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Can't get controller setup right :(


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#21 rob046

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Posted 25 April 2023 - 03:42 AM

Can anyone using an xbox controller with analog nudge show me their settings?



#22 wiesshund

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Posted 25 April 2023 - 04:13 AM

Is it the latest build of 10.7.4?


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#23 rob046

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Posted 25 April 2023 - 01:40 PM

Is it the latest build of 10.7.4?

 

Should be I just downloaded it yesterday. I think I have the directions kinda working & I've found the button maps. Also what is odd is that the left trigger pulls back the plunger. The right trigger pushes it forward a little. I know they aren't typical buttons that can be mapped. Just found it interesting. I'd love to get my controller properly tweaked for VP, but as far as those settings go I just doesn't understand much in regards to axis, gain, filter, tilt sensitivity, etc. I reversed one of the axis too, but not sure if I should have. So I'm definitely curious what settings others are using on a controller since all the guides on this stuff that I find all seem to relate to cabinet setups. 

Even just something that explains what each setting does. VP does a good job of this with pop up tips in the video options but nothing in the controller section.


Edited by rob046, 25 April 2023 - 02:33 PM.


#24 wiesshund

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Posted 25 April 2023 - 06:09 PM

You just have wrong axis picked for plunger

 

off top of head i forget axis name for right thumbstick
just cycle through them and load a generic test table, you will find the right one


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#25 X Vector

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Posted 26 April 2023 - 07:36 AM


off top of head i forget axis name for right thumbstick
 

It's the "rY" axis on my Xbox 360 controller.



#26 rob046

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Posted 26 April 2023 - 02:30 PM

 


off top of head i forget axis name for right thumbstick
 

It's the "rY" axis on my Xbox 360 controller.

 

 

Thanks. Can you send me a screenshot of all of your controller settings?



#27 X Vector

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Posted 27 April 2023 - 08:44 AM

Sure, but note that I've gone back to digital nudging for the moment so these are just my current settings that aren't set in stone.

 

bzhwMGG.jpg

4Eh02ry.jpg



#28 rob046

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Posted 27 April 2023 - 02:07 PM

Sure, but note that I've gone back to digital nudging for the moment so these are just my current settings that aren't set in stone.

 

bzhwMGG.jpg

4Eh02ry.jpg

 

I really want an analog nudge setup that works, but I appreciate the help. I might try your digital setup. Lack of controller support has been a big reason why I fail to get back into VP when I try a couple times a year but ended up just sticking with the Zen/Pinball FX stuff. I don't have the time that I used to to tinker around with settings as such & just want to fire up some games, but getting a proper controller setup going would go a long way to getting me back into things.



#29 wiesshund

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Posted 27 April 2023 - 07:12 PM

VPX does support a controller
i use one all the time.

 

10.7.4 beta is supposed to even have fixed nudging via xinput.
and nudging works fine in dinput, on any controller that supports both API's (which means no OEM console controllers)

 

in Xinput mode a controllers triggers are an analog axis, so you need antimicro to make them a keypress, like shown above
in Dinput mode a controllers triggers are just buttons, and you dont have to do anything but assign them in VPX

 

then it is just a matter of fine tuning nudge by using the nudge test table
(and be sure to give a good deadzone to nudging or you will be nudging when you dont want to be nudging)


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#30 rob046

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Posted 27 April 2023 - 07:42 PM

VPX does support a controller
i use one all the time.

 

10.7.4 beta is supposed to even have fixed nudging via xinput.
and nudging works fine in dinput, on any controller that supports both API's (which means no OEM console controllers)

 

in Xinput mode a controllers triggers are an analog axis, so you need antimicro to make them a keypress, like shown above
in Dinput mode a controllers triggers are just buttons, and you dont have to do anything but assign them in VPX

 

then it is just a matter of fine tuning nudge by using the nudge test table
(and be sure to give a good deadzone to nudging or you will be nudging when you dont want to be nudging)

 

Awesome I believe that is true I just maybe don't understand all the settings fully. I'm having a hell of a time getting nudging to work (properly) on my xbox controller, I also have a pc controller that isn't a console controller.. Can you post a picture of your settings?


Edited by rob046, 27 April 2023 - 07:44 PM.


#31 wiesshund

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Posted 27 April 2023 - 09:12 PM

 

VPX does support a controller
i use one all the time.

 

10.7.4 beta is supposed to even have fixed nudging via xinput.
and nudging works fine in dinput, on any controller that supports both API's (which means no OEM console controllers)

 

in Xinput mode a controllers triggers are an analog axis, so you need antimicro to make them a keypress, like shown above
in Dinput mode a controllers triggers are just buttons, and you dont have to do anything but assign them in VPX

 

then it is just a matter of fine tuning nudge by using the nudge test table
(and be sure to give a good deadzone to nudging or you will be nudging when you dont want to be nudging)

 

Awesome I believe that is true I just maybe don't understand all the settings fully. I'm having a hell of a time getting nudging to work (properly) on my xbox controller, I also have a pc controller that isn't a console controller.. Can you post a picture of your settings?

 

try this for starters
deadzone 10%, this way you have to purposely flick to nudge, accidental bump wont fudge it up
try 90% for the max
start with a gain of 75%

 

now fire up the nudge test table and see what reaction you get

Remember, you dont want to drive the nudge around
that will just give constant input and the balls will slew wherever.

you are just flicking the thumbstick
and the result should look realistic to you.

Adjust the gain to get the desired effect, you should not need to adjust the MAX any more, unless you find that
you have adjusted the gain and are still getting way too much input.

Remember, holding the axis is akin to picking up the table, just flick it quickly.


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#32 Tesla

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Posted 28 April 2023 - 03:26 AM

 

 

Awesome I believe that is true I just maybe don't understand all the settings fully. I'm having a hell of a time getting nudging to work (properly) on my xbox controller, I also have a pc controller that isn't a console controller.. Can you post a picture of your settings?

 

 

I can understand you wanting a quick-fix by copying someone elses config, 

 

(and please don't take this the wrong way), but

 

I suggest you go ahead and learn and/or figure-out the missing-pieces. Then you can not only get it working, but tweak it to your liking.

 

Get yourself a copy of AntiMicro or JoyToKey and just do it. If you have specific questions, we can help you. We have all been there before.


Edited by Tesla, 28 April 2023 - 03:26 AM.


#33 rob046

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Posted 28 April 2023 - 03:55 PM

 

 

 

Awesome I believe that is true I just maybe don't understand all the settings fully. I'm having a hell of a time getting nudging to work (properly) on my xbox controller, I also have a pc controller that isn't a console controller.. Can you post a picture of your settings?

 

 

I can understand you wanting a quick-fix by copying someone elses config, 

 

(and please don't take this the wrong way), but

 

I suggest you go ahead and learn and/or figure-out the missing-pieces. Then you can not only get it working, but tweak it to your liking.

 

Get yourself a copy of AntiMicro or JoyToKey and just do it. If you have specific questions, we can help you. We have all been there before.

 

 

I've spent many hours messing around & got nowhere. I don't have time like I used to to tinker, unfortunately. Sometimes I just want to check out the latest VP titles but between never getting my controllers to work properly or having to install these extra things on the side it gets difficult. I'm not a gamer, so I don't know this controller jargon. Like I don't know what "gain" even means when it comes to a controller, nor do I understand what "max" actually does. Can someone explain? I can't seem to tell by tweaking in settings I still keep getting disapppointing results. Do I need to reverse axis? What is a nudge filter? Does tilt sensitivity do anything? I assume analog nudge needs to be enabled? Do I use dinput or xinput? LIke why would somebody use xinput & antimicro over simply using dinput? Also there is a strength percentage setting but I can't tell that it actually does anything.

I guess I"m just looking for a guide that even just explains the settings which will make it much easier for me to tinker when I understand what certain settings are doing.  Currently I have gains at 10 & max's set at 10 & that ball still flying around same as when it was all set to 100. No clue why as I have no idea what these settings should or shouldn't be doing.

So as you can see this is why I'd love to see what other people are using for their settings. Not to copy what they have but just to have a starting point & I can tweak from there because other people seem happy with their controllers & I apparently can't figure out what I"m doing because I'm a dumb dumb!


Edited by rob046, 28 April 2023 - 04:07 PM.


#34 rob046

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Posted 28 April 2023 - 04:38 PM

I will say this antimicro thing isn't bad. I can assign analog sticks to button presses so I can kinda get the feel I want to. Of course the down side of it is that every nudge is the same strength & predictable, but at this point I think it is preferred to the wildness of the analog controls. Also being able to use the triggers is a plus. Maybe I can get used to this until controller support gets a little better more like pinball fx. I know that probably isn't a priority though.



#35 wiesshund

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Posted 28 April 2023 - 04:58 PM

I will say this antimicro thing isn't bad. I can assign analog sticks to button presses so I can kinda get the feel I want to. Of course the down side of it is that every nudge is the same strength & predictable, but at this point I think it is preferred to the wildness of the analog controls. Also being able to use the triggers is a plus. Maybe I can get used to this until controller support gets a little better more like pinball fx. I know that probably isn't a priority though.

 

Setting up nudging on a thumbstick is a delicate affair.
Nudging after all is inertia

And yet, a thumbstick is no inertia at all, it defies the laws of physics in that aspect
and the slower you are at interacting with it, the more it defies.

So it takes some time to tweak that well.

 

Pinball FX does not do actual analog nudging
it is just digital as far as the actual nudge goes.


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Spend it on Hookers and Blow


#36 rob046

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Posted 28 April 2023 - 05:15 PM

 

I will say this antimicro thing isn't bad. I can assign analog sticks to button presses so I can kinda get the feel I want to. Of course the down side of it is that every nudge is the same strength & predictable, but at this point I think it is preferred to the wildness of the analog controls. Also being able to use the triggers is a plus. Maybe I can get used to this until controller support gets a little better more like pinball fx. I know that probably isn't a priority though.

 

Setting up nudging on a thumbstick is a delicate affair.
Nudging after all is inertia

And yet, a thumbstick is no inertia at all, it defies the laws of physics in that aspect
and the slower you are at interacting with it, the more it defies.

So it takes some time to tweak that well.

 

Pinball FX does not do actual analog nudging
it is just digital as far as the actual nudge goes.

 

 

Yes apparently it just isn't for me. I can't seem to get it how I like. I think I can live with the digital nudge on my controllers. I guess I was expecting something a little better out of the analog nudge. Would be nice if we could use the triggers & digital nudge setup (on the analog stick) without using an extra piece of software, but its probably no big deal to keep it running in the background. I have 32gb of DDR5 ram so it is basically nothing.


Edited by rob046, 28 April 2023 - 05:16 PM.


#37 wiesshund

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Posted 28 April 2023 - 05:48 PM

 

 


 

Yes apparently it just isn't for me. I can't seem to get it how I like. I think I can live with the digital nudge on my controllers. I guess I was expecting something a little better out of the analog nudge. Would be nice if we could use the triggers & digital nudge setup (on the analog stick) without using an extra piece of software, but its probably no big deal to keep it running in the background. I have 32gb of DDR5 ram so it is basically nothing.

 

 

You can, but your gamepad is not capable of doing it.
my gamepads that i have, i dont need to use any 3rd party software.
i just plug them in and use them, no way to hack an Xbox controller though, they are not capable of being anything else.
So you need an intermediary.

as far as running antimicroX goes
any machine incapable of running that, really isnt capable of running vpx


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Spend it on Hookers and Blow


#38 SmilesLikeJoker

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Posted 28 April 2023 - 06:49 PM

The only nudging setting I changed for my XBox controller was the deadzone.  37% works well for me.  I get warnings like normal, but not too powerful to completely tilt.  Nudging is currently assigned to the Left analog stick.

EDIT:  I'm not using any external mapping software either.  I initially wanted to change my flippers to the L/R bottom triggers, but decided to just use the top L/R buttons.  I started using them on FX too (just to get used to it). 


Edited by SmilesLikeJoker, 28 April 2023 - 07:06 PM.


#39 Smoker1

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Posted 17 February 2025 - 11:58 PM

Based on XBox One Controller on PC, XInput

 

From User: DarkMatterDM

 

Button 1 - A

Button 2 - B

Button 3 - X

Button 4 - Y

Button 5 - Top Left (L1)

Button 6 - Top Right (R1)

Button 7 - Back/Select

Button 8 - Start

Button 9 - L3

Button 10 - R3

 

Just need to know what the other items would be Marked as. Specifically...

DPad Inputs

Left Joystick Settings for slight Nudge

Right Joystick Down for Plunger