The files are uploading
Also they are from the vp9 version but i looked at them and they only look bad when put in vp9.
Thanks a lot for the images!
I have already forwarded them to Akiles.
Greetings.
Posted 16 October 2019 - 07:04 PM
I guess these kind of tables should use its own ScreenRes.txt, that would show the db2s with black bars on its sides, to keep the backglass as close to the original table.
Exactly. I feared the worst after the "Chance" b2s debacle, which looks like this in the correct aspect ratio:
"Hi-Diver", however, was done in the correct way.
Posted 17 October 2019 - 05:33 AM
How can I assign a res.txt to a specific table without interfear to the default res.txt for all other tables ???I guess these kind of tables should use its own ScreenRes.txt, that would show the db2s with black bars on its sides, to keep the backglass as close to the original table.
Edited by Mustang1961, 17 October 2019 - 05:40 AM.
Posted 18 October 2019 - 02:24 PM
Hi Albert,
I tried it in order to correct the Chance BG. But unfortunately it does not work.
Change 3 files.jpg 15.38KB
1 downloads
Any other idea? It would be a BIG step forward to improve all the 1 Player games (each has a too large BG)
Posted 18 October 2019 - 06:31 PM
You can't correct the "Chance" backglass, because it was badly made in the first place.
Either you have a round circle with horizontally stretched graphics, or you get the correct aspect ratio with an egg shaped circle.
In the case of "Chance", i did choose the round circle.
Here are my values of the res-file:
1024
768
950
768
2
37
0
0
0
0
0
0
Please note that these are the values for a monitor with a 1024 x 768 resolution. You have to re-calculate the values if your monitor has another resolution.
Also, from version 1.3.0.3 on, you have the "proportional aspect ratio for backglass as option per table". I haven't tried it, because i don't use this version, but if you do, this option is probably the the best for the "Chance" backglass to get a round circle.
Edited by Albert, 18 October 2019 - 06:33 PM.
Posted 20 October 2019 - 01:02 PM
Hi Albert,
I checked the version, currently 1.3.0.1 is in use.
Further now the VPX6 installer is already published ... one reason more to set up the cab-pc completely new fresh and up to the newest version of each component used.
Thank you for your kind response and your readyness to support. I will revert back when this step is done and I am able to adjust the geometry of each BG individualy.
Greeting, Christian.
Edited by Mustang1961, 20 October 2019 - 01:03 PM.
Posted 25 October 2019 - 03:57 PM
A small note about this table:
I know the original table had a manual ball feed, but since a few people I know have cabinets with just flipper buttons (no magna save or other extra buttons), so I decided to make automatically the ball feed to the plunger. But to keep the original posibility to add multiballs, then you may simply press "1" again to add balls. Then you may play as the original table from 1959.
Tips: to get high scores lit the bumpers and the slingshots, then add a multiball or two to get the score as high as possible
I would like to return the table permanently to manual ball lift, which line is to be comment out in order to avid the manual ball feed?
There are so many CreateNewBall() commands in the script that I do not know which to cover and how to code the manual lifter that it works properly with ball count and game over function.
Posted 25 October 2019 - 05:02 PM
A small note about this table:
I know the original table had a manual ball feed, but since a few people I know have cabinets with just flipper buttons (no magna save or other extra buttons), so I decided to make automatically the ball feed to the plunger. But to keep the original posibility to add multiballs, then you may simply press "1" again to add balls. Then you may play as the original table from 1959.
Tips: to get high scores lit the bumpers and the slingshots, then add a multiball or two to get the score as high as possible
I would like to return the table permanently to manual ball lift, which line is to be comment out in order to avid the manual ball feed?
There are so many CreateNewBall() commands in the script that I do not know which to cover and how to code the manual lifter that it works properly with ball count and game over function.
It is not easy to change the script to add only manual feed, there are several changes that need to be made. I'll take a look, and if it is not too complicated I'll write here some instructions.
Posted 25 October 2019 - 05:16 PM
To change the script to manual feed only:
Comment or delete line 588
' CreateNewBall()
Find line 178:
If keycode = StartGameKey Then
and change it to
If keycode = LeftMagnaSave Then
Now the LeftMagnaSave key will feed the balls.
If you want another key then write the name of the key in that line 178.
Posted 25 October 2019 - 08:20 PM
Edited by STAT, 25 October 2019 - 08:22 PM.
Posted 01 December 2019 - 04:38 PM
Hi Albert,
I checked the version, currently 1.3.0.1 is in use.
Further now the VPX6 installer is already published ... one reason more to set up the cab-pc completely new fresh and up to the newest version of each component used.
Thank you for your kind response and your readyness to support. I will revert back when this step is done and I am able to adjust the geometry of each BG individualy.
Greeting, Christian.
I have switched now to 1.3.0.4 and the "tablename".res file works, see the screeshot of my 2nd try:
Hi-Diver screeshot.jpg 105.88KB
2 downloads
my settings:
Thank you for your advise, now I can improver my numerous 1 Player games significantly!
Best greetings, Christian.
Posted 05 December 2019 - 05:56 PM
I love the old EMs, here is my script with manual ball lift. "L" as lift brings the ball into the plunger lane.
Hi-Diver with manual Lifter.zip 13.93KB
4 downloads
K1600_DSCN2165.JPG 211.14KB
2 downloads
Edited by Mustang1961, 05 December 2019 - 06:28 PM.
Posted 10 January 2020 - 02:03 PM
... love it, cool Mirror View at the Glass ![]()
Posted 06 April 2020 - 12:56 PM
Thanks again for this very old table, it's from 1959, like me ! ![]()
I've a question about side rails primitives, is there a way to get them longer ?
I've tried to translate them, to increase Ysize, but nothing works

Posted 14 May 2020 - 07:59 AM
Did you start VPX with Admin Rights ?
Posted 14 May 2020 - 09:16 AM
Yes. I'm the only user of my laptop & Vp is set to Run as admin
I'm back to VP after some years (real life).
I have the same problem with other tables, VP8 & 9/X. On some VPM tables, unable to add credits.
I don't remember having such problems in the past.
Edit: I had set it with the mouse, right clicking on the file, thinking it was permanent.
Now that i set it in the exe properties, it solved this problem. Thank you.
Edited by FDSystems, 14 May 2020 - 09:39 AM.
From Brasil. Updated version of 1234fd
Future Pinball →
Future Pinball - New Releases →
Texas Ranger (Gottlieb-1972) [Future Pinball]Started by Popotte , 24 Aug 2026 |
|
||
Visual Pinball →
VP Recreations - New Releases →
Majorettes (Gottlieb 1964)[Visual Pinball X]Started by jpsalas , 12 Jul 2026 |
|
||
Future Pinball →
Future Pinball - New Releases →
Super Soccer (Gottlieb-1975) [Future Pinball]Started by Popotte , 05 Jun 2026 |
|
||
Future Pinball →
Future Pinball - New Releases →
Fire Queen (Gottlieb-1977) [Future Pinball]Started by Popotte , 17 Apr 2026 |
|
||
Future Pinball →
Future Pinball - New Releases →
Jack in the Box (Gottlieb-1973) [Future Pinball]Started by Popotte , 06 Apr 2026 |
|