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Antar (Playmatic) FS-Version 1.1
Started By
Schinkenpeter
, Sep 01 2010 04:39 AM
27 replies to this topic
#22
Posted 09 December 2011 - 01:22 AM
We changed the lamp numbering for the next version of vpm for all Playmatic System 2 games -
For this Antar table the code change for the script will be -
Sub UpdateLights()
On Error Resume Next
NLight 5, Light2A '2K
NLight 6, Light2B '*200RH
NLight 7, Light2C 'GoRRH backglas
NLight 8, Light14A '**SpecialLH
NLight 1, Light1A '*1K
NLight 2, Light1B '*200LH
NLight 3, Light1C '*GoRLH backglas
NLight 4, Light13A '**Ax10
NLight 13, Light4A '4K
NLight 14,Light4B '400RH
NLight 15,Light4C 'G&RRH backglas
NLight 16,Light14B 'SpecialTopMid
NLight 9,Light3A '3K
NLight 10,Light3B '400LH
NLight 11,Light3C 'G&RLH backglas
NLight 12,Light13B 'A
NLight 21,Light6A '6K
NLight 22,Light6B '600RH
NLight 23,Light6C 'ExtraballRH
NLight 24,Light14C '50K/100K backglas
NLight 17,Light5A '5K
NLight 18,Light5B '600LH
NLight 19,Light5C 'x10 ??
NLight 20,Light13C '10K/30K backglas
NLight 29,Light8A '8K
NLight 30,Light8B '800RH
RLight 31,Light8C 'Highscore
NLight 32,Light16A 'SpecialRH
NLight 25,Light7A '7K
NLight 26,Light7B '800LH
MLight 27,Light7Ca,Light7Cb,Light7Cc 'GameOver/MatchFeature
NLight 28,Light15A 'Bx10
NLight 37,Light10A '10K
NLight 38,Light10B 'ExtraballLH
NLight 39,Light16C '100K/Special backglas
NLight 40,Light16B '** SpecialTopRH
NLight 33,Light9A '9K
NLight 34,Light9B 'ExtraballMid
NLight 35,Light15C '30K/50K backglas
NLight 36,Light15B '**B
NLight 45,Light12A 'x50RH
NLight 46,Light12B 'SpecialTopLH
NLight 47,Light12C 'Special/Extraball backglas
'NLight 48,Light10C 'seems not to be used
NLight 41,Light11A 'x50LH
NLight 42,Light11B '*BonusLH
NLight 43,Light11C '*5K/Special backglas
'NLight 44,Light9C 'seems not to be used
End Sub
Another note for this table - when "SW24_Target" is hit, the bumper light should probably turn on, as the playfield text says "Bumper On" - that doesn't happen here. The bumper should be controlled by a lamp or solenoid by the rom.
For this Antar table the code change for the script will be -
Sub UpdateLights()
On Error Resume Next
NLight 5, Light2A '2K
NLight 6, Light2B '*200RH
NLight 7, Light2C 'GoRRH backglas
NLight 8, Light14A '**SpecialLH
NLight 1, Light1A '*1K
NLight 2, Light1B '*200LH
NLight 3, Light1C '*GoRLH backglas
NLight 4, Light13A '**Ax10
NLight 13, Light4A '4K
NLight 14,Light4B '400RH
NLight 15,Light4C 'G&RRH backglas
NLight 16,Light14B 'SpecialTopMid
NLight 9,Light3A '3K
NLight 10,Light3B '400LH
NLight 11,Light3C 'G&RLH backglas
NLight 12,Light13B 'A
NLight 21,Light6A '6K
NLight 22,Light6B '600RH
NLight 23,Light6C 'ExtraballRH
NLight 24,Light14C '50K/100K backglas
NLight 17,Light5A '5K
NLight 18,Light5B '600LH
NLight 19,Light5C 'x10 ??
NLight 20,Light13C '10K/30K backglas
NLight 29,Light8A '8K
NLight 30,Light8B '800RH
RLight 31,Light8C 'Highscore
NLight 32,Light16A 'SpecialRH
NLight 25,Light7A '7K
NLight 26,Light7B '800LH
MLight 27,Light7Ca,Light7Cb,Light7Cc 'GameOver/MatchFeature
NLight 28,Light15A 'Bx10
NLight 37,Light10A '10K
NLight 38,Light10B 'ExtraballLH
NLight 39,Light16C '100K/Special backglas
NLight 40,Light16B '** SpecialTopRH
NLight 33,Light9A '9K
NLight 34,Light9B 'ExtraballMid
NLight 35,Light15C '30K/50K backglas
NLight 36,Light15B '**B
NLight 45,Light12A 'x50RH
NLight 46,Light12B 'SpecialTopLH
NLight 47,Light12C 'Special/Extraball backglas
'NLight 48,Light10C 'seems not to be used
NLight 41,Light11A 'x50LH
NLight 42,Light11B '*BonusLH
NLight 43,Light11C '*5K/Special backglas
'NLight 44,Light9C 'seems not to be used
End Sub
Another note for this table - when "SW24_Target" is hit, the bumper light should probably turn on, as the playfield text says "Bumper On" - that doesn't happen here. The bumper should be controlled by a lamp or solenoid by the rom.
Build a fire, vipers love the heat.
#23
Posted 27 May 2012 - 06:11 AM
Hi Destruk,
Is it possible there are updated VBS's missing from the "essential files - vb scripts" downloadable package? I'm getting an error with the antar.vbs, took a look at the package on vpforums and the antar.vbs is not included. Further look shows the play2.vbs discussed elsewhere is also not in this package.
Perhaps these are no longer needed and the table just needs an update?
Thanks for looking into it,
Rob
Is it possible there are updated VBS's missing from the "essential files - vb scripts" downloadable package? I'm getting an error with the antar.vbs, took a look at the package on vpforums and the antar.vbs is not included. Further look shows the play2.vbs discussed elsewhere is also not in this package.
Perhaps these are no longer needed and the table just needs an update?
Thanks for looking into it,
Rob
#25
Posted 27 May 2012 - 03:27 PM
It is, and I have recopied it TWICE (this is from the 1.1 archive) in my tables folder. So to my question, I was under the impression there may have been an updated version of this vbs since it's saying I need version 3.32 or higher required.
Irrelevant of this, I was under the assumption that the essentials vbs archive provided by this site contained all VBS's, thus ensuring the user has the most up to date version of all of them. This file isn't in it at all, perhaps it shouldn't be, a misunderstanding on my part. When I was perusing the forums relevant to this issue, I also came across a post mentioned by you (I think) about a play2.vbs. I thought it wasn't in that archive but apparently I'm blind because it is LOL
My secondary error after the need for version 3.32 is:
line 0
object doesn't support this property or method:
'mSlingBump(...).SlingshotStrength'
I did see the post above that stated to edit the script, which I had done, but still got an error message. Tried it again today and it's working so the same blindness that afflicted me with the play2.vbs probably resulted in my forgetting a chunk of the script change eheh (I still get a warning about the sound emulation but that's not an "error" per say).
I do still think ALL VBS's should be in the main essential files archive but it's no biggy. Thanks again for the help in this thread, that script fix solves everything.
Rob
Irrelevant of this, I was under the assumption that the essentials vbs archive provided by this site contained all VBS's, thus ensuring the user has the most up to date version of all of them. This file isn't in it at all, perhaps it shouldn't be, a misunderstanding on my part. When I was perusing the forums relevant to this issue, I also came across a post mentioned by you (I think) about a play2.vbs. I thought it wasn't in that archive but apparently I'm blind because it is LOL
My secondary error after the need for version 3.32 is:
line 0
object doesn't support this property or method:
'mSlingBump(...).SlingshotStrength'
I did see the post above that stated to edit the script, which I had done, but still got an error message. Tried it again today and it's working so the same blindness that afflicted me with the play2.vbs probably resulted in my forgetting a chunk of the script change eheh (I still get a warning about the sound emulation but that's not an "error" per say).
I do still think ALL VBS's should be in the main essential files archive but it's no biggy. Thanks again for the help in this thread, that script fix solves everything.
Rob
#26
Posted 27 May 2012 - 06:35 PM
If a vbs file is only used for a single table, and a single table revision at that, then I hesitate cluttering up the main vbs package with it.
If it's identical to play2.vbs then the table script should be changed to use play2.vbs - I haven't taken the time to compare differences between the two files.
Just looked at the two files - the only difference is play2.vbs removes the switches the real machine doesn't have, so edit the table to load play2.vbs and you don't need antar.vbs anymore.
Much like some of Joep's gottlieb system 3 tables said they needed 'gladiators.vbs' when it's identical to gts3.vbs... No point adding copies of files we already have in the scripts zip.
If it's identical to play2.vbs then the table script should be changed to use play2.vbs - I haven't taken the time to compare differences between the two files.
Just looked at the two files - the only difference is play2.vbs removes the switches the real machine doesn't have, so edit the table to load play2.vbs and you don't need antar.vbs anymore.
Much like some of Joep's gottlieb system 3 tables said they needed 'gladiators.vbs' when it's identical to gts3.vbs... No point adding copies of files we already have in the scripts zip.
Edited by destruk, 27 May 2012 - 06:39 PM.
Build a fire, vipers love the heat.



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