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#21 Mike DA Spike

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Posted 03 March 2023 - 03:13 AM

https://vpuniverse.c...c-file-support/

This is the hybride version that supportall file formats

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#22 Jewer76

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Posted 03 March 2023 - 06:59 AM

Thank's all for the links. I just checked and could also see that the new version with Serum is now uploaded.

 

For me at least, still no luck with getting colored DMD to work. Well, the old Freezy way does work. It's still the PAC files that are not read.

 

Since I have installed all the files that are required and since Freezy is running fine, what is left? I know nothing about how dll's work or registries, but could there be somewhere in my installation that is set up wrong, so the program don't know to look in the altcolor folder for the PAC-files? Is there a file somewhere, which is not one of the ones I try over and over to install (the Lucky files), which have something to do with knowing the right paths and folders?



#23 Outhere

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Posted 03 March 2023 - 07:06 AM

Thank's all for the links. I just checked and could also see that the new version with Serum is now uploaded.

For me at least, still no luck with getting colored DMD to work. Well, the old Freezy way does work. It's still the PAC files that are not read.

Since I have installed all the files that are required and since Freezy is running fine, what is left? I know nothing about how dll's work or registries, but could there be somewhere in my installation that is set up wrong, so the program don't know to look in the altcolor folder for the PAC-files? Is there a file somewhere, which is not one of the ones I try over and over to install (the Lucky files), which have something to do with knowing the right paths and folders?

If you move the freezing files out of the VPinMame Folder does the DMD still work?

Edited by Outhere, 03 March 2023 - 07:06 AM.


#24 spisi69

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Posted 03 March 2023 - 01:45 PM

https://github.com/l.../dmd-extensions

 

I'm assuming it's in here somewhere???  So many different things....I don't know which one to download...



#25 djredick

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Posted 03 March 2023 - 02:19 PM



https://github.com/l.../dmd-extensions

 

I'm assuming it's in here somewhere???  So many different things....I don't know which one to download...

 

No.  You want the file in the in the first post here - https://vpuniverse.c...c-file-support/.

Scroll down to the bottom of that post, and the 2nd file listed for 24.44mbs's is the one that you want.



#26 spisi69

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Posted 03 March 2023 - 03:14 PM

Thank you!



#27 Jewer76

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Posted 03 March 2023 - 05:18 PM

 

Thank's all for the links. I just checked and could also see that the new version with Serum is now uploaded.

For me at least, still no luck with getting colored DMD to work. Well, the old Freezy way does work. It's still the PAC files that are not read.

Since I have installed all the files that are required and since Freezy is running fine, what is left? I know nothing about how dll's work or registries, but could there be somewhere in my installation that is set up wrong, so the program don't know to look in the altcolor folder for the PAC-files? Is there a file somewhere, which is not one of the ones I try over and over to install (the Lucky files), which have something to do with knowing the right paths and folders?

If you move the freezing files out of the VPinMame Folder does the DMD still work?

 

 

If I remove all the files that would be put into VPinMAME by freezy, then I get an error box when trying to run a table stating "No external DMD driver found or DMD driver functions not found". The table is set up to use external dll. I guess this is good, but what is the next correct and logical step?



#28 Mike DA Spike

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Posted 03 March 2023 - 06:41 PM

Download lucky1 his dmd plugin (see some post before this post) and copy all those files in the visualpinball\pinmame directory.
If you already have a dmddevice.ini, do not overwrite !

331ddabcc742f0ba74791e946eb0f791.gif Try PinballX Database manager as a replacement of PinballX's game list manager
With special thanks to Scutters 


#29 Jewer76

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Posted 03 March 2023 - 06:58 PM

Download lucky1 his dmd plugin (see some post before this post) and copy all those files in the visualpinball\pinmame directory.
If you already have a dmddevice.ini, do not overwrite !

 

Ok, so did just that. DMD is working again, but we are back to the orange regular DMD (with a splash of purple, because I have marked it to use color in the F1 table settings, and it is only using the four colors, if that makes sense).

 

So I guess it shows it is not going to the altcolor folder, yes?



#30 Outhere

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Posted 03 March 2023 - 07:10 PM

 

Download lucky1 his dmd plugin (see some post before this post) and copy all those files in the visualpinball\pinmame directory.
If you already have a dmddevice.ini, do not overwrite !

 

Ok, so did just that. DMD is working again, but we are back to the orange regular DMD (with a splash of purple, because I have marked it to use color in the F1 table settings, and it is only using the four colors, if that makes sense).

 

So I guess it shows it is not going to the altcolor folder, yes?

 

Post  DmdDevice.log



#31 Jewer76

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Posted 03 March 2023 - 07:48 PM

 

 

Download lucky1 his dmd plugin (see some post before this post) and copy all those files in the visualpinball\pinmame directory.
If you already have a dmddevice.ini, do not overwrite !

 

Ok, so did just that. DMD is working again, but we are back to the orange regular DMD (with a splash of purple, because I have marked it to use color in the F1 table settings, and it is only using the four colors, if that makes sense).

 

So I guess it shows it is not going to the altcolor folder, yes?

 

Post  DmdDevice.log

 

 

I am unsure why it is from yesterday, but it should not matter since Lucky was installed then as well. This is the content of the DmdDevice.log:

 

[1] 2023/03/02 19:41:19.304  INFO | Successfully loaded config from C:\Visual Pinball\VPinMAME\DmdDevice.ini. 

 [1] 2023/03/02 19:41:19.384  INFO | Starting VPinMAME API 1.10.3-SNAPSHOT through Setup.exe. 
 [1] 2023/03/02 19:41:19.384  INFO | Assembly located at C:\Visual Pinball\VPinMAME\DmdDevice.dll 
 [1] 2023/03/02 19:41:19.384  INFO | [vpm] Open(0) 
 [1] 2023/03/02 19:41:19.384  INFO | [vpm] Set_4_Colors_Palette(0,...) 
 [1] 2023/03/02 19:41:19.384  INFO | Setting palette to 4 colors... 
 [1] 2023/03/02 19:41:19.384  INFO | [vpm] PM_GameSettings(0, mm_109c, 1) 
 [1] 2023/03/02 19:41:19.384  INFO | Enabling game colorization 
 [1] 2023/03/02 19:41:19.420  INFO | Setting palette to 4 colors... 
 [1] 2023/03/02 19:41:19.420  INFO | Setting game name: mm_109c 
 [1] 2023/03/02 19:41:19.420  INFO | Setting color: #FFFF5820 
 [1] 2023/03/02 19:41:19.420  INFO | Opening virtual display... 
 [8] 2023/03/02 19:41:19.576  INFO | Added VirtualDMD renderer. 
 [8] 2023/03/02 19:41:19.576  INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False 
 [8] 2023/03/02 19:41:19.576  INFO | Applying palette to render graphs. 
 [8] 2023/03/02 19:41:19.576  INFO | Setting up 2-bit VPM Graph for 1 destination(s) 
 [8] 2023/03/02 19:41:19.586  INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Gray2) 
 [8] 2023/03/02 19:41:19.586  INFO | Setting up 4-bit VPM Graph for 1 destination(s) 
 [8] 2023/03/02 19:41:19.586  INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Gray4) 
 [8] 2023/03/02 19:41:19.586  INFO | Setting up RGB24-bit VPM Graph for 1 destination(s) 
 [8] 2023/03/02 19:41:19.586  INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) 
 [8] 2023/03/02 19:41:19.586  INFO | Setting up colored RGB24-bit VPM Graph for 1 destination(s) 
 [8] 2023/03/02 19:41:19.586  INFO | Setting up Alphanumeric VPM Graph for 1 destination(s) 
 [8] 2023/03/02 19:41:19.908  INFO | Creating FBOs for 128x32 
 [3] 2023/03/02 19:42:06.019  INFO | [vpm] Open(0) 
 [3] 2023/03/02 19:42:06.019  INFO | [vpm] Set_4_Colors_Palette(0,...) 
 [3] 2023/03/02 19:42:06.019  INFO | Setting palette to 4 colors... 
 [3] 2023/03/02 19:42:06.019  INFO | [vpm] PM_GameSettings(0, mm_109c, 1) 
 [3] 2023/03/02 19:42:06.019  INFO | Enabling game colorization 
 [3] 2023/03/02 19:42:06.019  INFO | Setting palette to 4 colors... 
 [3] 2023/03/02 19:42:06.019  INFO | Reloading config from C:\Visual Pinball\VPinMAME\DmdDevice.ini. 
 [3] 2023/03/02 19:42:06.022  INFO | Setting game name: mm_109c 
 [3] 2023/03/02 19:42:06.022  INFO | Setting color: #FFFF5820 
 [3] 2023/03/02 19:42:12.270  INFO | [vpm] Close(0) 
 [3] 2023/03/02 19:42:12.270  INFO | Closing up. 
 [3] 2023/03/02 19:42:12.299  INFO | Source for 1 renderer(s) stopped. 
 [3] 2023/03/02 19:42:12.299  INFO | Source for 1 renderer(s) stopped. 
 [3] 2023/03/02 19:42:12.299  INFO | Source for 1 renderer(s) stopped. 
 [3] 2023/03/02 19:42:12.299  INFO | Source for 0 renderer(s) stopped. 
 [3] 2023/03/02 19:42:12.299  INFO | Source for 0 renderer(s) stopped. 
[15] 2023/03/02 19:42:18.960  INFO | [vpm] Open(0) 
[15] 2023/03/02 19:42:18.960  INFO | [vpm] PM_GameSettings(0, mm_109c, 0) 
[15] 2023/03/02 19:42:18.960  INFO | Disabling game colorization 
[15] 2023/03/02 19:42:18.990  INFO | Reloading config from C:\Visual Pinball\VPinMAME\DmdDevice.ini. 
[15] 2023/03/02 19:42:18.990  INFO | Setting game name: mm_109c 
[15] 2023/03/02 19:42:18.990  INFO | Setting color: #FFFF5820 
[15] 2023/03/02 19:42:18.990  INFO | Opening virtual display... 
[16] 2023/03/02 19:42:19.019  INFO | Added VirtualDMD renderer. 
[16] 2023/03/02 19:42:19.019  INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False 
[16] 2023/03/02 19:42:19.019  INFO | Applying default color to render graphs (#FFFF5820). 
[16] 2023/03/02 19:42:19.019  INFO | Setting up 2-bit VPM Graph for 1 destination(s) 
[16] 2023/03/02 19:42:19.019  INFO | Connecting VPM 2-bit Source to Dmd (Gray2 => Gray2) 
[16] 2023/03/02 19:42:19.019  INFO | Setting up 4-bit VPM Graph for 1 destination(s) 
[16] 2023/03/02 19:42:19.019  INFO | Connecting VPM 4-bit Source to Dmd (Gray4 => Gray4) 
[16] 2023/03/02 19:42:19.022  INFO | Setting up RGB24-bit VPM Graph for 1 destination(s) 
[16] 2023/03/02 19:42:19.022  INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24) 
[16] 2023/03/02 19:42:19.022  INFO | Setting up colored RGB24-bit VPM Graph for 1 destination(s) 
[16] 2023/03/02 19:42:19.022  INFO | Setting up Alphanumeric VPM Graph for 1 destination(s) 
[16] 2023/03/02 19:42:19.133  INFO | Creating FBOs for 128x32 
[15] 2023/03/02 19:42:26.146  INFO | [vpm] Close(0) 
[15] 2023/03/02 19:42:26.146  INFO | Closing up. 
[15] 2023/03/02 19:42:26.163  INFO | Source for 1 renderer(s) stopped. 
[15] 2023/03/02 19:42:26.163  INFO | Source for 1 renderer(s) stopped. 
[15] 2023/03/02 19:42:26.163  INFO | Source for 1 renderer(s) stopped. 
[15] 2023/03/02 19:42:26.163  INFO | Source for 0 renderer(s) stopped. 
[15] 2023/03/02 19:42:26.163  INFO | Source for 0 renderer(s) stopped. 


#32 spisi69

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Posted 04 March 2023 - 09:42 PM

Back to my Iron Maiden problem....Here's where I am at.  I was able to adjust some code to make the DMD look much better (I found lines of code that had the FLEXDMD at 32 x 128 and changed it to 128 x 512 and it looks much better. Problem is only part of the time it looks correct and fills up the screen. When it's showing the scores while you are playing, the scores are really small and tucked away in the upper left hand side of the screen. On other screens like "Ball Saved" it fills up the whole screen. I have pics that I uploaded, but I don't know how to attach them to this post. Edit: Figured out how to attach pics.

 

http://vpforums.org/imghost/24/25.jpg

http://vpforums.org/imghost/24/16.jpg

http://vpforums.org/imghost/24/35.jpg

http://vpforums.org/imghost/24/41.jpg


Edited by spisi69, 04 March 2023 - 10:12 PM.


#33 Jewer76

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Posted 06 March 2023 - 06:48 AM

 

 

Download lucky1 his dmd plugin (see some post before this post) and copy all those files in the visualpinball\pinmame directory.
If you already have a dmddevice.ini, do not overwrite !

 

Ok, so did just that. DMD is working again, but we are back to the orange regular DMD (with a splash of purple, because I have marked it to use color in the F1 table settings, and it is only using the four colors, if that makes sense).

 

So I guess it shows it is not going to the altcolor folder, yes?

 

Post  DmdDevice.log

 

 

Outhere, can I ask you if you understand content the DmdDevice.log I posted a few days ago? I can see that it multiple times mention 4 colors, which I guess is what I am getting instead of the color palet from Lucky. Can you decipher my next step? ;)



#34 Outhere

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Posted 06 March 2023 - 07:17 AM

Get Freezy work again
Then

>>>>>>>>>>>>>>>>>>>>>>>>>        For NEW Pac Files   + PAL / VNI, Pal/fsq and cRZ Files   <<<<<<<<<<<<<<<<<<<<<<<<<<<
The instructions below assume the freezy files are in the VPinMame folder otherwise you're going to need to do some research
If you already have color DMD with Freezy setup

Then you should only need to copy the (3 Files) DmdDevice.dll, pin2color.dll, DmdDevice64.dll & serum.dll in to the VPinMame Floder
Also compare your DmdDevice.ini File to the new one, You may have to add and/or remove certain statements

OR Put your personal stuff into a new DmdDevice.ini File and adjust it to match your setup

Either have the pac or pal/vin in the altcolor folder

If you have a real Pin2DMD you may also have this file dmdscreen.dll Remove it
The .vni / .pal files &
pal/fsq Must be Named pin2dmd.xxx  AND Pac File  anyname.Pac & cRZ File RomName.cRZ
The Download is in the First Post

https://vpuniverse.c...ac-file-support
More Info - Instructions for setting up the DMD extensions and colored ROMs (English / German)
https://vpuniverse.c...7Sf8mefCkjgbGLI



#35 spisi69

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Posted 06 March 2023 - 02:53 PM

 

Back to my Iron Maiden problem....Here's where I am at.  I was able to adjust some code to make the DMD look much better (I found lines of code that had the FLEXDMD at 32 x 128 and changed it to 128 x 512 and it looks much better. Problem is only part of the time it looks correct and fills up the screen. When it's showing the scores while you are playing, the scores are really small and tucked away in the upper left hand side of the screen. On other screens like "Ball Saved" it fills up the whole screen. I have pics that I uploaded, but I don't know how to attach them to this post. Edit: Figured out how to attach pics.

 

http://vpforums.org/imghost/24/25.jpg

http://vpforums.org/imghost/24/16.jpg

http://vpforums.org/imghost/24/35.jpg

http://vpforums.org/imghost/24/41.jpg

 

Is it possible to abandon this whole DMD and go with a simpler DMD that just will show the scores?



#36 Jewer76

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Posted 06 March 2023 - 03:21 PM

Get Freezy work again
Then

>>>>>>>>>>>>>>>>>>>>>>>>>        For NEW Pac Files   + PAL / VNI, Pal/fsq and cRZ Files   <<<<<<<<<<<<<<<<<<<<<<<<<<<
The instructions below assume the freezy files are in the VPinMame folder otherwise you're going to need to do some research
If you already have color DMD with Freezy setup

Then you should only need to copy the (3 Files) DmdDevice.dll, pin2color.dll, DmdDevice64.dll & serum.dll in to the VPinMame Floder
Also compare your DmdDevice.ini File to the new one, You may have to add and/or remove certain statements

OR Put your personal stuff into a new DmdDevice.ini File and adjust it to match your setup

Either have the pac or pal/vin in the altcolor folder

If you have a real [Pin2DMD uses stolen and/or infringes IP. PinDMD is the genuine product ;) ] you may also have this file dmdscreen.dll Remove it
The .vni / .pal files &
pal/fsq Must be Named [Pin2DMD uses stolen and/or infringes IP. PinDMD is the genuine product ;) ].xxx  AND Pac File  anyname.Pac & cRZ File RomName.cRZ
The Download is in the First Post

https://vpuniverse.c...ac-file-support
More Info - Instructions for setting up the DMD extensions and colored ROMs (English / German)
https://vpuniverse.c...7Sf8mefCkjgbGLI

 

Sadly this is not the solution. This is what I have been doing over and over again, and the Lucky altcolor PAC-files are just ignored. So I guess nothing from the DmdDevice.log revealed some kind of problem?

 

What could make VPX ignore the Lucky update and not reading the PAC-file?



#37 Outhere

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Posted 06 March 2023 - 05:16 PM

This is my Log using LCD for the DMD Screen
Pac file

[16] 2023/03/06 11:12:32.411  INFO | Successfully loaded config from E:\Visual Pinball\VPinMAME\DmdDevice.ini.
[16] 2023/03/06 11:12:32.491  INFO | Determined color path from assembly path: E:\Visual Pinball\VPinMAME\altcolor
[16] 2023/03/06 11:12:32.491  INFO | Starting VPinMAME API 1.10.3-SNAPSHOT through VPinballX.exe.
[16] 2023/03/06 11:12:32.491  INFO | Assembly located at E:\Visual Pinball\VPinMAME\DmdDevice.dll
[16] 2023/03/06 11:12:32.491  INFO | [vpm] Open(0)
[16] 2023/03/06 11:12:32.491  INFO | [vpm] Set_4_Colors_Palette(0,...)
[16] 2023/03/06 11:12:32.491  INFO | Setting palette to 4 colors...
[16] 2023/03/06 11:12:32.491  INFO | [vpm] PM_GameSettings(0, mm_109c, 1)
[16] 2023/03/06 11:12:32.491  INFO | Enabling game colorization
[16] 2023/03/06 11:12:32.491  INFO | Loading Pin2Color plugin ...
[16] 2023/03/06 11:12:32.537  INFO | Setting palette to 4 colors...
[16] 2023/03/06 11:12:32.537  INFO | Setting game name: mm_109c
[16] 2023/03/06 11:12:32.537  INFO | Setting color: #FFFF5820
[16] 2023/03/06 11:12:32.567  INFO | Opening virtual display...
[19] 2023/03/06 11:12:32.705  INFO | Found B2S, moving behind DMD.
[19] 2023/03/06 11:12:32.737  INFO | Added VirtualDMD renderer.
[19] 2023/03/06 11:12:32.745 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated
[19] 2023/03/06 11:12:32.745  INFO | PinUP DLL starting mm_109c...
[19] 2023/03/06 11:12:32.745  INFO | Added PinUP renderer.
[19] 2023/03/06 11:12:32.745  INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False
[19] 2023/03/06 11:12:32.745  INFO | Applying palette to render graphs.
[19] 2023/03/06 11:12:32.755  INFO | Setting up 2-bit VPM Graph for 2 destination(s)
[19] 2023/03/06 11:12:32.755  INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2)
[19] 2023/03/06 11:12:32.772  INFO | Setting up 4-bit VPM Graph for 2 destination(s)
[19] 2023/03/06 11:12:32.772  INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4)
[19] 2023/03/06 11:12:32.772  INFO | Setting up RGB24-bit VPM Graph for 2 destination(s)
[19] 2023/03/06 11:12:32.772  INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24)
[19] 2023/03/06 11:12:32.772  INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap)
[19] 2023/03/06 11:12:32.772  INFO | Setting up colored RGB24-bit VPM Graph for 2 destination(s)
[19] 2023/03/06 11:12:32.772  INFO | Connecting VPM Colored Gray Source to Dmd (ColoredGray => ColoredGray)
[19] 2023/03/06 11:12:32.772  INFO | Setting up Alphanumeric VPM Graph for 2 destination(s)
[19] 2023/03/06 11:12:33.258  INFO | Creating FBOs for 128x32
[16] 2023/03/06 11:13:08.518  INFO | [vpm] Close(0)
[16] 2023/03/06 11:13:08.518  INFO | Closing up.
[16] 2023/03/06 11:13:08.536  INFO | Source for 1 renderer(s) stopped.
[16] 2023/03/06 11:13:08.536  INFO | Source for 1 renderer(s) stopped.
[16] 2023/03/06 11:13:08.536  INFO | Source for 2 renderer(s) stopped.
[16] 2023/03/06 11:13:08.536  INFO | Source for 1 renderer(s) stopped.
[16] 2023/03/06 11:13:08.536  INFO | Source for 0 renderer(s) stopped.

 



#38 Jewer76

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Posted 06 March 2023 - 05:32 PM

This is my Log using LCD for the DMD Screen
Pac file

[16] 2023/03/06 11:12:32.411  INFO | Successfully loaded config from E:\Visual Pinball\VPinMAME\DmdDevice.ini.
[16] 2023/03/06 11:12:32.491  INFO | Determined color path from assembly path: E:\Visual Pinball\VPinMAME\altcolor
[16] 2023/03/06 11:12:32.491  INFO | Starting VPinMAME API 1.10.3-SNAPSHOT through VPinballX.exe.
[16] 2023/03/06 11:12:32.491  INFO | Assembly located at E:\Visual Pinball\VPinMAME\DmdDevice.dll
[16] 2023/03/06 11:12:32.491  INFO | [vpm] Open(0)
[16] 2023/03/06 11:12:32.491  INFO | [vpm] Set_4_Colors_Palette(0,...)
[16] 2023/03/06 11:12:32.491  INFO | Setting palette to 4 colors...
[16] 2023/03/06 11:12:32.491  INFO | [vpm] PM_GameSettings(0, mm_109c, 1)
[16] 2023/03/06 11:12:32.491  INFO | Enabling game colorization
[16] 2023/03/06 11:12:32.491  INFO | Loading Pin2Color plugin ...
[16] 2023/03/06 11:12:32.537  INFO | Setting palette to 4 colors...
[16] 2023/03/06 11:12:32.537  INFO | Setting game name: mm_109c
[16] 2023/03/06 11:12:32.537  INFO | Setting color: #FFFF5820
[16] 2023/03/06 11:12:32.567  INFO | Opening virtual display...
[19] 2023/03/06 11:12:32.705  INFO | Found B2S, moving behind DMD.
[19] 2023/03/06 11:12:32.737  INFO | Added VirtualDMD renderer.
[19] 2023/03/06 11:12:32.745 ERROR | [PinUpOutput] Attempt to find PuP_Trigger function but dmddevicePUP.dll is outdated
[19] 2023/03/06 11:12:32.745  INFO | PinUP DLL starting mm_109c...
[19] 2023/03/06 11:12:32.745  INFO | Added PinUP renderer.
[19] 2023/03/06 11:12:32.745  INFO | Transformation options: Resize=Fit, HFlip=False, VFlip=False
[19] 2023/03/06 11:12:32.745  INFO | Applying palette to render graphs.
[19] 2023/03/06 11:12:32.755  INFO | Setting up 2-bit VPM Graph for 2 destination(s)
[19] 2023/03/06 11:12:32.755  INFO | Connecting VPM 2-bit Source to PinUP Writer (Gray2 => Gray2)
[19] 2023/03/06 11:12:32.772  INFO | Setting up 4-bit VPM Graph for 2 destination(s)
[19] 2023/03/06 11:12:32.772  INFO | Connecting VPM 4-bit Source to PinUP Writer (Gray4 => Gray4)
[19] 2023/03/06 11:12:32.772  INFO | Setting up RGB24-bit VPM Graph for 2 destination(s)
[19] 2023/03/06 11:12:32.772  INFO | Connecting VPM RGB24 Source to Dmd (Rgb24 => Rgb24)
[19] 2023/03/06 11:12:32.772  INFO | Connecting VPM RGB24 Source to PinUP Writer (Rgb24 => Bitmap)
[19] 2023/03/06 11:12:32.772  INFO | Setting up colored RGB24-bit VPM Graph for 2 destination(s)
[19] 2023/03/06 11:12:32.772  INFO | Connecting VPM Colored Gray Source to Dmd (ColoredGray => ColoredGray)
[19] 2023/03/06 11:12:32.772  INFO | Setting up Alphanumeric VPM Graph for 2 destination(s)
[19] 2023/03/06 11:12:33.258  INFO | Creating FBOs for 128x32
[16] 2023/03/06 11:13:08.518  INFO | [vpm] Close(0)
[16] 2023/03/06 11:13:08.518  INFO | Closing up.
[16] 2023/03/06 11:13:08.536  INFO | Source for 1 renderer(s) stopped.
[16] 2023/03/06 11:13:08.536  INFO | Source for 1 renderer(s) stopped.
[16] 2023/03/06 11:13:08.536  INFO | Source for 2 renderer(s) stopped.
[16] 2023/03/06 11:13:08.536  INFO | Source for 1 renderer(s) stopped.
[16] 2023/03/06 11:13:08.536  INFO | Source for 0 renderer(s) stopped.

 

Thanks Outhere

 

Without understanding why things are as they are, I notice that yours start VpinMAME through VPinballX.exe and mine start it through Setup.exe. Does that mean anything?

 

Then your's go to loading Pin2color plugin, which mine never does.

 

Does anyone know what control these differences, and how to remedy it? Simply just installing the Lucky files won't change anything.



#39 Outhere

Outhere

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Posted 06 March 2023 - 05:52 PM

 

This is my Log using LCD for the DMD Screen
Pac file

 

Thanks Outhere

 

Without understanding why things are as they are, I notice that yours start VpinMAME through VPinballX.exe and mine start it through Setup.exe. Does that mean anything?

 

Then your's go to loading Pin2color plugin, which mine never does.

 

Does anyone know what control these differences, and how to remedy it? Simply just installing the Lucky files won't change anything.

 

 

How was your freezy set up originally through the install app or you put the Files straight in VPinMame folder


#40 Jewer76

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Posted 06 March 2023 - 06:56 PM

 

 

This is my Log using LCD for the DMD Screen
Pac file

 

Thanks Outhere

 

Without understanding why things are as they are, I notice that yours start VpinMAME through VPinballX.exe and mine start it through Setup.exe. Does that mean anything?

 

Then your's go to loading Pin2color plugin, which mine never does.

 

Does anyone know what control these differences, and how to remedy it? Simply just installing the Lucky files won't change anything.

 

 

How was your freezy set up originally through the install app or you put the Files straight in VPinMame folder

 

 

I've been back and forth so many times that I honestly can't remember.

 

But just downloaded the latest install app, ran it and got it to remove freezy. After doing this, tables made the error that I got previously, that it couldn't run external dll. I figure that is good.

 

Then I installed it again with the install app. I am unsure which location to install to, but have tried both VpinMAME and the programs folder.

 

Sadly the problem is the same. No colored roms.

 

I tried both directly after running the install, and after adding the Lucky files.

 

It absolutely makes sense that I have to run the install app, to set up the right parameters. If I didn't do that on the first go, is it possible I have made something wrong that I can't go back on?