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Apache! (Taito do Brasil 1978)[Visual Pinball X]


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#21 jpsalas

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Posted 01 October 2022 - 05:06 PM

Hi,

there is a dof config existing in dof config tool for this EM -"rom" apache_1978

is this for another version of the table? because this table v.4 has no dof triggers beside lights for coin,exit and flipper...

 

I guess so, since I have never had DOF commands in my table.


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#22 wiesshund

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Posted 01 October 2022 - 08:35 PM

 

Hi,

there is a dof config existing in dof config tool for this EM -"rom" apache_1978

is this for another version of the table? because this table v.4 has no dof triggers beside lights for coin,exit and flipper...

 

I guess so, since I have never had DOF commands in my table.

 

If it is a ROM table, you wont
DOF controlled by ROM solenoid and lamp callbacks

 

If Script table, then the DOF is for a specific author's version
Or the DOF team made a config for it, but a modified table script was never given out to public
 

if script driven, all a player has to do is put in the DOF commands they see listed in their config, into the table script


Edited by wiesshund, 01 October 2022 - 08:38 PM.

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#23 digitalarts

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Posted 01 October 2022 - 11:17 PM

I wish this would be so easy... I know almost nothing about DOF scripting in table scripts...
Today I have done the reverse way - in Alaska script are already DOF triggers and are well named in some description columns inside the script. So I have some extensions done in my own DOF config settings for the Alaska table. I was very proud that now my contactors and flashers are working with the table.
But this was much easier than doing a complete DOF for actions/triggers in a script where no DOF is at all...

#24 wiesshund

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Posted 02 October 2022 - 12:07 AM

I wish this would be so easy... I know almost nothing about DOF scripting in table scripts...
Today I have done the reverse way - in Alaska script are already DOF triggers and are well named in some description columns inside the script. So I have some extensions done in my own DOF config settings for the Alaska table. I was very proud that now my contactors and flashers are working with the table.
But this was much easier than doing a complete DOF for actions/triggers in a script where no DOF is at all...

 in it's most simple

 

DOF config for table says (just example not real event numbers)

left bumper E220 (E is the event ID)

 

So in table
sub leftbumper_hit
do things

DOF 220, 2 (DOF Event 220, Pulse)
do other things

 

It can also be incorporated into the play sound (which allows a person to not play sounds represented by DOF toys, if they so wish)
 

sub leftbumper_hit
PlaysoundAT SoundFXDOF("bumper1", 220, 2, DOFContactors), leftbumper

do rest of bumper stuff

 

now DOF lighting
That one i can not explain to you because for one, i dont know what the dofconfig authors envisioned for a given table pertaining to lights

but the toys, those i can at least tell you how to make work


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#25 digitalarts

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Posted 02 October 2022 - 09:56 AM

Ok, I give it a chance... I will Look out for a "DOF manual" for dummys

#26 wiesshund

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Posted 02 October 2022 - 10:41 AM

Ok, I give it a chance... I will Look out for a "DOF manual" for dummys

when you get it working, PM JP a copy of the script

and then he can add it to the table


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#27 digitalarts

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Posted 02 October 2022 - 11:28 AM

Ok, found such a "manual"... MJR have chapters about dof in his great pinscape build guide.
Now I'm on learning, after 40 years out of school ;-)

#28 jpsalas

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Posted 15 October 2022 - 06:37 PM

UPDATE

 

4.0.1 Updated 15.10.2022
- DOF commands added originally by Foxyt and updated and finished by leeoneil.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#29 digitalarts

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Posted 15 October 2022 - 09:56 PM

Thank you so much - prevented me a lot of headaches

#30 leeoneil

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Posted 15 October 2022 - 10:52 PM

 

 

Hi,

there is a dof config existing in dof config tool for this EM -"rom" apache_1978

is this for another version of the table? because this table v.4 has no dof triggers beside lights for coin,exit and flipper...

 

I guess so, since I have never had DOF commands in my table.

 

Or the DOF team made a config for it, but a modified table script was never given out to public

 

You guess right, we forget to give back some doffed tables to JP :D

I'm currently releasing them on the V4 tables.

A few more to comes ;)



#31 jpsalas

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Posted 28 June 2023 - 06:52 AM

UPDATE

 

4.3.0 Updated 28.06.2023
- Updated with Taito's TTL sounds by Halen. Thanks to Ataguille and Aciolly for allowing us to use their sounds.
- Updated to my VPX7 physics Rev3. Mostly new flipper code by JLouLouLou for better flipper control.
 
 
This table is VPX7.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#32 dadoinformatica

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Posted 09 February 2025 - 01:44 AM

A versão EM está marcando os pontos totalmente errados no BG. Será possível concordar? Essa mesa é muito bacana. Grato, J.P.



#33 jpsalas

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Posted 09 February 2025 - 06:33 AM

A versão EM está marcando os pontos totalmente errados no BG. Será possível concordar? Essa mesa é muito bacana. Grato, J.P.

 

I can take a look. I thought I had fixed that already :) But I'll check the table and the DB2S.


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#34 jpsalas

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Posted 09 February 2025 - 09:36 AM

It looks to me like the directb2s moves slower and missis some points from time to time. I have checked both the table and the directb2s, but I can't find what's wrong. Maybe someone could take a look at the directb2s and see if he can find what's wrong?


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#35 digitalarts

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Posted 10 February 2025 - 03:07 PM

Hi JP,

 

maybe try this b2s

 

(only for JP to test)

 

just removed the (annoying) b2s reel sound,

and replaced the font name "swiss921 bt" with "arial" (stupid error message when i tried to import the .directb2s into b2s Designer)

 

i can't see any slowdowns or missing score, even with the original b2s

using b2s server 2.1.4


Edited by digitalarts, 12 February 2025 - 09:20 AM.


#36 jpsalas

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Posted 10 February 2025 - 07:24 PM

Hey digitalarts! Could you take a look at the EM version? In that version the score reels update very slowly. I don't know enough of the b2s designer to know where to look at to find what can be wrong :)


If you want to check my latest uploads then click on the image below:

 

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#37 digitalarts

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Posted 10 February 2025 - 09:35 PM

Ahh - the EM Version... Didn't realize it belongs to this.
OK,i will take a Look

#38 digitalarts

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Posted 11 February 2025 - 08:33 AM

ok, i did the same changes with this b2s... 

changed the font names to "arial", disabled the b2s-internal reel sounds.

 

of course, the whole b2s is still Halen's work.

 

i can't see any scoring problems 

 

(link was only for JP to test)

 

best regards

Karl


Edited by digitalarts, 12 February 2025 - 09:21 AM.


#39 jpsalas

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Posted 11 February 2025 - 02:26 PM

Thanks digitalarts! It works perfectly! No more delays! :)

 

I'll upload both directb2s later today :) 


If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

 


#40 jpsalas

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Posted 11 February 2025 - 03:31 PM

UPDATED UPC and EM Directb2s 

 

Thanks to digitalarts, both UPC and EM directb2s has been updated. They are the same db2s as Halen made, just a small update to remove the slow down.

 

If you had problems with the older directb2s, slowing down and not keeping up with the score, then download the new revisions :)


If you want to check my latest uploads then click on the image below:

 

vp.jpg