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Super Mario Bros VP9_1UP_UW_V1.2FS
Started By
1up
, Jul 05 2010 03:38 AM
63 replies to this topic
#23
Posted 06 July 2010 - 08:39 PM
I have proper nvram. With my ATI card and hd render on I can not deposit coins.....I can select 1 if I have credits and they work. If I turn off HD render and save table and then reload table credits work however graphics are screwed up. I do not have this problem on my cabinet with Nividia GTS250 card.
Regards,
Lonnie
Regards,
Lonnie
#24
Posted 06 July 2010 - 09:50 PM
this should be fixed in the update. it is using the smb3 rom right now. i don't think it's an issue with the noraml smb rom
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#26
Posted 07 July 2010 - 12:14 PM
QUOTE (speed24 @ Jul 6 2010, 08:18 PM) <{POST_SNAPBACK}>
When is the 4:3 version coming out ?
QUOTE (MGP02 @ Jul 7 2010, 12:01 PM) <{POST_SNAPBACK}>
i want the 4:3. XD.
the 4:3 is on its way
#28
Posted 07 July 2010 - 12:54 PM
QUOTE (1up @ Jul 7 2010, 01:14 PM) <{POST_SNAPBACK}>
QUOTE (speed24 @ Jul 6 2010, 08:18 PM) <{POST_SNAPBACK}>
When is the 4:3 version coming out ?
QUOTE (MGP02 @ Jul 7 2010, 12:01 PM) <{POST_SNAPBACK}>
i want the 4:3. XD.
the 4:3 is on its way
I'll have the reels done tonight. the rest of the conversion should be pretty simple, maybe just changing the heights on some of the signs and different flasher textures
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#30
Posted 08 July 2010 - 06:05 AM
QUOTE (matty sexy pants @ Jul 7 2010, 11:36 PM) <{POST_SNAPBACK}>
Whats up with mario's hair colour? since when has he been a redhead\bloodnut\gingerpubes\wranga\carrottop?
Well.. His hair was blue in Donkey Kong and the original Mario Bros. Then it turned kind of brown for Super Mario 1. By the time Super Mario 3 came around, he was turning more Red..

And just because I am such a geek....
#31
Posted 08 July 2010 - 06:46 AM
QUOTE (Rawd @ Jul 8 2010, 03:35 PM) <{POST_SNAPBACK}>
QUOTE (matty sexy pants @ Jul 7 2010, 11:36 PM) <{POST_SNAPBACK}>
Whats up with mario's hair colour? since when has he been a redhead\bloodnut\gingerpubes\wranga\carrottop?
Well.. His hair was blue in Donkey Kong and the original Mario Bros. Then it turned kind of brown for Super Mario 1. By the time Super Mario 3 came around, he was turning more Red..

And just because I am such a geek....

oh cool
Well then thanks for clearing that up ive never noticed that before.
#36
Posted 19 August 2010 - 12:13 PM
sorry it's taken so long to get these updates done, been pretty busy the last few weeks. But all done now and hopefully these should be the last updates.
UPDATE 1.2
Table now loads the latest “smb3” rom. So you will need this rom for the table now.
The pre-configured nvram for the smb3 rom is also included in the zip file, so it will accept coins. Place this in your "nvram" folder of your VPinMAME installation.(Thanks to Destruk for this).
-Fixed a few script errors that were occurring (again thanks to Destruk for the fixes), you will no longer get a script error if you tilt the table.
-Fixed the red yoshi ramp again . So the ball will no longer get stuck anywhere on this ramp. (it was getting blocked from the wire ramp above, but is all fixed now
)
UPDATE 1.2
Table now loads the latest “smb3” rom. So you will need this rom for the table now.
The pre-configured nvram for the smb3 rom is also included in the zip file, so it will accept coins. Place this in your "nvram" folder of your VPinMAME installation.(Thanks to Destruk for this).
-Fixed a few script errors that were occurring (again thanks to Destruk for the fixes), you will no longer get a script error if you tilt the table.
-Fixed the red yoshi ramp again . So the ball will no longer get stuck anywhere on this ramp. (it was getting blocked from the wire ramp above, but is all fixed now
Edited by 1up, 19 August 2010 - 12:45 PM.
#38
Posted 19 August 2010 - 12:42 PM


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