Still no shadows, I don’t know why. I’ll definitely let Senior JP test it when I get the chance.
Today I made this mechanism, and I think it’s the hardest part. I just muddled through it, haha.
Edited by somnia, 14 April 2026 - 01:06 PM.
Posted 14 April 2026 - 01:04 PM
Still no shadows, I don’t know why. I’ll definitely let Senior JP test it when I get the chance.
Today I made this mechanism, and I think it’s the hardest part. I just muddled through it, haha.
Edited by somnia, 14 April 2026 - 01:06 PM.
Posted 28 April 2026 - 05:17 PM
wip the pinball circus hit her
i don't know what to say, words fail me, amazing  ![]()
Edited by fourbanks, 28 April 2026 - 05:18 PM.
Microsoft MVP Alumni
Posted 29 April 2026 - 01:58 AM
Most of the mechanism problems have been solved; now only fine-tuning is needed.
Posted 29 April 2026 - 09:33 AM
Most of the mechanism problems have been solved; now only fine-tuning is needed.
We're all rooting for you, and I'm sure I speak for every member, since you're accomplishing what has so far seemed impossible to me.
Microsoft MVP Alumni
Posted 30 April 2026 - 11:42 AM

Posted 05 May 2026 - 12:53 PM
Edited by somnia, 05 May 2026 - 02:44 PM.
Posted 05 May 2026 - 04:05 PM
listening test...
Im not very strong at English because its not my first language. Im not sure if Ive made any mistakes so far.
Besides that, I dont understand what these vocal parts are supposed to do; many of them seem meaningless.
Yes, they are the sounds from the table. It will now be your task to connect these sounds to the call outs and other sounds of the table. You might need to ask some of the more experienced members, like JP, for advice, I can always help you with how the table will play during the beta process
Microsoft MVP Alumni
Posted 28 May 2026 - 12:40 PM
WIP the pinball circus some VPW spirit - YouTube
Include: ' ZDRN: Drain, Trough, and Ball Release ' ZKEY: Key Press Handling ' ZFLP: Flippers ' ZBMP: Bumpers ' ZSLG: Slingshots ' ZKIC: Kickers, Saucers ' ZTRI: Triggers ' ZTAR: Targets '' ZSHA: AMBIENT BALL SHADOWS ' ZNFF: FLIPPER CORRECTIONS ' ZDMP: RUBBER DAMPENERS ' ZBOU: VPW TargetBouncer for targets and posts ' ZSSC: SLINGSHOT CORRECTION ' ZRDT: DROP TARGETS (some of) ' ZRST: STAND-UP TARGETS ' ZBRL: BALL ROLLING AND DROP SOUNDS ' ZRRL: RAMP ROLLING SFX ' ZFLE: FLEEP MECHANICAL SOUNDS ' ZFLB: FLUPPER BUMPERS ' ZQUE: VPIN WORKSHOP ADVANCED QUEUING SYSTEM ' ZLOG: ERROR LOGS
Edited by somnia, 28 May 2026 - 12:41 PM.