I've got a multiball!! It took most of this morning to get it to work the way I want but I am pretty dang proud of myself!
However, each ball on the table advances the ball count on draining. Is there a way to check how many balls in play and just destroy the balls until the last one is left?
I guess you can continue developing your script, and if you copy/paste something and it gives you an error, then just comment that line out for now, and check later if that line did something that you could use, like that BallSaverTime timer
I tried to copy Ball rolling stuff again but it still doesn't seem to be working. I copied the script from a certain "Complete Atomic Destruction" table (I say it that way because I believe it's a "Forbidden" table) I also exported all the corresponding sound fx and added them to mine. the only thing that seems to work is collision sounds. I'm not sure what I'm missing here..



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