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JP's Deadpool[Visual Pinball X Original]

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#401 tabascoman77

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Posted 08 January 2024 - 12:25 AM

 

 

It will be difficult for me to make a video about how to build a table, each table is different. I also guess my techniques are a bit outdated now, compared to what other people are doing, but I still think they are good enough for me :)

 

Well, as "outdated" as those techniques may be, the toolchain you are using seems to be at least 10 times more productive than others' toolchains combined :-) Just a joke, I am aware it's all about talent and skill.
 
I tested version 4.3 and it works great. Really well thought rules combined with the superb design of the playfield from both technical and artistic aspects, extraordinary lighting and sound. Thank you again for the update!
 
What I noticed was the first two times when plunging the ball with the 4.3 table it went all around and didn't pass through the bonus multiplier lines but after that everything started working as it should.
 
The other thing I noticed was the 4.3 version was set to 3 balls while in version 5.1.2 there are 5 balls so I increased the parameter in the script which made me wonder if there is a way to know when someone made the high score using more than 5 balls. For example how could someone know I didn't make the high score after increasing the ball number to e.g. 10 or even after modifying the playfield? I remember MAME had some special versions for ensuring the game was played unmodified but that was for arcade machines.
 
BTW, until now I was mostly checking the tables from the real pinball machines I was playing during 80s and 90s but now that I saw this table I am going to check some more original tables that you designed.

 

 

There is a superskillshot by holding the left flipper down before plunging the ball, the top gate will open and then pass will go around and to the flipper, then you need to shoot the ramp :) I guess you pressed the left flipper, so the ball didn't stop at the top lanes :)

 

I guess I was testing the 5 balls in the version 5 :) I usually leave the tables at 3 balls :) I have not added any check for the highscore to see how many balls where in play. But it is a nice idea to keep two sets of highscores, but there is no problem in setting the nr of ball to 10 or 20 :D

 

I guess you will like tables like Serious Sam, Friday the 13th, Horrorburg and IT :D

 

Hey JP...will the PUP that Team Tuga released still work with the latest release? If not, what's the latest release to work with that PUP?


Custom build: Windows 10, i5 6600, Nvidia GTX 970, 16 GB RAM


#402 ChupoCro

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Posted 08 January 2024 - 12:52 AM

There is a superskillshot by holding the left flipper down before plunging the ball, the top gate will open and then pass will go around and to the flipper, then you need to shoot the ramp :) I guess you pressed the left flipper, so the ball didn't stop at the top lanes :)

 

I guess I was testing the 5 balls in the version 5 :) I usually leave the tables at 3 balls :) I have not added any check for the highscore to see how many balls where in play. But it is a nice idea to keep two sets of highscores, but there is no problem in setting the nr of ball to 10 or 20 :D

 

I guess you will like tables like Serious Sam, Friday the 13th, Horrorburg and IT :D

 

Yes, that was it, I was holding the left flipper :-)) I did read through the manual before playing but not everything because I wanted to test the table as soon as possible :-))

 

There were a lot of pinball machines here at the local pubs during 80s and 90s and they were changing them every few weeks for the next one but 90% of them was always set to 5 balls so the first thing I do after downloading a pinball with ROM is to enter service menu and change the number of balls.

 

I've just checked both Seroius Sam tables and they are more than excellent! I like how the pinball is giving the tasks one after another and the music is following the gameplay really well. The moving palm trees and the monuments look really great too - I didn't even doubt it :-) The tables reminded me of Croteam's level designer with whom I spent almost a year in the army, until we were transfered to different places. We were for years at the same university and we even sometimes saw each other's names on the exam result lists and we remembered that we met "somewhere" before but only there we realized we had attanded quite a few of the same lectures and already spent a lot of time in the same classrooms.

 

I didn't hear from him in quite a few years but I might ask him if he is aware of your Seroius Sam tables which I am sure he (would) like(s) :-)



#403 jpsalas

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Posted 08 January 2024 - 05:40 AM

Hey JP...will the PUP that Team Tuga released still work with the latest release? If not, what's the latest release to work with that PUP?

 

No. Team Tuga will need to update their mod. None of my releases uses PuP.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#404 digitalarts

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Posted 08 January 2024 - 04:48 PM

Who needs pup ?
You have to play pinball, not to view movies on backglass
;-)

#405 jpsalas

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Posted 08 January 2024 - 09:34 PM

Who needs pup ?
You have to play pinball, not to view movies on backglass
;-)

 

:dblthumb:


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#406 NicolaiNuke

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Posted 17 January 2024 - 03:42 AM

Using VPinballX_GL-10.8.0-1836-43556db-Release-win-x64

 

The latest table release 5.1.2 works perfectly as long as I do not save the table after a change to the script (ie. change the cGameName for an alias, or change FlexDMDHighQuality).  If I make a change and re-save, the table will become non-responsive when launching. It will display "Starting Game Scripts" with a progress bar and lock-up. I need to use Task Manager to force it to close. The table file will never launch again and needs to be redownloaded.  I tried this same procedure with Serious Sam II with the exact same results.  It seems the table files do not like being resaved for me.  I redownloaded the VPX release mentioned above in case there is an issue, with the same results.

If I make changes to the table script and save it using VPX 10.7.3, then launch it using 10.8.0 (1836) the table plays perfectly with no issues.

Thoughts?


Edited by NicolaiNuke, 17 January 2024 - 03:47 AM.


#407 hmueck

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Posted 17 January 2024 - 08:29 AM

Thoughts?

Try rev.1855?


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#408 jpsalas

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Posted 17 January 2024 - 09:08 AM

 

Thoughts?

Try rev.1855?

 

 

I have used the latest betas to build Verne's World and Star Trip from scratch, and I had no problem saving the table. I have had several editor bugs though, but they are just small things, and some of them were already in VPX7, like the layers becoming unresponsive after editing the name.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#409 tabascoman77

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Posted 20 January 2024 - 05:05 AM

 

 

Thoughts?

Try rev.1855?

 

 

I have used the latest betas to build Verne's World and Star Trip from scratch, and I had no problem saving the table. I have had several editor bugs though, but they are just small things, and some of them were already in VPX7, like the layers becoming unresponsive after editing the name.

 

 

Hey, JP...I don't know if it's just your table but the ball on your version (on cabinet mode) looks tiny. What's more, the ball looks slightly stretched out. In fact, most of my tables where the ball was larger all have this issue now. Don't know if you can shed some light on this.


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#410 jpsalas

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Posted 20 January 2024 - 06:12 AM

The ball will look like an egg due to the POV you are using. The POV I released both tables, v5 and v4.3, are in legacy mode, and the ball should look normal, or at least the same as in other tables. If you are using VPX8 then I guess you have tried to adjust the POV using the new WIndow mode. Or maybe you are using a global POV file in your table's folder that's changing it.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#411 tabascoman77

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Posted 20 January 2024 - 09:00 AM

The ball will look like an egg due to the POV you are using. The POV I released both tables, v5 and v4.3, are in legacy mode, and the ball should look normal, or at least the same as in other tables. If you are using VPX8 then I guess you have tried to adjust the POV using the new WIndow mode. Or maybe you are using a global POV file in your table's folder that's changing it.

 

I downloaded the Tuga mod for Pup. Gotta stop here and say brilliant work once again. I'm not kidding when I say that my 6 year old is a HUGE fan of your table and plays each weekend we break out the makeshift cab. It's pretty much his favorite table ever. Thanks. :)

 

Anyhow, I didn't adjust anything. Just downloaded, set Pup to 2 screen, and launched the table. I didn't check for a global POV...strangely, Futurama has a tiny, squished ball and several of my other tables now suddenly have tiny pinballs as well. I can't figure out what happened.

 

I'm on the latest beta (1836). I've heard there's an 1855 but I don't know if that will fix it and I suspect something happened with the POV.


Custom build: Windows 10, i5 6600, Nvidia GTX 970, 16 GB RAM


#412 jpsalas

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Posted 20 January 2024 - 09:20 AM

I don't know how the POV is setup in the Tuga mod, as I was not involved in that mod. But definitively the POV system has changed in latest VPX8 betas, now it uses ini files instead of POV files.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#413 tabascoman77

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Posted 20 January 2024 - 09:29 AM

I don't know how the POV is setup in the Tuga mod, as I was not involved in that mod. But definitively the POV system has changed in latest VPX8 betas, now it uses ini files instead of POV files.

 

Understood. So, long story short, how do I get the ball back to its normal shape/size?


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#414 wiesshund

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Posted 20 January 2024 - 09:42 AM

 

I don't know how the POV is setup in the Tuga mod, as I was not involved in that mod. But definitively the POV system has changed in latest VPX8 betas, now it uses ini files instead of POV files.

 

Understood. So, long story short, how do I get the ball back to its normal shape/size?

 

 

delete the tablename.ini
then download a new copy of the table in case any POV manipulation was saved into the table itself

easiest quickest way


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#415 tabascoman77

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Posted 21 January 2024 - 03:31 AM

 

 

I don't know how the POV is setup in the Tuga mod, as I was not involved in that mod. But definitively the POV system has changed in latest VPX8 betas, now it uses ini files instead of POV files.

 

Understood. So, long story short, how do I get the ball back to its normal shape/size?

 

 

delete the tablename.ini
then download a new copy of the table in case any POV manipulation was saved into the table itself

easiest quickest way

 

 

This is basically happening to like half my tables.


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#416 wiesshund

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Posted 21 January 2024 - 07:53 AM

try just deleting the ini 1st?

possibly you didnt save any changes to the table itself?

 

i never ever save POV changes to the table, only export


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#417 tabascoman77

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Posted 22 January 2024 - 04:50 PM

try just deleting the ini 1st?

possibly you didnt save any changes to the table itself?

 

i never ever save POV changes to the table, only export

 

I don't have a POV or an INI for this table or at least I don't think I do. I have no idea where one might reside for it. The only thing I had was a PUP INI (in the same folder) and I killed that I am still getting the same issue. In fact, for a bunch of my games, the flippers look huge and it feels like I am flinging a small rock around. It looks really weird like the VPX 8 beta I have did something.

 

Also, I can't save the table after changes are made because it corrupts the table and it will no longer launch after I save it, which tells me that the table was created with a higher version or that two beta versions don't get along. The fix to that is simply to re-download the table but that doesn't help the small pinball issue. Simply put, "saving the table" isn't an issue because the table won't ever save. I never messed with the POV for it to begin with. I simply downloaded the table and attempted to play it. Futurama, AC/DC, and several others now look like this and, at times, the ball ends up looking like an egg. I don't know if that's because it's a beta version (I had heard people reporting video and POV issues) or what.


Edited by tabascoman77, 22 January 2024 - 06:24 PM.

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#418 SmilesLikeJoker

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Posted 23 January 2024 - 07:22 AM

Using VPinballX_GL-10.8.0-1836-43556db-Release-win-x64

 

The latest table release 5.1.2 works perfectly as long as I do not save the table after a change to the script (ie. change the cGameName for an alias, or change FlexDMDHighQuality).  If I make a change and re-save, the table will become non-responsive when launching. It will display "Starting Game Scripts" with a progress bar and lock-up. I need to use Task Manager to force it to close. The table file will never launch again and needs to be redownloaded.  I tried this same procedure with Serious Sam II with the exact same results.  It seems the table files do not like being resaved for me.  I redownloaded the VPX release mentioned above in case there is an issue, with the same results.

If I make changes to the table script and save it using VPX 10.7.3, then launch it using 10.8.0 (1836) the table plays perfectly with no issues.

Thoughts?

If you didn't figure this out yet, it sounds like the old FlexDMD bug.  You need to get the latest revision on the FlexDMD github actions section.  You need a github account to get it.


Edited by SmilesLikeJoker, 23 January 2024 - 07:26 AM.


#419 tabascoman77

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Posted 23 January 2024 - 10:36 AM

 

Using VPinballX_GL-10.8.0-1836-43556db-Release-win-x64

 

The latest table release 5.1.2 works perfectly as long as I do not save the table after a change to the script (ie. change the cGameName for an alias, or change FlexDMDHighQuality).  If I make a change and re-save, the table will become non-responsive when launching. It will display "Starting Game Scripts" with a progress bar and lock-up. I need to use Task Manager to force it to close. The table file will never launch again and needs to be redownloaded.  I tried this same procedure with Serious Sam II with the exact same results.  It seems the table files do not like being resaved for me.  I redownloaded the VPX release mentioned above in case there is an issue, with the same results.

If I make changes to the table script and save it using VPX 10.7.3, then launch it using 10.8.0 (1836) the table plays perfectly with no issues.

Thoughts?

If you didn't figure this out yet, it sounds like the old FlexDMD bug.  You need to get the latest revision on the FlexDMD github actions section.  You need a github account to get it.

 

Thanks for this. This was bugging me as well. I'll get FlexDMD's action update. I wanna push my luck here: on John Wick's table, the DMD's dots look huge unless I expand the DMD outward which smooths out the dots -- but the thing is that the 2-screen backglass has a place for the DMD to go and if you expand it past that, it takes up a bunch of the screen it wasn't meant to and looks pretty bad. Don't know if that's a FlexDMD issue but Deadpool uses the same DMD software, so...


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#420 SmilesLikeJoker

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Posted 23 January 2024 - 01:13 PM

 

 

Using VPinballX_GL-10.8.0-1836-43556db-Release-win-x64

 

The latest table release 5.1.2 works perfectly as long as I do not save the table after a change to the script (ie. change the cGameName for an alias, or change FlexDMDHighQuality).  If I make a change and re-save, the table will become non-responsive when launching. It will display "Starting Game Scripts" with a progress bar and lock-up. I need to use Task Manager to force it to close. The table file will never launch again and needs to be redownloaded.  I tried this same procedure with Serious Sam II with the exact same results.  It seems the table files do not like being resaved for me.  I redownloaded the VPX release mentioned above in case there is an issue, with the same results.

If I make changes to the table script and save it using VPX 10.7.3, then launch it using 10.8.0 (1836) the table plays perfectly with no issues.

Thoughts?

If you didn't figure this out yet, it sounds like the old FlexDMD bug.  You need to get the latest revision on the FlexDMD github actions section.  You need a github account to get it.

 

Thanks for this. This was bugging me as well. I'll get FlexDMD's action update. I wanna push my luck here: on John Wick's table, the DMD's dots look huge unless I expand the DMD outward which smooths out the dots -- but the thing is that the 2-screen backglass has a place for the DMD to go and if you expand it past that, it takes up a bunch of the screen it wasn't meant to and looks pretty bad. Don't know if that's a FlexDMD issue but Deadpool uses the same DMD software, so...

 

I just check my Deadpool and John Wick.  Deadpool is just fine with FlexDMD turned on.  John Wick?  The DMD has an issue.  A quick search on the table support thread found the fix.  Line 44 (Const FlexDMDHighQuality) change to False.  That fixed my issue.


Edited by SmilesLikeJoker, 23 January 2024 - 01:20 PM.






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