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Left 4 Dead


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#21 gaminglord

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Posted 03 April 2010 - 04:00 AM

Here's something I think I'll do, since we released out of Beta. Was discussing this idly with TGOT too, but I think I'm going to put it into action. This post will have the top ten high scores from our table. To be eligible, you must have a screenshot of your high score, and not have edited the script... it's based on the honor system of course. Feel free to leave an interesting note or two about the high scoring game you played, like how many extra balls you managed to snag, or how many times you started a mode.

HIGH SCORES FOR VERSION 2.2

1. Default ... 100,000
2. Default ... 100,000
3. Default ... 100,000
4. Default ... 100,000
5. Default ... 100,000
6. Default ... 100,000
7. Default ... 100,000
8. Default ... 100,000
9. Default ... 100,000
10. Default ... 100,000

TEAM NUDGE TILT'S HIGH SCORES:
1. Default ... 100,000
2. Default ... 100,000
3. Default ... 100,000
4. Default ... 100,000

Edited by gaminglord, 08 April 2010 - 10:13 PM.


#22 KloggMonkey

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Posted 04 April 2010 - 03:45 AM

The table plays a bit better with each update keep it up!

Might give thought to making the bumper (jet) hits carry over from ball to ball like MM, AFM do.
Just a suggestion to make the table more forgiving.

Could even implement many different levels of bumper point values, to simulate taking on bigger hordes.
For example the first 100 bumper hits - gets you level 1 and doubles bumper points,
then 100 or 125 bumper hits- gets you level 2 at 3x bumper points, and so on to as many levels as you see fit.
Gives players another goal to set the bumper level as high as they can for more points.

Again only a suggestion take or leave from it as you wish,
Keep up the good work, originals are a great inspiration.

Edited by KloggMonkey, 04 April 2010 - 04:01 AM.


#23 gaminglord

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Posted 05 April 2010 - 06:03 AM

Probably not for this table, but I do like the suggestion, Klogg. We'll more than likely use it in a future table, thanks!

Working on a Version 2.2 along with the full screen now. Planned changes:

-Tweaked playfield graphics, spinner graphics, plaque graphic (not a major game change for that one, but eh...) to make the table a little easier to see. Misc cosmetic changes. Original graphic images will be made avaliable along with alternate versions in folders along with the vpt file.
-Changing the slope up to 10 like was previously suggested a while ago. Was hesitant about this at first, but I know when to admit when I was wrong. The gameplay *IS* much better this way, faster and more exciting. Skill shot takes a LOT more skill.. may increase point award for it. There is a trick to getting it consistantly now, besides just finding the "right" level, but I'm not giving it away... you'll probably figure it out anyway.
-Increasing Slam's nudge power to keep up with the slope, so you're not feeling too cheated when you try to slam the ball out of the drain. But this comes with a very slight increase in the "worth" of the nudge amount, making you wait a little longer before you can slam again. Two slams in a row is a big nono, but one slam should do the trick if timed right.


#24 RipleYYY

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Posted 05 April 2010 - 02:55 PM

wtf the wall 185 is so large !? and then always block the ball on the right of the base of the ramp...

not to be critical, but having read all before, better you have gave the beta table in private to some of us for testing, and surelly you'll get feedback and than corrected lots of things...

btw, tanx anyway, and will check your table when its really "finished"

all that said friendly of course

++

Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie

Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )


#25 gaminglord

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Posted 05 April 2010 - 04:34 PM

Wall 185 is actually one of the "toy" figurine zombies on the table. There's no way it can actually block the ball, because it's set to non-collidable, which means it's there only for looks, the ball passes through it as if it wasn't there.

#26 RipleYYY

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    Belgian do it better !

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Posted 05 April 2010 - 08:28 PM

tried in vp8 & vp9, and got the ball blocked often there... but may be i havent latest soft version and thats the prob !?
will see this later

Aliens 2, Area 51, Asterix, Bally Tribute, ET, Evel Knievel, Frontier, Galaxian, Inspector Gadget, Lilo & Stitch, Looney Tunes, Lost World, Mata Hari, Night Mission, Power Play, Rayman, Rolling Stones 2, Stalker, Santa Odyssey, Tempest, Timon & Pumbaa, Williams Tribute, World Cup 2002, Zombie

Tanx to (alphabetical order) : BLACK, CUTTER, DESTRUK, EALA, JP, JOE ENTROPY, KINSEY, KRISTIAN, LOSERMAN, LUVTHATAPEX, RANDY, SCAPINO, SHIVA, STRANGELEO (hope i did not forget someone... )


#27 gaminglord

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Posted 08 April 2010 - 06:55 AM

Hooray! We've updated to 2.2!

-Alternate Graphics. Original and Alternate graphics included in a folder, alternate installed by default. Lightened up the foggish green background a bit, changed some light colors a little, new Hunter Spinner graphics, and minor details.

-Bug Fixes. Issue where Rescue Mode wouldn't light up right away after a mode was finished is repaired.

-Scores altered. Example, Skillshot awards 10,000 now along with the bonus X. Namely, certain scores were bolstered.

-Slope increased to 9. We compromised from the old 7-8 slope, and from having the slope at ten, to being at nine overall. Makes for faster gameplay. Slam was adjusted as well to compensate.

-Adjusted Skillshot, made slightly trickier, but still possible.

-Attract mode music added.

Finally, we also updated the music pack for the attract mode mp3, and a new hunter mode mp3, so be sure to redownload that! There's also a FS version avaliable now as well!

Edited by gaminglord, 08 April 2010 - 10:08 PM.


#28 gaminglord

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Posted 08 April 2010 - 10:11 PM

Figured out why I couldn't upload the FS table to the FS section... I just plain didn't have access since it's meant for recreations usually! Uploaded it to VP9 Originals for now.

Also, going to start a new High Score board on the high score post in this thread, for version 2.2.

#29 gaminglord

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Posted 13 April 2010 - 08:59 AM

Going to be updating the Left 4 Dead 4:3 and FS tables this upcoming evening after I make sure that all the changes we've done are good to go. Number of fixes and changes coming up, they are as follows:

-New ramp look for the tank ramp. Has the rails look that Groni and JP Salas tables from AFM and such has, slightly. Also included something to stop the ball at the end of the ramp so it doesn't go flying past the Pills trigger on the inlane.

-Skillshot modification: Used to be that if you're plunge was a little weak, you could just look to see how weak and compensate and try again and again until you either made too strong a shot, or got the skill shot. TGOT made a modification to the tables that make it so that if your plunge is weak, it'll hit a gate, unable to fall back to the plunger, and get set off by a kicker that makes you fail the skill shot, so it's less easy to get skill shots now.

-Nudge errors fixed: Nudge relaxation timing was off.... the time it would take to have a table return to a "nudge-free" state was right, but it would go beyond that point, giving you much more Slams and nudges than it was supposed to. This has been patched up.

-Flipper Adjustments: The flippers hit the ball with a little more force, making it zip across the table a bit faster, but also allowing for more flowing gameplay. Witch ramp is not as difficult now to hit, with what used to be some failed ramp shots now succeeding where they are supposed to. Copied JP Salas' settings from Attack from Mars for the flipper settings, and then just tweaked them down a bit to compensate for this table.

-Optional Update patch ups included from 2.3: Includes the music bug fix and ramp ball drop sounds for the tables.

#30 Theguyoverthere

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Posted 14 April 2010 - 06:22 AM

Looks like that update is complete! smile.gif I'll be trying it out now smile.gif

#31 Theguyoverthere

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Posted 23 April 2010 - 07:00 AM

Finally got a good score on this darn thing. This game can be so mean!

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