Another thing I forgot to mention. As you may have noticed the flippers are also enabled during the "game over". This is because of the fastflips code which I guess isn't working 100% with this table. Well, the fastflips work, as the flippers respond always under 2ms.
So, even if the flippers are always enabled the benefit of using the fastflips is much higher than to disable the flippers during game over.
But if you prefer to have the flippers disabled, you can always comment out the line 144, the one with InitVpmFFlipsSAM
I guess it is a matter of time before the fastflips will work 100% on this ROM too ![]()
Edited by jpsalas, 27 December 2019 - 07:08 PM.





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