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Black Belt (Bally 1986) [Visual Pinball X]


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#21 bord

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Posted 11 April 2020 - 02:24 PM

Great stuff, sir! Thanks for all your work.

#22 HiRez00

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Posted 11 April 2020 - 02:36 PM

Thank you, JP!


-HiRez00


#23 bigfoot53

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Posted 11 April 2020 - 04:10 PM

Great table,, im having an issue with background sound volume how do i increase the volume ?

 

Thanks Bruce



#24 LoadedWeapon

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Posted 11 April 2020 - 04:40 PM

Great table JP Thanks for all your work. I see a Chuck Norris mod coming lol

#25 Playa1970

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Posted 11 April 2020 - 04:44 PM

@Genesis38 - that did it.  Thank you!



#26 jpsalas

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Posted 11 April 2020 - 05:07 PM

 

Please don't start deleting things. That happened when I changed the lights so they are visible when they are off. During testing the lights were only visible when they turned on.

I'll make a small update. in a few seconds... or minutes :D

Oh sorry JP! Just tried to help. Edited the post, better later then never. :shutup:

 

No problem :) But it is better to fix it than to start deleting things as they may create other errors :)


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#27 sliderpoint

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Posted 11 April 2020 - 05:08 PM

Nice image files!!  I'm sure that was a long redraw process.

 

I built a version of this table a year or so ago.  But it had some cobbled together graphics from some pics I took from a real machine and hacked stuff from the web.  But the main reason I didn't put it out was I had emulation issues.  The rom would seem to become 'lost' after achieving a couple belts and the solenoids would no longer fire, just the 'adjacent' flashers. So the ball would become stuck in the kickout and saucer.  I never figured that out.  So I'll have to dig through your code to see what I didn't get right (assuming you didn't have the same problem).

 

Thanks for the release.  

 

-Mike



#28 jpsalas

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Posted 11 April 2020 - 05:14 PM

Great table,, im having an issue with background sound volume how do i increase the volume ?

 

Thanks Bruce

I'm not sure about this table, but in the main menu Tutorials there is an entry about Volume adjustments, but I'm not sure if this table had any rom volume adjustment.


Nice image files!!  I'm sure that was a long redraw process.

 

I built a version of this table a year or so ago.  But it had some cobbled together graphics from some pics I took from a real machine and hacked stuff from the web.  But the main reason I didn't put it out was I had emulation issues.  The rom would seem to become 'lost' after achieving a couple belts and the solenoids would no longer fire, just the 'adjacent' flashers. So the ball would become stuck in the kickout and saucer.  I never figured that out.  So I'll have to dig through your code to see what I didn't get right (assuming you didn't have the same problem).

 

Thanks for the release.  

 

-Mike

 

I had similar problems too. But I always dig out older tables to find how they did, mostly destruk did made all those rare vpinamme tables. In this table there are several solenoids that do two things, fire a flasher, or kick a ball (or reset the droptargets), and the table used two lights to know what the solenoid should do. Weird, yes :)


Edited by jpsalas, 11 April 2020 - 05:15 PM.

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#29 shannon1

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Posted 11 April 2020 - 07:27 PM

Thanks JP and team!



#30 roccodimarco

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Posted 12 April 2020 - 04:56 AM

Great table! Man this table FAST! Awesome job everyone, this table is a hidden gem.

#31 Rajo Joey

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Posted 12 April 2020 - 11:59 AM

Nice table and hard to play. Don't know the rules. I'm a man, so I don't read such things. :db:

I learn while playing.

The upper right flipper is very hard. I only manage it two times, to hit the ramp. And I have many trys. :tapping:

Thanks for the table.


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#32 Thalamus

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Posted 12 April 2020 - 12:15 PM

LOL @Joey2001 - Trust me, if you know the rules, and I know that you actually know this too. The games are much more fun to play ;)


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#33 jpsalas

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Posted 12 April 2020 - 12:23 PM

hahaha, mostly if you work on IT, I never read manuals! :)


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#34 roccodimarco

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Posted 14 April 2020 - 03:23 AM

Hey Jp great ya me. I have really put in some serious hours already. Maybe I’m going crazy, but I swear sometimes my ball goes through the dragon save and the gate doesn’t open when it should. I know once you go through you have to re activate it, but I’m sure it’s happened a few times when it was ready for activation.

My Other question is the ramps. From what I understand, volleying the ball back and forth should move the bonus up. So back forth I believe three maybe four times awards the extra ball, but it seems when I do actually manage to volley the ball back and forth more than once I don’t get award the next bonus. Also the left ramp that activates the left side, does not always register. I have had a few games now, where I have hit the left ramp and the left body doesn’t light.

This table is extremely fun and once you know the whole rule set(not many rules) you get stuck playing it a lot! Great work to everyone involved!

#35 jpsalas

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Posted 14 April 2020 - 03:29 AM

I'll take a look at the position of the switches, in case they can be optimized.


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#36 roccodimarco

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Posted 14 April 2020 - 04:31 AM

where can i find the flipper strength settings?


Before you launch the game in the blueprint area select the right clipper and under psychics change to 2200. Then do the same for the left. That should slow things down for ya.

#37 fredobiwan

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Posted 14 April 2020 - 07:38 AM

For the left ramp, it must be passed 3, 4 or 5 times before the left side lights up according to the yellow belt, green belt etc ...

To get the bonuses, go to the left kicker for the collect bonus.

for the dragon save, maybe it takes 10000 points to reactivate it or go through the inlane "10000 close gate" when it is on, i think.

 

You can to see in this video the rules :

 

 

And gameplay

 

 

Sorry for my bad english :)



#38 roccodimarco

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Posted 14 April 2020 - 03:15 PM

at 5:38 he goes through the left ramp once and is awarded the left side shot.  It only needs to pass once to light.  Same with the right.  The right works every time on JP's table, the left can sometimes miss.  I'm trying to see how the volley shot works.  I want to know if you volley once ie back and forth do you get the first bonus, if twice the second and so on.  Because right now, the volley system doesnt seem to be registering multiple volleys all the time unless you need a lot of volleys in a row for it to register.  Also, maybe someone can clear this question up and I'll try and word it to make sense. 

Lets say I hit the left ramp all the way through to the right ramp flipper, when the ball reaches the flipper, I hit the ball, it goes up the ramp a little but then comes back through to the flipper.  On the second shot with the flipper, the ball travels successfully over the ramp and back to the left ramp flipper.  Will that still count as a volley, or when the ball goes through the gate, it resets the volley?  I hope that makes sense. 

 

That TNT video is the whole reason I wanted this table to be made!   I wish Todd would bring back the understanding pinball series.  They are great for learning a tables rule sets.  Again, great work on this table JP.  It's probably my favorite of your tables!  



#39 Schlabber34

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Posted 17 April 2020 - 03:36 PM

Thanks JP! Unbelievable VP work as always!

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#40 Genesis38

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Posted 17 April 2020 - 04:57 PM

This table has become one my 80s favorites. Nothing like smacking the karate master in the balls lol 😂