There are some solutions diskussed here, include this thread. But please look at my docu, link in my footer. In chapter 16.6 I have summerized and described several ways to run the same table with or without PUP-pack.
In short: The easiest way is to configure an own emulator for tables with pup-packs. Rename the PUP-directory from <ROMname> to "<ROMname>_PUP" and change the var. cGameName in the table script from "<ROMName>" to "<ROMName>_PUP" and make an appropriate mapping in the VPMAlias.txt "<ROMName>, >ROMName>_PUP"
For example: I have a table "Avatar (2010).vpx" with the same named BG file
- create a new emulator for an own table directory. The other values and scripts are the same as the ones from the "normal" table dir.
- copy the table file into the new dir, can rename it to "Avatar 2010_PUP.vpx". There must be no BG files in this dir.
- this table uses the ROM "avr_200", for that the PUP-files are normally located in the PUPvideos\avr_200 directory . Rename (or create) this dir to avr_200_PUP.
- change the variable cGameName in the table script from "avr_200" to "avr_200_PUP"
- add a mapping for that ROM in the VPMalias.txt "avr_200_PUP,avr_200"
- import the new table in the Popper db
Thats it. The "normal" table with BG is in the standard table dir and the same table with PUP-pack is in the new table dir f.e called "Tables_PUP".
Please consider that some PUP-tables have in addition a config switch in the table script to activate/deactivate PUP (f.e. the table "Back To The Future"), but this way here works for most of the tables.
Edited by fhjui, 13 July 2024 - 08:01 AM.




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