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Big Indian (Gottlieb 1974)[Visual Pinball X]

big indian gottlieb

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#21 Outhere

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Posted 03 October 2021 - 03:28 AM

 

Here's an updated script with DOF as far as I know the only thing that's missing is the credit light I could not get it to work right
Maybe somebody else can take a look at it and get the credit set up correctly - see top of script
attachicon.gif Big Indian jpsalas_(Gottlieb 1974) 3.0.2..zip

 

What is the credit light supposed to do exactly?

 

Actually I said that wrong it's the light on the Start button that Flashes when you have credits

I had it so would Flash but when you hit the start button, Even if there were credits left the light would go off



#22 wiesshund

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Posted 03 October 2021 - 03:47 AM

 

 

Here's an updated script with DOF as far as I know the only thing that's missing is the credit light I could not get it to work right
Maybe somebody else can take a look at it and get the credit set up correctly - see top of script
attachicon.gif Big Indian jpsalas_(Gottlieb 1974) 3.0.2..zip

 

What is the credit light supposed to do exactly?

 

Actually I said that wrong it's the light on the Start button that Flashes when you have credits

I had it so would Flash but when you hit the start button, Even if there were credits left the light would go off

 

 

hmm maybe do something like this

 

If credits > 0, then if game over = 1, then do blinky start button stuff on a time maybe

else

disable time


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#23 qcol

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Posted 03 October 2021 - 03:56 PM

Here's an updated script with DOF as far as I know the only thing that's missing is the start button light I could not get it to work right
Maybe somebody else can take a look at it and get the credit set up correctly - see top of script
I had it so would Flash but when you hit the start button, Even if there were credits left the light would go off
attachicon.gif Big Indian jpsalas_(Gottlieb 1974) 3.0.2..zip

 

OMG, it's finally working!!! Thanks @Outhere, great job!



#24 robertms

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Posted 04 October 2021 - 03:48 AM

Here's an updated script with DOF as far as I know the only thing that's missing is the start button light I could not get it to work right
Maybe somebody else can take a look at it and get the credit set up correctly - see top of script
I had it so would Flash but when you hit the start button, Even if there were credits left the light would go off
attachicon.gif Big Indian jpsalas_(Gottlieb 1974) 3.0.2..zip

 

Many thanks @Outhere!  :tup:


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#25 jpsalas

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Posted 09 October 2021 - 05:04 AM

UPDATE

 

3.0.3 09.Updated 10.2021
- added DOF commands by Outhere
 
I simply updated the script with the one from Outhere with the DOF commands.

If you want to check my latest uploads then click on the image below:

 

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#26 hauntfreaks

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Posted 10 October 2021 - 04:28 AM

I had Big Brave in my bedroom when i was a teenager.....  :wub:  so how cant i love this....


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#27 jpsalas

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Posted 08 September 2022 - 08:05 AM

UPDATE

 

4.0.0 Updated 8.9.2022
- Updated to my VPX7 physics
- cleaned up and deleted unused graphics & reduced the size of the table
- Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
- Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
- Changed the Environment image to enhance a little the object shadows.
- Made the light inserts warmer.

If you want to check my latest uploads then click on the image below:

 

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#28 jyksch

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Posted 08 September 2022 - 11:34 AM

I love these Williams-Oldies from the 70's! It's great that you maintain and cherrish these pearls. But there is one sweety, I really miss! Honey (Williams, 1971/72) very nice and completely neglected, there isn't even a vpx Conversion (or at least I can find one).

Wouldn't this be a nice & easy job for you?



#29 jpsalas

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Posted 08 September 2022 - 11:53 AM

I love these Williams-Oldies from the 70's! It's great that you maintain and cherrish these pearls. But there is one sweety, I really miss! Honey (Williams, 1971/72) very nice and completely neglected, there isn't even a vpx Conversion (or at least I can find one).

Wouldn't this be a nice & easy job for you?

 

Honey will not be difficult to make. I guess I can find nice images to make it. Actually I'm updating now Big Star also from Williams from 1972 which it's layout is quite similar to Honey :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#30 Halen

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Posted 08 September 2022 - 12:28 PM

Honey playfield: https://pinballnirva...-tomasaco.8964/

 

Honey Backglass: https://vpuniverse.c...-williams-1972/

 

Plastics are missing.



#31 jpsalas

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Posted 08 September 2022 - 12:46 PM

Thanks Halen :)


If you want to check my latest uploads then click on the image below:

 

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#32 jyksch

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Posted 08 September 2022 - 12:59 PM

 

I love these Williams-Oldies from the 70's! It's great that you maintain and cherrish these pearls. But there is one sweety, I really miss! Honey (Williams, 1971/72) very nice and completely neglected, there isn't even a vpx Conversion (or at least I can find one).

Wouldn't this be a nice & easy job for you?

 

Honey will not be difficult to make. I guess I can find nice images to make it. Actually I'm updating now Big Star also from Williams from 1972 which it's layout is quite similar to Honey :)

 

 

Vow, that was quick! I even didn't know Big Star, but I played it now and yes, it's very similar, but in Honey the left and right holes and the right gate (and the Down-Post-Button sitting not so close to the flippers) make the gameplay feel more chilled. .

So, thanks for this tipp and perhaps you like Honey - with it's lovely artwork - too. The VP9.2 -version of Starman plays nice and has the correct rules implemented but it is VP9.2 ... 

I'd be glad if there was an VPX-Version from yours.



#33 Halen

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Posted 08 September 2022 - 01:52 PM

Honey playfield: https://pinballnirva...-tomasaco.8964/

 

Honey Backglass: https://vpuniverse.c...-williams-1972/

 

Plastics: https://mega.nz/file...ndHNVLcW4jC3K_I



#34 jpsalas

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Posted 08 September 2022 - 02:55 PM

Thanks again Halen :)


If you want to check my latest uploads then click on the image below:

 

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#35 mrjcrane

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Posted 08 September 2022 - 05:55 PM

Looks like the DOF issue has been addressed above,  so I will throw this idea out there for fun as something to think about.

 

When I released Scooby Doo 2022 (and thanks JP for Wooly and your coaching/contributions on SCOOBY), I wanted to approach DOF in different way such that all the literal dof commands could be quickly stored, managed, retrieved or modified depending whatever DOF control boards people may be using where the DOF codes may be different

 

1) DOF variable names were created in a TABLE with values set to exact DOF trigger commands. Codes don't get buried deep in the script.

2) Created a DOF testing subroutine so you can TEST which DOF solenoid/toy are triggering F1-F8 in my case.

3) Swapped in a variable name (ex. dof_flipper_left instead of the DOF command code 101) when the actual call is made to the Left Flipper Solenoid in my example.

 

The idea here with my code is for any future VPX tables I work on, a lot of the heavy lift of DOF management can be done in the translation table.

 

1) DOF TRANSLATION TABLE & VARIABLES DEFINDED:

'***** DOF DEVICE TRANSLATION TABLE ***** SCOOBY code added initialization and variables for DOF
'** Initial Configuration for 8 Channel Control board (Your DOF trigger codes may be different just fix them here)
'** Fold these variables into the table script when the DOF commands trigger.
Dim dof_off                    : dof_off              = 000
Dim dof_plunger                : dof_plunger          = 000
Dim dof_autoplunger            : dof_autoplunger      = 141     'SCOOBY triggers right slingshot??
'** Primary DOF Devices 8 Channel Sainsmart Board
Dim dof_flipper_left           : dof_flipper_left     = 101
Dim dof_flipper_right          : dof_flipper_right    = 102
Dim dof_slingshot_left         : dof_slingshot_left   = 103
Dim dof_slingshot_right        : dof_slingshot_right  = 104
Dim dof_popbumper_left         : dof_popbumper_left   = 105
Dim dof_popbumper_right        : dof_popbumper_right  = 106
Dim dof_shaker                 : dof_shaker           = 132     'SCOOBY code Shaker motor (119/128/132) triggers on Mystery Machine Magnasave
Dim dof_knocker                : dof_knocker          = 108     'SCOOBY used in FREE GAME award (107/108)
'** Additional DOF Triggers Physical Objects and useful variables
Dim dof_spinner_left          : dof_spinner_left      = 000     'SCOOBY code making the call to the shaker motor
Dim dof_spinner_right         : dof_spinner_right     = 000     'SCOOBY code making the call to the shaker motor
Dim dof_gear                  : dof_gear              = 000
Dim dof_blower                : dof_blower            = 000
Dim dof_magnet                : dof_magnet            = 132
'** Additional DOF Triggers Games specific variables and alias names to trigger DOF activity
Dim dof_add_credit            : dof_add_credit        = 000
Dim dof_captive_ball          : dof_captive_ball      = 132     'SCOOBY code captive ball triggers shaker motor pulse code 119
Dim dof_test_channel          : dof_test_channel      = 105     'SCOOBY code test problematic DOF Channel Cmds105=LeftPopBumper

 

 

2) DOF CHANNEL TRIGGER TESTING SUBROUTINE F1-F8

'** DOF Key Code & Channel testing ' SCOOBY code for testing Sainsmart 8 control board
    IF sd_doftesting = "ON" THEN
        If keycode = "59" Then DOF dof_flipper_left,     DOFOff    'F1
        If keycode = "60" Then DOF dof_flipper_right,    DOFOff    'F2
        If keycode = "61" Then DOF dof_slingshot_left,   DOFOff    'F3

 

3) ACTUAL TRIGGER CALL MADE TO LEFT FLIPPER using DOF Variable Names (JP's literal line is above my "variablized" line)

Sub SolLFlipper(Enabled)
    If Enabled Then
        'WOOLY PlaySoundAt SoundFXDOF("fx_flipperup", 101, DOFOn, DOFFlippers), LeftFlipper
        PlaySoundAt SoundFXDOF("fx_flipperup", dof_flipper_left, DOFOn, DOFFlippers), LeftFlipper 'SCOOBY code DOF

 

 



#36 naboodiver

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Posted 08 September 2022 - 07:49 PM

Is Big Brave the same table as Big Indian...     I am confused as I have Big Brave on my cab which is also a 1974 Gottlieb.



#37 k88dad

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Posted 08 September 2022 - 08:41 PM

Is Big Brave the same table as Big Indian...     I am confused as I have Big Brave on my cab which is also a 1974 Gottlieb.

Big Brave is the 2-player version and Big Indian is the 4-player version.


Whoops! Too much english.

#38 naboodiver

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Posted 09 September 2022 - 04:07 AM

Ahhhhhh.    Thank you for clearing that up for me.   



#39 wiesshund

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Posted 09 September 2022 - 04:11 AM

Ahhhhhh.    Thank you for clearing that up for me.   

Sales thing

 

2 player tables were sold cheaper
4 player tables cost more

 

I dont think it cost much more for the manufacturer really
but it let them sell more product


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#40 k88dad

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Posted 09 September 2022 - 04:07 PM

 

Sales thing

2 player tables were sold cheaper
4 player tables cost more

 

I dont think it cost much more for the manufacturer really
but it let them sell more product

I guess it makes sense that two more sets of reels to show the additional scores would increase costs.


Whoops! Too much english.





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