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Chance VP9
Started By
TAB
, Jan 26 2010 10:18 AM
32 replies to this topic
#21
Posted 02 February 2010 - 12:37 AM
Tutorials have been added for this table in both replay adjustments and balls per game adjustments for non-DMD tables.
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
#22
Posted 02 February 2010 - 12:40 AM
QUOTE (ta2686 @ Feb 1 2010, 05:37 PM) <{POST_SNAPBACK}>
Tutorials have been added for this table in both replay adjustments and balls per game adjustments for non-DMD tables.
Thanks! And none of this would have happened if you hadn't asked about it.
Build a fire, vipers love the heat.
#23
Posted 02 February 2010 - 12:45 AM
QUOTE (destruk @ Feb 1 2010, 07:40 PM) <{POST_SNAPBACK}>
QUOTE (ta2686 @ Feb 1 2010, 05:37 PM) <{POST_SNAPBACK}>
Tutorials have been added for this table in both replay adjustments and balls per game adjustments for non-DMD tables.
Thanks! And none of this would have happened if you hadn't asked about it.
And you have been credited in the tutorials for providing that information!!!
Need to set or reset replay levels on a particular table? These guides will help you:
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
For Non-DMD tables: Guide to reset replay levels on non-DMD tables
For DMD tables: Guide to set replay levels on DMD tables
Need to change the number of balls per game on a particular table? These guides will help you:
For Non-DMD tables: Guide to set number of balls per game on non-DMD tables
For DMD tables: Guide to set number of balls per game on DMD tables
Need to adjust the volume on DMD based tables? This guide will help you:
Guide to adjust volume on DMD tables
An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:
Excel Spreadsheet of VPM emulated tables
#28
Posted 13 November 2011 - 01:46 AM
I am really starting to like these "Playmatic" tables.
Just gave "Chance" a good going over and found one
major bug and one minor bug. Both are scripting errors.
In the ruleset:
'Center target scores the Crystal Ball value and multiplies by 2 or 3 if lit.
During gameplay the yellow center target does nothing due to a scripting error:
Sub T37_Hit:vpmTimer.PulseSw 27:T37.IsDropped=1:T37a.IsDropped=0:T37.TimerEnabled=1:End Sub
Sub T37_Timer:T37a.IsDropped=1:T37.IsDropped=0:T37.TimerEnabled=0:End Sub
needs to be changed to:
Sub SW37_Hit:vpmTimer.PulseSw 27:SW37.IsDropped=1:SW37a.IsDropped=0:SW37.TimerEnabled=1:End Sub
Sub SW37_Timer:SW37a.IsDropped=1:SW37.IsDropped=0:SW37.TimerEnabled=0:End Sub
Also slingswitch 43 (controller switch 33) does not work due to a typing error in the script:
Sub Wall8Hit:vpmTimer.PulseSw 33:End Sub
needs to be changed to:
Sub Wall8_Hit:vpmTimer.PulseSw 33:End Sub
Except for these errors, the table runs great. Took me a while to figure out that
to get the lit specials by the target banks, you had to hit the upper left or upper
right "red" targets behind the fallen drop-targets.
Keep up the good work!
Just gave "Chance" a good going over and found one
major bug and one minor bug. Both are scripting errors.
In the ruleset:
'Center target scores the Crystal Ball value and multiplies by 2 or 3 if lit.
During gameplay the yellow center target does nothing due to a scripting error:
Sub T37_Hit:vpmTimer.PulseSw 27:T37.IsDropped=1:T37a.IsDropped=0:T37.TimerEnabled=1:End Sub
Sub T37_Timer:T37a.IsDropped=1:T37.IsDropped=0:T37.TimerEnabled=0:End Sub
needs to be changed to:
Sub SW37_Hit:vpmTimer.PulseSw 27:SW37.IsDropped=1:SW37a.IsDropped=0:SW37.TimerEnabled=1:End Sub
Sub SW37_Timer:SW37a.IsDropped=1:SW37.IsDropped=0:SW37.TimerEnabled=0:End Sub
Also slingswitch 43 (controller switch 33) does not work due to a typing error in the script:
Sub Wall8Hit:vpmTimer.PulseSw 33:End Sub
needs to be changed to:
Sub Wall8_Hit:vpmTimer.PulseSw 33:End Sub
Except for these errors, the table runs great. Took me a while to figure out that
to get the lit specials by the target banks, you had to hit the upper left or upper
right "red" targets behind the fallen drop-targets.
Keep up the good work!
#30
Posted 13 November 2011 - 02:48 AM
QUOTE (destruk @ Nov 13 2011, 02:27 AM) <{POST_SNAPBACK}>
Cool. Can you fix Waterworld's Ball lock or the Dr. Who playfield glass errors next?
LOL !!!
#32
Posted 13 November 2011 - 12:52 PM
Ts ts 
There has someone made a mix with target and switch.
Correct them in the next minutes.
Here the right line
Sub SW37_Hit:vpmTimer.PulseSw 27:SW37.IsDropped=1:SW37a.IsDropped=0:SW37.TimerEnabled=1:End Sub
Sub SW37_Timer:SW37a.IsDropped=1:SW37.IsDropped=0:SW37.TimerEnabled=0:End Sub
There has someone made a mix with target and switch.
Correct them in the next minutes.
Here the right line
Sub SW37_Hit:vpmTimer.PulseSw 27:SW37.IsDropped=1:SW37a.IsDropped=0:SW37.TimerEnabled=1:End Sub
Sub SW37_Timer:SW37a.IsDropped=1:SW37.IsDropped=0:SW37.TimerEnabled=0:End Sub



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