ok i just understood what is a normal ledwiz user ![]()
I would say if the user has a configuration that deviates from the virtual ouptut kit, he needs to enter his own config on the configtool and grab the ledcontrol.ini files
Posted 16 June 2013 - 10:38 PM
ok i just understood what is a normal ledwiz user ![]()
I would say if the user has a configuration that deviates from the virtual ouptut kit, he needs to enter his own config on the configtool and grab the ledcontrol.ini files

Posted 30 June 2013 - 06:50 PM
hello zeb, i have a problem with my virtual output kit.
look the video
when i activate contactor, knocker, gear etc.... the power LED increases.
Edited by vulbas, 30 June 2013 - 06:50 PM.
Posted 02 July 2013 - 12:01 AM
Sorry guys, I really don't monitor this thread very much any more. I set up a forum for Q&A on my site to try to keep all of the info easily accessible.
I'm not sure what the issue is that concerns you Vulbas.
This is similar to the issue raised by Spektre awhile ago with regard to the power handling of the design. What is happening is that as you load the circuit with active outputs, the power available to each is lower (ie: the leds dim). When you activate the contactors and motors, you are drawing more current through the circuit (specifically the 12v line that is common to the amplifier, motors base of the opto outputs and gate of the MosFETs) which is then saturating the base of the opto output allowing more current to flow on the output of the mosfet making the leds brighter.
While this sounds like a problem, think about the average load that runs through the outputs during gameplay. At any given time you may have 3 or 4 outputs active at the same time but that's about it. When you run a test like you are where you have all of the leds active, motors running and contactors firing at the same time, you are bound to have some changes in performance. It's like dropping down a gear while driving without reducing your speed first, the sound of the engine increases and the rpms jump up....the difference here being that you won't blow the engine on the boards, you're actually balancing the circuit.
I have some revisions to the design in the works, one of which is the addition of pull down resistors on the emitter in parallel with the existing pull down resistors on the gate of the mosfet in an effort to cause this exact effect.
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Posted 02 July 2013 - 09:14 PM
Edited by Sir Cheddar, 02 July 2013 - 09:15 PM.
Posted 03 July 2013 - 01:26 PM
Depends on how you have wired your leds.
On the boards, the (+) output for the leds is 3.3v and the (+) output for the strobe is 12v.
If you haven't already made the leds common (+) on the led itself, then you could connect the 12v to a resistor and then to the led. If the leds have been connected as common (+) then they are already getting 3.3v so the resistor should go through the ground lead like the image below.
Parallel Strobes.png 14.16KB
50 downloads
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Posted 23 October 2013 - 02:19 PM
New Board Design Coming Soon - in testing phase now.
http://www.zebsboard...ut-kit-2-detail
2 output kits left in stock - clearance priced.
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I know so much about so little that I could teach you all there is to know about nothing......
Posted 05 November 2013 - 11:56 PM
Hey Zeb,
after wiring the contactors and use your led control ini file i got the left flipper contactor (FL) not reacting with ledwiz.
all the others are working fine so far, i am using the ledwiz sister board and your virtual output.
when i direct wire port 9 to the contactor it does work so i check all the connections but no luck so far.
what can the issue be at this point?
thanks for the help
Posted 06 November 2013 - 03:08 PM
Did you solder the ledwiz to the adapter or clamp it?
Have you checked the output at the ledwiz terminal to see if there is a signal being passed? (or is this the port 9 that you wrote about?)
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Posted 07 November 2013 - 02:07 AM
Yeah, the clamping is very touch and go. Unfortunately the terminal blocks on the ledwiz aren't always 100% dead on with the holes in the board.
If you use a standard, rosin core solder for electronics it does come out looking machine dipped. It doesn't take a lot of solder either.
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I know so much about so little that I could teach you all there is to know about nothing......
Posted 05 December 2013 - 08:03 PM
Posted 05 December 2013 - 08:51 PM
My solution would be to use the opto circuits that wolf designed and fire them direct. By doing it that way you could easily put in a night mode switch that would kill the power to the optos and shut off the flipper solenoids (contactors).
It would also free up 2 outputs on the board for you to use with something else.
I can do up the circuits for you if you like. They come in around $30 for the pair.
Congrats on the newest edition BTW. I tripped across your facebook page and dropped a quick note when I saw that you had a new addition.
Edited by zebulon, 05 December 2013 - 08:52 PM.
Don't pm or expect an answer from me here ... the links above are my contacts.
I know so much about so little that I could teach you all there is to know about nothing......
Posted 05 December 2013 - 10:03 PM