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[WIP] The Pinball Circus - Seeking assistance with Video Mode assets

the pinball circus

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#21 somnia

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Posted 14 April 2026 - 01:04 PM

You also need to enable it in the table's properties :)

 

tablepropertiesao_t.png

 

I use a value of 3 or 4, depending of the table.

Still no shadows, I don’t know why. I’ll definitely let Senior JP test it when I get the chance.
Today I made this mechanism, and I think it’s the hardest part. I just muddled through it, haha.


Edited by somnia, 14 April 2026 - 01:06 PM.


#22 fourbanks

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Posted 14 April 2026 - 01:21 PM

JP is an amazing Menter; that is a truly remarkable work of mechanical, engineering, 


Edited by fourbanks, 14 April 2026 - 01:55 PM.

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#23 fourbanks

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Posted 28 April 2026 - 05:17 PM

wip the pinball circus hit her

 

i don't know what to say, words fail me, amazing  :otvclap:


Edited by fourbanks, 28 April 2026 - 05:18 PM.

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#24 somnia

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Posted 29 April 2026 - 01:58 AM

wip the pinball circus hit her

 

i don't know what to say, words fail me, amazing  :otvclap:

Most of the mechanism problems have been solved; now only fine-tuning is needed.



#25 fourbanks

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Posted 29 April 2026 - 09:33 AM

 

wip the pinball circus hit her

 

i don't know what to say, words fail me, amazing  :otvclap:

Most of the mechanism problems have been solved; now only fine-tuning is needed.

 

We're all rooting for you, and I'm sure I speak for every member, since you're accomplishing what has so far seemed impossible to me. :) 


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#26 somnia

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Posted 30 April 2026 - 11:42 AM

wei-ming-ming.jpg

 
The link is this one (https://mjs-pinball....low-w-logo.html). I used AI to generate Image 1, but found that the AI couldn't understand my command: "The light comes from the other side, so the light and shadow should be reversed. The structure must remain strictly unchanged."
Various AIs—Copilot, DeepSeek, Google AI, and even Gemini—failed. I tried asking: "Where does the light come from in the image?" Gemini replied: Judging from the light and shadow in the image, the main light source is coming from the right side (or upper right).
This can be observed from the following details:
  • Highlight position: There is a clear bright edge and reflection on the right side of the yellow plastic part (the pinball flipper shaft).
  • Shadow distribution: The left edge of the object is darker, and the left side inside the "lightning bolt" pattern and the circular "W" logo both have obvious shadows.
  • Three-dimensional effect: The light coming from the right makes the left side of the raised patterns form a shadow area, thus outlining the contours of the patterns.
I said: "Okay, the light is coming from the left side, making the right side of the raised patterns form a shadow area. Draw it."
But it still failed.
So what to do? I used MS Paint to invert the colors of Image 1 to create Image 2. Then I told Copilot: "Change the blue in the image to the yellow from Image 2."
It generated Image 3, which was successful. However, when applied in VPX, there was still a color difference on the original side. So I uploaded Image 1 again and told Copilot: "Apply the same change to this one as well." It generated Image 4, which was perfect.


#27 fourbanks

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Posted 30 April 2026 - 06:09 PM

it's looking good somnia :) 


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#28 somnia

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Posted 05 May 2026 - 12:53 PM


listening test...
Im not very strong at English because its not my first language. Im not sure if Ive made any mistakes so far.
Besides that, I dont understand what these vocal parts are supposed to do; many of them seem meaningless.

Edited by somnia, 05 May 2026 - 02:44 PM.


#29 fourbanks

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Posted 05 May 2026 - 04:05 PM


listening test...
Im not very strong at English because its not my first language. Im not sure if Ive made any mistakes so far.
Besides that, I dont understand what these vocal parts are supposed to do; many of them seem meaningless.

Yes, they are the sounds from the table. It will now be your task to connect these sounds to the call outs and other sounds of the table. You might need to ask some of the more experienced members, like JP, for advice, I can always help you with how the table will play during the beta process 


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#30 somnia

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Posted 06 May 2026 - 10:35 AM

The Snake

image.png



#31 fourbanks

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Posted 06 May 2026 - 11:50 AM

The Snake

image.png

it's coming along nicely, keep up the good work :) 


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#32 somnia

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Posted 28 May 2026 - 12:40 PM

WIP the pinball circus some VPW spirit - YouTube

Include: ' ZDRN: Drain, Trough, and Ball Release ' ZKEY: Key Press Handling ' ZFLP: Flippers ' ZBMP: Bumpers ' ZSLG: Slingshots ' ZKIC: Kickers, Saucers ' ZTRI: Triggers ' ZTAR: Targets '' ZSHA: AMBIENT BALL SHADOWS ' ZNFF: FLIPPER CORRECTIONS ' ZDMP: RUBBER DAMPENERS ' ZBOU: VPW TargetBouncer for targets and posts ' ZSSC: SLINGSHOT CORRECTION ' ZRDT: DROP TARGETS (some of) ' ZRST: STAND-UP TARGETS ' ZBRL: BALL ROLLING AND DROP SOUNDS ' ZRRL: RAMP ROLLING SFX ' ZFLE: FLEEP MECHANICAL SOUNDS ' ZFLB: FLUPPER BUMPERS ' ZQUE: VPIN WORKSHOP ADVANCED QUEUING SYSTEM ' ZLOG: ERROR LOGS


Edited by somnia, 28 May 2026 - 12:41 PM.


#33 somnia

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Posted 03 June 2026 - 12:32 PM

“The Blender Toolkit (VLM Lightmapper) addon has been successfully installed in Blender.”

WTF yeah

image.png


Edited by somnia, 03 June 2026 - 12:32 PM.


#34 fourbanks

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Posted 03 June 2026 - 03:41 PM

An amazing amount of work you have done, :) 


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#35 somnia

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Posted 03 June 2026 - 05:57 PM

An amazing amount of work you have done, :)

I wish I had discovered this Blender plugin sooner!

#36 fourbanks

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Posted 04 June 2026 - 10:17 PM

 

An amazing amount of work you have done, :)

I wish I had discovered this Blender plugin sooner!

 

you're doing a grand job; we are all fascinated on how this table will turn out :) 


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#37 somnia

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Posted 15 June 2026 - 05:11 AM

making 3D inserts


 

 

An amazing amount of work you have done, :)

I wish I had discovered this Blender plugin sooner!
 
you're doing a grand job; we are all fascinated on how this table will turn out :)

After finishing the basics, 3D insert starts to feel really fun. 


Edited by somnia, 15 June 2026 - 05:14 AM.


#38 fourbanks

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Posted 15 June 2026 - 11:00 AM

making 3D inserts


 

 

An amazing amount of work you have done, :)

I wish I had discovered this Blender plugin sooner!
 
you're doing a grand job; we are all fascinated on how this table will turn out :)

After finishing the basics, 3D insert starts to feel really fun. 

it still looks very impressive  :winetoast:  :D


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#39 somnia

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Posted 15 June 2026 - 03:17 PM

On page 16.Have I found PINBO's video mode?
https://pinside.com/...-remade/page/16
#763 10 years

RMS
dirtbag66
Blocked

11y 2,405

Played it last night. Game is unbelievably fun, and it doesn't seem close to being finished. Here are some bullet points I can think of off the top of my head:

- The game is HUGE. Like, the size of a standard size refrigerator.

- The flippers are VERY far apart, which leads to lots of quick drains. The good news is, the ball save seemed to last forever, so even though your balls would drain quickly (hey-OOOO), you could hit the ball launch button and still be on the same ball.

- Getting up to the clown is tough! But hitting those shots in succession to move the ball from one playfield to the next is extremely satisfying.

- The snake button is on the control panel to the right. James said there will be an option to have it placed by your crotch so you can, ummm, control the snake with your, uhhh, you get the point.

- The snake can only be activated at certain parts of the game. Wasn't able to figure out when, just kept cranking that button if the ball was going to drain. Sometimes it would work, sometimes it wouldn't.

- James said they plan on making the ramp from Pinbo to the giraffe playfield completely interactive with the DMD! Python said he wanted players to be able to control the ball as it sat on the ramp using their flippers. So, as soon as you hit it up there, a game will start up on the screen. For instance, there's a clown riding a unicycle and you have to roll the ball left and right using magnets under him as he jumps! Very cool!

- The hanging acrobat girl is a nice touch and I'm hoping she interacts with the ball in some way once it's done.

- There is a spinner wheel near the upper left-hand side of the machine that moved periodically. Again, its exciting to see how they implement this in the final game.

- Now for some bad news. And I know this was just a small sample time frame to judge, but from the time I got there until the time I left about four or five hours later, there was never a huge crowd around the game. Many people here have expressed interest in buying this game if it ever gets produced past the 12 prototypes, but the team has said they would only do it of the interest was there. Hopefully the lack of attention at Expo doesn't give them the impression no one wants it. I'll admit, it's a novelty game that RIGHT NOW isn't as deep as a game like TSPP or WoZ. But even if they make 150-200 more of them (see: AMH), I'm sure this would appease the people who have said they would buy one.

I think what the team is doing is really cool. They are keeping their promise to someone they really cared about. We need more people like this not only in the pinball world, but in the real world in general! If they do decide to stop at 12, I'll be disappointed but completely understand and support their decision. I'm just glad I got a chance to play one of the prototypes, and will hopefully get a chance to play the finished product someday.

Anyone else spend some time with the game? What are your thoughts?

Edited by somnia, 15 June 2026 - 03:18 PM.


#40 fourbanks

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Posted 15 June 2026 - 06:55 PM

On page 16.Have I found PINBO's video mode?
https://pinside.com/...-remade/page/16
#763 10 years

RMS
dirtbag66
Blocked

11y 2,405

Played it last night. Game is unbelievably fun, and it doesn't seem close to being finished. Here are some bullet points I can think of off the top of my head:

- The game is HUGE. Like, the size of a standard size refrigerator.

- The flippers are VERY far apart, which leads to lots of quick drains. The good news is, the ball save seemed to last forever, so even though your balls would drain quickly (hey-OOOO), you could hit the ball launch button and still be on the same ball.

- Getting up to the clown is tough! But hitting those shots in succession to move the ball from one playfield to the next is extremely satisfying.

- The snake button is on the control panel to the right. James said there will be an option to have it placed by your crotch so you can, ummm, control the snake with your, uhhh, you get the point.

- The snake can only be activated at certain parts of the game. Wasn't able to figure out when, just kept cranking that button if the ball was going to drain. Sometimes it would work, sometimes it wouldn't.

- James said they plan on making the ramp from Pinbo to the giraffe playfield completely interactive with the DMD! Python said he wanted players to be able to control the ball as it sat on the ramp using their flippers. So, as soon as you hit it up there, a game will start up on the screen. For instance, there's a clown riding a unicycle and you have to roll the ball left and right using magnets under him as he jumps! Very cool!

- The hanging acrobat girl is a nice touch and I'm hoping she interacts with the ball in some way once it's done.

- There is a spinner wheel near the upper left-hand side of the machine that moved periodically. Again, its exciting to see how they implement this in the final game.

- Now for some bad news. And I know this was just a small sample time frame to judge, but from the time I got there until the time I left about four or five hours later, there was never a huge crowd around the game. Many people here have expressed interest in buying this game if it ever gets produced past the 12 prototypes, but the team has said they would only do it of the interest was there. Hopefully the lack of attention at Expo doesn't give them the impression no one wants it. I'll admit, it's a novelty game that RIGHT NOW isn't as deep as a game like TSPP or WoZ. But even if they make 150-200 more of them (see: AMH), I'm sure this would appease the people who have said they would buy one.

I think what the team is doing is really cool. They are keeping their promise to someone they really cared about. We need more people like this not only in the pinball world, but in the real world in general! If they do decide to stop at 12, I'll be disappointed but completely understand and support their decision. I'm just glad I got a chance to play one of the prototypes, and will hopefully get a chance to play the finished product someday.

Anyone else spend some time with the game? What are your thoughts?

As far as I'm aware, no one here has spent any time with this pinball machine. You just need to keep trying your hardest; so far, you've done incredibly well. If you run into any problems, don't hesitate to get in touch. Later on, creating the soundtrack to match the physics of the tables will be a whole other story. 


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