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Criterium 75 (Recel 1975) full set [dB2S]

criterium 75 criterium 75 recel

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#21 Albert

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Posted 14 October 2018 - 08:53 PM

General Information: This game has a lot of checkbox activated timers, which aren't even appear in the script. So if there are any problems with ball stutter, just delete those timers.



#22 STAT

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Posted 15 October 2018 - 08:56 AM

Albert, please send your updated Table to editoy, he can or should update it here, would be nice, thanks i.a., BR Stefan



#23 roccodimarco

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Posted 16 October 2018 - 06:40 PM

I downloaded this last night and loaded it up.  The game worked, but the backglass doesnt seem to "settle".  The lights just all flicker.  The score would not hold after the first ball, but eventually "stuck".  Any idea what's going on? 



#24 roccodimarco

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Posted 17 October 2018 - 03:56 AM

Disregard. It started working normally.

#25 STAT

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Posted 17 October 2018 - 06:29 AM

There are still some things to do, i noticed there are some Walls not have Bottom Height 0, and get Ball Stuck at this Areas ( changed personally ),

Albert already fixed one Timer Issue ( see Posts above ),
also editoy have some Troubles with DT Elements and Reels ... maybe someone can help out here ?

 

But i will try it in the Weekend, because i only added directb2s Stuff ...


Edited by STAT, 17 October 2018 - 07:10 AM.


#26 Albert

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Posted 17 October 2018 - 09:17 AM

I've corrected more things:

 

The tilt function was a senseless mess and was new written by me.

 

I removed a lot of unneeded, but activated timers.

 

The silly beep tones were changed to a chime sound (only one sound, but for the beginning...).

 

Standby blinking removed (there was never one on the real machine in the first place).

 

Three blinking lights on the playfield removed (in reality, there weren't any bulbs).

 

Changed wrong sound effects, added missing sound effects.

 

But it's still far from perfect. I have a big problem with ball stutter in the moment when the balls get released from the upper kickers. So, in the moment, i consider it unplayable and removed the game from my cab setup.

 

To be honest, the whole thing is a mess and should be redone from scratch. But that's above my skill.

 

This evening or tomorrow I'll send you and editoy the table with my changes.



#27 STAT

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Posted 17 October 2018 - 10:16 AM

Thanks, you are right, there is still much to do, e.g. also Wall Heights, Lights, DT Stuff and in generell.

Edited by STAT, 17 October 2018 - 10:16 AM.


#28 Mustang1961

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Posted 17 October 2018 - 10:29 AM

 

 

The silly beep tones were changed to a chime sound (only one sound, but for the beginning...).

 

 

 

Albert, the silly beeping was typical for the Recel EMs. If you don't like it could you please leave it in as option? Thanks, Christian.

 

I owned "Underwater" with electronic bomb sound module - unbelievable!


Edited by Mustang1961, 17 October 2018 - 10:32 AM.


#29 Albert

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Posted 17 October 2018 - 12:30 PM

 


Albert, the silly beeping was typical for the Recel EMs. If you don't like it could you please leave it in as option? Thanks, Christian.

I owned "Underwater" with electronic bomb sound module - unbelievable!

 

 

Good to know, Mustang1961. The only "Criterium 75" i saw had only one chime sound (for some event; i don't remember which one), and for the regular points there were no sounds.

 

But when the beeps are correct, i'll restore them of course. In this way i'm a purist.



#30 Mustang1961

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Posted 28 October 2018 - 02:09 PM

I have an imaging problem I cannot solve, can anyone tell me how I can remove these stains over the bumper caps?

 

Attached File  Criterium 75 (Recel 1975).jpg   42.61KB   3 downloads


Edited by Mustang1961, 28 October 2018 - 02:11 PM.


#31 STAT

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Posted 28 October 2018 - 02:11 PM

You changed Z Height ?



#32 Mustang1961

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Posted 28 October 2018 - 02:12 PM

No, it is the table as it come from the download.



#33 Mustang1961

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Posted 20 April 2019 - 03:16 PM

You changed Z Height ?

Thank you Stefan,

 

now I found it. In the back drop view Z=1,4 was the problem. I changed it to 1,0, now all imaging problems are gone.

 

Again thank you, Christian.

 

Another hint, if you add "Controller.B2SSetBallInPlay bolas" in line 894, the Ball in Play indicator switches off when  games reaches Game Over state.


Edited by Mustang1961, 20 April 2019 - 03:28 PM.






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