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Pool Sharks (Midway 1990) [Visual Pinball X]

pool sharks bally midway 1990

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#21 batch

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Posted 09 October 2018 - 07:03 AM

Thanks, JP, for this wonderful table !

 

Girls look so sexy (particularly the one on the right  :) ) that I did this backdrop

 

poolsharksws.jpg

 

Here is what it looks to and my Desktop settings

 

settings4.jpg

 

But you have to relocate the reels and to resize and relocate the lights on 8 & 9 balls !


signature_juin2026-1.jpg     signature_juin2026-2.jpg       

 

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#22 wrd1972

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Posted 28 November 2018 - 09:33 PM

I may be getting my hands on one of these very soon for restoration. So i might be able to provide resource scans and pics.

My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

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#23 Mustang1961

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Posted 08 February 2021 - 03:35 PM

Wonderful recreation!!! Thank you Juan Pablo.

 

One suggestion, since this games does not features lane change, the ball is alwasy kicked in the same lane here:

 

Attached File  Pool Sharks.jpg   26.68KB   1 downloads

 

add in line 100:

 

bsTopEject.KickForceVar = 10 (command taken from your fantastic "Oba Oba")

 

and the target lane of the ball is randomized.

 

All the best, Christian.


Edited by Mustang1961, 08 February 2021 - 03:36 PM.


#24 Thalamus

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Posted 08 February 2021 - 06:23 PM

What you are describing Christian is something I've said for a long time. If the table has a high setting for "Gameplay Difficulty". Then the kickers will be more random. What else that setting changes is something I've asked for a better description for, but, since I haven't been given it. I prefer instead to add KickForceVar if it is a cvpmBallStack or InitExitVariance if it is cvpmsaucer. Kickers needs these settings, or they will throw the ball in predictive patterns. It is also important, for me at least, to add a playfield mesh to make the kickers themselves more realistic. In this case however, it doesn't matter much in that there is a stopper behind the kicker.


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#25 kiwi

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Posted 08 February 2021 - 06:45 PM

Wonderful recreation!!! Thank you Juan Pablo.

 

One suggestion, since this games does not features lane change, the ball is alwasy kicked in the same lane here:

 

It doesn't seem to me, lane change works for me.



#26 jpsalas

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Posted 08 February 2021 - 07:59 PM

Yes, the lanes are also working on my computer-


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#27 Thalamus

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Posted 08 February 2021 - 09:56 PM

Yeah. The lane change on their own works perfectly here too.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#28 Rajo Joey

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Posted 09 February 2021 - 12:56 PM

Yes, lane change works, but with Christian's line the kickout works better. Otherwise most of the time the ball was kicked in E-line.


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#29 jpsalas

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Posted 25 October 2022 - 04:59 PM

UPDATE

 

4.0.0 Updated 25.10.2022
- Updated to my VPX7 physics
- Some small script updates, like the Rolling sound, Fading Lights and PlaySoundAt routines.
- cleaned up and deleted unused graphics & reduced the size of the table
- Added my VPX7 LUT changer to darken the table (hold down LEFT CTRL while change with RIGHT CTRL).
- Changed the Environment image to enhance a little the object shadows.
- Made the light inserts warmer.
- Added SSF sound commands. 

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#30 tmpc

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Posted 25 October 2022 - 08:31 PM

So many of your tables which i have not seen before, thank you.







Also tagged with one or more of these keywords: pool, sharks, bally, midway, 1990