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[WIP] The Pinball Circus - Seeking assistance with Video Mode assets

the pinball circus

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#21 somnia

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Posted 14 April 2026 - 01:04 PM

You also need to enable it in the table's properties :)

 

tablepropertiesao_t.png

 

I use a value of 3 or 4, depending of the table.

Still no shadows, I don’t know why. I’ll definitely let Senior JP test it when I get the chance.
Today I made this mechanism, and I think it’s the hardest part. I just muddled through it, haha.


Edited by somnia, 14 April 2026 - 01:06 PM.


#22 fourbanks

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Posted 14 April 2026 - 01:21 PM

JP is an amazing Menter; that is a truly remarkable work of mechanical, engineering, 


Edited by fourbanks, 14 April 2026 - 01:55 PM.

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#23 fourbanks

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Posted 28 April 2026 - 05:17 PM

wip the pinball circus hit her

 

i don't know what to say, words fail me, amazing  :otvclap:


Edited by fourbanks, 28 April 2026 - 05:18 PM.

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#24 somnia

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Posted 29 April 2026 - 01:58 AM

wip the pinball circus hit her

 

i don't know what to say, words fail me, amazing  :otvclap:

Most of the mechanism problems have been solved; now only fine-tuning is needed.



#25 fourbanks

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Posted 29 April 2026 - 09:33 AM

 

wip the pinball circus hit her

 

i don't know what to say, words fail me, amazing  :otvclap:

Most of the mechanism problems have been solved; now only fine-tuning is needed.

 

We're all rooting for you, and I'm sure I speak for every member, since you're accomplishing what has so far seemed impossible to me. :) 


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#26 somnia

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Posted 30 April 2026 - 11:42 AM

wei-ming-ming.jpg

 
The link is this one (https://mjs-pinball....low-w-logo.html). I used AI to generate Image 1, but found that the AI couldn't understand my command: "The light comes from the other side, so the light and shadow should be reversed. The structure must remain strictly unchanged."
Various AIs—Copilot, DeepSeek, Google AI, and even Gemini—failed. I tried asking: "Where does the light come from in the image?" Gemini replied: Judging from the light and shadow in the image, the main light source is coming from the right side (or upper right).
This can be observed from the following details:
  • Highlight position: There is a clear bright edge and reflection on the right side of the yellow plastic part (the pinball flipper shaft).
  • Shadow distribution: The left edge of the object is darker, and the left side inside the "lightning bolt" pattern and the circular "W" logo both have obvious shadows.
  • Three-dimensional effect: The light coming from the right makes the left side of the raised patterns form a shadow area, thus outlining the contours of the patterns.
I said: "Okay, the light is coming from the left side, making the right side of the raised patterns form a shadow area. Draw it."
But it still failed.
So what to do? I used MS Paint to invert the colors of Image 1 to create Image 2. Then I told Copilot: "Change the blue in the image to the yellow from Image 2."
It generated Image 3, which was successful. However, when applied in VPX, there was still a color difference on the original side. So I uploaded Image 1 again and told Copilot: "Apply the same change to this one as well." It generated Image 4, which was perfect.


#27 fourbanks

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Posted 30 April 2026 - 06:09 PM

it's looking good somnia :) 


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#28 somnia

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Posted 05 May 2026 - 12:53 PM


listening test...
Im not very strong at English because its not my first language. Im not sure if Ive made any mistakes so far.
Besides that, I dont understand what these vocal parts are supposed to do; many of them seem meaningless.

Edited by somnia, 05 May 2026 - 02:44 PM.


#29 fourbanks

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Posted 05 May 2026 - 04:05 PM


listening test...
Im not very strong at English because its not my first language. Im not sure if Ive made any mistakes so far.
Besides that, I dont understand what these vocal parts are supposed to do; many of them seem meaningless.

Yes, they are the sounds from the table. It will now be your task to connect these sounds to the call outs and other sounds of the table. You might need to ask some of the more experienced members, like JP, for advice, I can always help you with how the table will play during the beta process 


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#30 somnia

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Posted 06 May 2026 - 10:35 AM

The Snake

image.png



#31 fourbanks

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Posted 06 May 2026 - 11:50 AM

The Snake

image.png

it's coming along nicely, keep up the good work :) 


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#32 somnia

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Posted 28 May 2026 - 12:40 PM

WIP the pinball circus some VPW spirit - YouTube

Include: ' ZDRN: Drain, Trough, and Ball Release ' ZKEY: Key Press Handling ' ZFLP: Flippers ' ZBMP: Bumpers ' ZSLG: Slingshots ' ZKIC: Kickers, Saucers ' ZTRI: Triggers ' ZTAR: Targets '' ZSHA: AMBIENT BALL SHADOWS ' ZNFF: FLIPPER CORRECTIONS ' ZDMP: RUBBER DAMPENERS ' ZBOU: VPW TargetBouncer for targets and posts ' ZSSC: SLINGSHOT CORRECTION ' ZRDT: DROP TARGETS (some of) ' ZRST: STAND-UP TARGETS ' ZBRL: BALL ROLLING AND DROP SOUNDS ' ZRRL: RAMP ROLLING SFX ' ZFLE: FLEEP MECHANICAL SOUNDS ' ZFLB: FLUPPER BUMPERS ' ZQUE: VPIN WORKSHOP ADVANCED QUEUING SYSTEM ' ZLOG: ERROR LOGS


Edited by somnia, 28 May 2026 - 12:41 PM.


#33 somnia

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Posted 03 June 2026 - 12:32 PM

“The Blender Toolkit (VLM Lightmapper) addon has been successfully installed in Blender.”

WTF yeah

image.png


Edited by somnia, 03 June 2026 - 12:32 PM.


#34 fourbanks

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Posted 03 June 2026 - 03:41 PM

An amazing amount of work you have done, :) 


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#35 somnia

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Posted 03 June 2026 - 05:57 PM

An amazing amount of work you have done, :)

I wish I had discovered this Blender plugin sooner!

#36 fourbanks

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Posted 04 June 2026 - 10:17 PM

 

An amazing amount of work you have done, :)

I wish I had discovered this Blender plugin sooner!

 

you're doing a grand job; we are all fascinated on how this table will turn out :) 


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