Didn't know even Flippers could be pre-rendered.
Btw, I've just downloaded 1.07 update and cannot see any differences
The flippers are pre-rendered because the whole table is just a bunch of textures.
If you don't see any difference between version 1.07 and 1.06 it means that you don't have any anti-aliasing filters enable in your main settings of VP. In this version 1.07 I just disabled them locally in case somebody enables them in the VP settings. So you are all good.
I too get these lines, not sure of my settings (will check) but am running NVIDI GTX 650Ti 2Gb.
I'm sorry, I have no solution for this issue, it's weird! But if you have more info that could help, please let me know.
i've just tried this update and it runs slowly on my machine. I've run all previous versions of this table inc 916 very smoothly, even multiball, no stutter at all. My setup ( 580GTX, Quad Core) runs all VP tables inc all the latest 920 tables @1080p 32 bit smooth as silk, But this version gives me stutter. running at all reccomended settings and dont have any FXAA on (I dont use it for any tables)
It sounds weird because I just disabled the anti-aliasing filters, everything else is exactly the same as before.
In your case I would recommend to use 1.06 and just make sure "Fake Anti-aliasing" and "FXAA" are off in the table, also don't use the new ball reflection feature (VP920), this table already has its own ball reflection system which is more adapted.
Do you plan to integrate JF's tap code or BMPR? At least the tap code would make the fingers more realistic...
I don't know what are the tap code and BMPR... What is it? I can maybe integrate them if it's possible and not too complicated.