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Unit3D Pinball - Alpha

Unit3D Pinball

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#381 mpad

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Posted 09 April 2014 - 12:58 AM

1st: Awesome what you did there. Love the cabinet view adjustments sliders!!!

2nd: Quick question. Do you (plan to) support a real DMD with pindmd2?
Could not find an answer browsing this thread real quick.

#382 teppotee

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Posted 09 April 2014 - 05:59 AM

Have you made any decisions about the head tracking implementation?

 

Just asking because I'm really interested in ordering the dual PS3 cam set to try with FP -> but before I do I would like to know if it will be compatible also with Unit3D? Or should I wait/check for another solution? 



#383 chepas

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Posted 10 April 2014 - 06:10 PM

Alright guys, sorry not been around for a bit but built a new machine. It's only a 6 core amd but runs very good.


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#384 NextoPin

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Posted 10 April 2014 - 08:01 PM

Have you made any decisions about the head tracking implementation?

 

Just asking because I'm really interested in ordering the dual PS3 cam set to try with FP -> but before I do I would like to know if it will be compatible also with Unit3D? Or should I wait/check for another solution? 

If you haven't already bought the cameras, go the kinect route, they are cheap now, my friend got one on ebay for $40 +sh. Just be sure it has the power adapter and special USB cable with it or you will have to buy that extra. It works great and you don't have to wear LED's on your head when you play pinball. 



#385 MRZ999

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Posted 15 April 2014 - 05:54 PM

Sorry, but the Quote-button dont work in my browser.

 

But I want to ask if you tried the VP psysics in Unite3D and how it was. :) 

 

I feel the psysics in VP is fantastic and if you use it you dont have to worry about the psysics and can focus on other things. But maybe there is some things that is broken in VP psysics I dont know. But I know people spend alot of Money on cabs just to play VP. =)



#386 NextoPin

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Posted 15 April 2014 - 08:22 PM

Unit3d Pinball uses Unit3d's Nvidia PhysX physics. 

 

It uses FP table files along with c# scripting. Download the Alpha and the 5 tables, you will be impressed with the physics, especially with it only being alpha software. 



#387 Gamester

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Posted 15 April 2014 - 10:15 PM

I feel the psysics in VP is fantastic and if you use it you dont have to worry about the psysics and can focus on other things. But maybe there is some things that is broken in VP psysics I dont know. But I know people spend alot of Money on cabs just to play VP. =)


Unit3d has a much more advanced physics engine at its disposal than VP does. By all indications, Unit3d is set to surpass VP and FP in just about every way... It will take the best features of both of those old, outdated sims and improve on them significantly. If development continues as expected, I'm confident that Unit3d is the new future of virtual pinball for hobbyists like us. I can't wait for the next release!

#388 arngrim

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Posted 16 April 2014 - 10:53 AM

Fp development is dead, vp not! I can't wait to see vp10 with dx9, full 3d, new physics currently in development, let's talk about it again in 2015 :)

#389 NextoPin

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Posted 16 April 2014 - 12:25 PM

I like all of them. I've been playing alot of FP lately but there are many great VP tables. The only VP thing I don't like is having the manage the back glass separately but they are all great. Variety is the spice of life. 



#390 chepas

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Posted 16 April 2014 - 05:02 PM

I haven't done any work on this for a while. Few switches , solenoids not working. Need to source/make some better ramp textures and more playfield but wanted to see what the video capturing was like now.

 


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VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#391 BilboX

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Posted 16 April 2014 - 05:14 PM

I haven't done any work on this for a while. Few switches , solenoids not working. Need to source/make some better ramp textures and more playfield but wanted to see what the video capturing was like now.

Nice! Create a new post in WIPs ;).


UP2


#392 chepas

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Posted 16 April 2014 - 05:18 PM

 

I haven't done any work on this for a while. Few switches , solenoids not working. Need to source/make some better ramp textures and more playfield but wanted to see what the video capturing was like now.

Nice! Create a new post in WIPs ;).

 

Ah yes, sorry should of done that there.


Bump maps are the new auto-tune :BDH:
VPX - RSS Updates ---- blog.flippingflips.xyz/en/ -- Visual Pinball No.1 (2021) . Est.2000


#393 JohnnyDoe

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Posted 17 April 2014 - 08:39 AM

Make sure your backglass monitor is on the same video adapter as your playfield, don't use the onboard video. 

Where do I change the video adapter, I can't find it?



#394 BilboX

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Posted 17 April 2014 - 08:42 AM

 

Make sure your backglass monitor is on the same video adapter as your playfield, don't use the onboard video. 

Where do I change the video adapter, I can't find it?

 

I created a new thread and in bug/section and moved all those topics.

Changing the video adapter is not software issue: check that your screens are plugged on the same video card device...


UP2


#395 H S

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Posted 22 April 2014 - 03:20 PM

I'm assuming that the tables must ultimately be built with another tool and then the pinball-specific mechanisms are edited inside of Unit3D?


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#396 NextoPin

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Posted 22 April 2014 - 04:06 PM

Currently, from my understanding of it, tables are built using Future Pinball's editor (.fpt). You can currently open .fpt files in unit3d pinball, but the scripting is done in c# so until there is a conversion that needs to be done. Check out the pre-alpha thread. it's explained in there a bit more. 

 

I think the goal is for Unit3d pinball to have it's own editor at some point. 



#397 Jerberjer

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Posted 23 April 2014 - 02:15 PM

I would love to know more about how original tables are going to be made. specifically if there's any progress on displays and animation. is that somethign that's going to be late in the process?



#398 NextoPin

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Posted 23 April 2014 - 04:33 PM

Currently you can create original tables using the Future Pinball editor. Be sure to create a thread in the WIP area.

 

The DMD uses a modified version of VpinMame. All of the physics and animation are done using the Unity engine I believe. Check out the manual and website, it goes into some of it. Download the alpha if you haven't. There are 5 free tables you can play. 

 

http://www.unit3dpinball.net


Edited by NextoPin, 23 April 2014 - 04:35 PM.


#399 Jerberjer

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Posted 23 April 2014 - 05:22 PM

What I mean to ask is, for original tables, how are displays handled, or more specifically, what do you have planned for them? unless you're implying it uses VPinMAME for all of that, which raises a lot MORE questions :S



#400 NextoPin

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Posted 23 April 2014 - 06:06 PM

Oh, Currently it supports dual monitors on a single video adapter for cabinet mode but you can also play in desktop mode on a single monitor with multiple camera views and options. 

 

In cabinet mode, you can just drag the playfield and backglass around to where you want them to be. Very simple. 

 

The DMD is controlled by VPinMame. I believe there is plans to add DMD on a 3rd screen. This may already work but I don't have that setup to test it. 

 

Does that help?







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