tap code or BMPR? At least the tap code would make the fingers more realistic...

I don't know what are the tap code and BMPR... What is it? I can maybe integrate them if it's possible and not too complicated.

 

BMPR just adds more ball mass. It makes the ball appear heavier when folling down.

http://www.vpforums....c=19388&hl=bmpr

 

The flipper tap code is just to have better ball controll with the lower two flippers.

Just look in the forum, I didn't find the thread at the moment...



#445 tipoto

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Posted 11 January 2014 - 07:22 PM

Thanks for the link, I have to take a look at the BMPR and see if that doesn't change the main physics of the table.

 

For the flippers, you can normally already use all the real usual pinball techniques on this table, I did my own system for that with 4 couples of flippers one on top of each other with a few triggers around them, everything working with the script. Maybe the tap code would be better, I don't know, but it would be a lot of work just to try it, because I have to remove everything, clean the script, add the new system and readjust the whole physics. It took me 6 versions to get the "right" physics on this table, to be honest, I'm hesitating to take the risk to unbalance everything again :P



#446 The Loafer

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Posted 11 January 2014 - 07:28 PM

BMPR is great, but your table is great "as is". If you are curious, download a table like firepower that has the BMPR and then run it enabled/disabled to give you a feel for the improvements and then u can sort out if its a good fit for your table.

#447 tipoto

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Posted 11 January 2014 - 07:39 PM

I'll try Firepower and see how it feels ;)

Thanks!

 

Edit: Could you give me the link of the table? Because all the versions I see, don't seem to have BMPR!


Edited by tipoto, 11 January 2014 - 07:43 PM.


#448 The Loafer

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Posted 11 January 2014 - 08:13 PM

Before BMPR it was just called "momentum"

http://www.vpforums....s&showfile=6531
... And here's the thread so you can read up on it

http://www.vpforums....51&hl=firepower

#449 tipoto

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Posted 12 January 2014 - 07:44 AM

I tried Firepower and it has a great physics, even when the BMPR script is disable actually ;).
I think it's a great feature, but it's better to start with it immediately when you start to work on your physics, otherwise you have to readjust everything.
If I feel courageous and motivated, I will do a big clean on T2CE since a lot of new features have been created lately (new scripts and new features in VP920) and they are probably better and cleaner than the complicated systems I used ;)
The only thing I still prefer on my table is the rolling ball noise system, which looks prehistorical but is very efficient :)... everything else is very complicated, it's ok but not perfect and eats some fps.
Hopefully I will have some time soon to work on these.



#450 Les73gTx

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Posted 12 January 2014 - 03:53 PM

 

In your case I would recommend to use 1.06 and just make sure "Fake Anti-aliasing" and "FXAA" are off in the table, also don't use the new ball reflection feature (VP920), this table already has its own ball reflection system which is more adapted.
. How do I set these settings "per table" I know where to set them in VP preferences video options but that is globally right? Also I use ball reflection on all other tables so how do I turn if off just for T2Chrome? Love the table BTW Thank you for your hard work and I wouldn't change a thing at this point. Sent from my SAMSUNG-SGH-I747 using Tapatalk

Edited by Les73gTx, 12 January 2014 - 03:54 PM.

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#451 tipoto

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Posted 13 January 2014 - 07:32 AM

How do I set these settings "per table" I know where to set them in VP preferences video options but that is globally right? Also I use ball reflection on all other tables so how do I turn if off just for T2Chrome? Love the table BTW Thank you for your hard work and I wouldn't change a thing at this point.

 

Thank you ! Here is a screenshot showing where you can find the local settings

Attached File  VP_Local_Settings.png   123.32KB   41 downloads



#452 smokinbowles

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Posted 09 February 2014 - 08:50 PM

I was hoping to get some help, new to VP

 

I am running:

win7

Core2 quad

Gigabyte MB

4gb ddr2 ram

Samsung SSD

PCIe 2.0

Sata 3gb

Asus GTX 660ti with up to 4 monitor support

VP9.2

 

I have 3 montiors running off the Asus

 

This is by far the best detailed table that I have seen.  Physics seem to be in line as well.  My problem is the ball seems to lag a lot, particular when it's down by the flippers.  I am running 1920X1080 32bit for the playfield, with Antialias for the ball.  I don't seem to have this problem on my other tables like TZ night mod, Get Away HS2, and Doctor Who, but the grafics are not as detailed.  Any suggestions?



#453 Horrible

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Posted 09 February 2014 - 10:24 PM

I was hoping to get some help, new to VP
 
I am running:
win7
Core2 quad
Gigabyte MB
4gb ddr2 ram
Samsung SSD
PCIe 2.0
Sata 3gb
Asus GTX 660ti with up to 4 monitor support
VP9.2
 
I have 3 montiors running off the Asus
 
This is by far the best detailed table that I have seen.  Physics seem to be in line as well.  My problem is the ball seems to lag a lot, particular when it's down by the flippers.  I am running 1920X1080 32bit for the playfield, with Antialias for the ball.  I don't seem to have this problem on my other tables like TZ night mod, Get Away HS2, and Doctor Who, but the grafics are not as detailed.  Any suggestions?



Smokinbowles


Have you tried the settings outlined here?:

http://www.vpforums....showtopic=25870

It sorted a load of issues for me.

Win 7 Pro 64 Bit Sp1, [email protected], 8GB DDR3 RAM

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Crucial MX250Gb Primary' Samsung 840 128 Gb Backup

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#454 tipoto

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Posted 10 February 2014 - 04:31 AM

You also have a few settings at the top of the script that you can try, they are in the section called 'Improving performance'.



#455 BananaBoat

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Posted 01 April 2014 - 09:33 AM

Tipoto, just wondering if you plan to update this T2CE for compatibility with DX9 VP?

thanks



#456 deadsoulz

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Posted 15 May 2014 - 02:43 AM

It works fairly well with DX9 VP, just some minor graphic glitches.



#457 tipoto

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Posted 15 May 2014 - 04:49 PM

I advise you to play the table with VP9.2.1. There are 2 graphic issues with VP DX9:

- Some graphics are shifted and you get black lines all over the table (I can fix that normally... Hopefully...)

- The overall render is blurred (there is nothing I can do for that)

 

I guess the 2nd point should be fixed in the next version of VP, I'm waiting for that before updating the table.



#458 boiydiego

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Posted 15 May 2014 - 05:14 PM

I advise you to play the table with VP9.2.1. There are 2 graphic issues with VP DX9:

- Some graphics are shifted and you get black lines all over the table (I can fix that normally... Hopefully...)

- The overall render is blurred (there is nothing I can do for that)

 

I guess the 2nd point should be fixed in the next version of VP, I'm waiting for that before updating the table.

nice to inform use tipoto , i love the t2 chrome so much its in my top 3 but indeed the blur and lines are spoiling it a little bit for me , thx again for your work on t2 chrome and looking forward to your next release ..


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#459 connorsdad

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Posted 07 June 2014 - 04:38 PM

Looking forward to the update :)


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#460 Sunskift

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Posted 07 June 2014 - 05:51 PM

Yeah, I'm also waiting for the fix! Bring it on! Or if you are planning an early VP10 release, I can hold my breath still some time!
T2 will be great with the new physics!
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