My memory may be faulty but I thought on a real machine if you were light on your touch you could get a partial flip and thats how some flipper tricks were done. I know I can't expect every subtly to work and I was no magician on the flippers but it made me curious. If we don't have that level of control then why not arcade buttons?
I would love that level of control! It would be great to be able to get just a tiny flick now and then... I've used arcade buttons for my stuff for a while, you get used to them
I've wanted to do leafs but Ive read more then a few threads and idk if upgrading is worth it at this point if they only function as regular buttons anyway.. but someday if the functionality comes in I'd upgrade in a minute
All leafs do on any table, real or virtual, is be on or off
they have no variance
they simply do not click, nor have that clicky feel to them
they are very smooth and silent.
But they have no halfway point etc
Electrically they work same are arcade buttons (Not all of which click, depends on vintage, buttons in my WOW cabinet are silent except the sound of the caps bottoming out)
What has a halfway point sort of, is the coil in the solenoid powering up
Though i do not know if on a modern table, if you get much ramp up there? They seem pretty fast.
A vintage table using vintage coils and a vintage power supply, maybe?
I mean they move a lot slower than modern ones do and work less efficient, so i can see cutting power early and it doesnt make it full travel.
You can tinker with the flipper physics, and kind of make them do it
but then the flipper does not respond on the other end of the spectrum how you would want
i got a floppy flipper going on a new blank table, but now it flips like a 1940 something table
which aint so good, but, i can stop it in less than full travel. LOL
And like thalamus said, doing it via scripting is not efficient, by the time you got it absolutely life-like via a script, it will probably run kind of badly
which is no fun.
It would need hard coded into the physics engine




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