Finally I had some time to spend with the "new" alpha - and it's working quite a bit better than the pre-alpha for me.
Somehow I still run into screen/resolution problems from time to time and real fullscreen will sometimes not use my native resolution for whatever reason or just show a black screen until I switch back to some other screen mode first but it's a lot better than it used to be.
I have got to say I love the way you integrated the camera setup! Best, most intuitive and easiest way to change the camera I have every seen in anything comparable!
The visuals are also really nice - but one thing keeps putting me off: the ball reflections stil look rather low res even at the highest quality setting and the reflection seems to lag at least 1 frame behind and it does not seem to be updated every frame - the game runs at a solid 60fps (v-sync enabled) with everything maxed on my system but the ball reflection looks like it is running at 30fps at most.
Also with just "blackness" around the table to reflect the ball looks very dark - maybe you could add a greyish ceiling texture that is reflected in the ball just so it appears a bit brighter.
I have read that some others have also reported this problem and for me too the ball sometimes is becoming faster than it ever should be - and with the "ball-in-hand" shooting around I can get the ball to pass through objects quite often.
Generally I think the physics is where most work is still needed - it's easy to tell that the base for all sorts of influence is there and that the simulation is quite complex but the values need tweaking.
To me the ball appears a bit to heavy and it will change direction too quickly and sharply.
I also tried to get the default "new table" from FP over to Unit3D but so far it's not really fun to work on any table because the exchange between FP and Unit3D is too cumbersome - how would one ideally start?
At first I got a script.cs missing error, after copying and adjusting the script of BK2K I somehow got my table to load but it showed tons of errors.
Edited by lio, 22 May 2014 - 03:53 PM.