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Safe Cracker (Bally 1996) VPX 10.4 [Visual Pinball X]

Safe Cracker Bally

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#21 rothbauerw

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Posted 24 May 2018 - 11:24 AM

If your getting script errors on 10.4 final try the following:

 
Two suggestions:
 
  1. Search for VPMkeys.vbs and make sure you only have the latest in your scripts folder.
  2. Upgrade your scripts to 10.5.  I believe there was a fix in 10.5 that never made it back to the official 10.4 build that has fixed flipper errors for others.

Others have reported that deleting the scripts from the scripts folder and replacing them with 10.5 scripts has fixed the issue for them.



#22 tictox

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Posted 24 May 2018 - 02:33 PM

 

 

im using 10.4 final thanks. Weird im running into these issues then , i have a capable machine so it cant be something with that, weird..

 

 


Edited by tictox, 24 May 2018 - 02:50 PM.


#23 tictox

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Posted 24 May 2018 - 04:32 PM

@rothbauerw

 

I played again and didnt have an issue maybe this is what happened. Thanks for the info

 

cheers



#24 N3roflint

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Posted 26 May 2018 - 04:16 AM

Thanks Fuzzel, rothbauerw and Flupper for this great table.



#25 arngrim

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Posted 26 May 2018 - 10:00 AM

Thank you all for this long awaited new version, it is really well done in all aspects :)
 
here is an update for the DOF for the RGB undercab feedback
 
Sub UpdateGI(no, step) '8 step Modulated GI to NRs 300-303
Dim ii, x', i
 
If step = 0 then exit sub 'only values from 1 to 8 are visible and reliable. 0 is not reliable and 7 & 8 are the same so...
if step < 5 then 
DOF 101, DOFOn
Else
DOF 101, DOFOff
End If
SetModLamp no+300, ScaleGI(step, 0)
LampState((no+300)) = 0
End Sub


#26 grunger106

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Posted 30 May 2018 - 01:41 PM

Awsome release of a game I've been trying to buy for ages but they're really expensive now! (£3K+!) one anomoly I have with this one is when I tilt the table I get a magic token.

I assume this is becuase I have a tilt bob attached to a IPAC mapped to the t key? (t=tilt, but t=token :) I assume!)

Can this be changed in the script or do I need to modify my Joy2Key and tilt mapping?



#27 rothbauerw

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Posted 30 May 2018 - 03:49 PM

Awsome release of a game I've been trying to buy for ages but they're really expensive now! (£3K+!) one anomoly I have with this one is when I tilt the table I get a magic token.

I assume this is becuase I have a tilt bob attached to a IPAC mapped to the t key? (t=tilt, but t=token :) I assume!)

Can this be changed in the script or do I need to modify my Joy2Key and tilt mapping?

 

Yes, comment out the following lines in the script:

	If keycode = 20 Then 'T key to add Token for testing
		vpmTimer.PulseSw 118
		coinAnimation
	End If 

 



#28 grunger106

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Posted 30 May 2018 - 06:17 PM

 

Awsome release of a game I've been trying to buy for ages but they're really expensive now! (£3K+!) one anomoly I have with this one is when I tilt the table I get a magic token.

I assume this is becuase I have a tilt bob attached to a IPAC mapped to the t key? (t=tilt, but t=token :) I assume!)

Can this be changed in the script or do I need to modify my Joy2Key and tilt mapping?

 

Yes, comment out the following lines in the script:

	If keycode = 20 Then 'T key to add Token for testing
		vpmTimer.PulseSw 118
		coinAnimation
	End If 

 

 

 

Thanks very much :)



#29 hanzoverfist

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Posted 31 May 2018 - 07:20 PM

@fuzzel or Flupper, I have to say I really liked the technique of mixed flasher + lights to light up the playfield , so I decided to use the same technique on my FSS reboot of Mata-Hari. As with Safe Cracker, same beautiful results, ease of implementation, and works really well with my D&N technique! Thanks for the lighting trick!, will be adding it to the repertoire.

 

Attached File  Mata Hari (Bally 1977) v1.0 - Shadows Night Clipboard-3.png   2.29MB   6 downloads

 

 

 

 


space-invader-wheel1_t.png


#30 rothbauerw

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Posted 31 May 2018 - 11:22 PM

You can't go wrong stealing lighting techniques from Flupper or Hauntfreaks.

#31 hanzoverfist

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Posted 01 June 2018 - 12:19 AM

You can't go wrong stealing lighting techniques from Flupper or Hauntfreaks.

 

I deserve that!


space-invader-wheel1_t.png


#32 rothbauerw

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Posted 01 June 2018 - 01:56 AM

I was going to include you on that list, but since I was responding to you, I didn't think you could really steal from yourself. Seriously, your fss lighting is top notch.

#33 Vulcan1978

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Posted 18 July 2018 - 12:57 PM

I'm getting a error message: Line 55 variable is undefined keystagedflipperl

 

the backglass loads as does the dmd, but the table doesn't and sits at the loading bar.

 

i was hoping to get this to run using VPX 10.4 final.

 

I did read a previous post that updating the scripts to 10.5 may help.

 

Is there a download just for the updated scripts.


Edited by Vulcan1978, 18 July 2018 - 01:24 PM.


#34 Vulcan1978

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Posted 18 July 2018 - 02:43 PM

Quick update on my previous post. With a lot of head scratching and fannying around, I deiced to delete the line that was causing me the issue.

 

Error message: Line 55 variable is undefined keystagedflipperl

 

The table now loads and plays. (at the moment). Obviously that line is in the script for a reason, but at the moment it isn't causing me any problems that i can see with it not being there.

 

If it does cause an issue, where is the latest VPX 10.5 beta download located.



#35 markrock76

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Posted 22 August 2018 - 11:46 PM

I really love this recreation but I have a problem.  I think.  Whenever I lock the first ball to the top right ramp I never get it back.  If I get multiball the ball just stays at the top right and when all other balls have drained the table goes in to a ball search and I eventually have to exit the table.  Does anyone else have this issue?  I deleted nvram but wasn't sure what else to try.  Hoping for some help as I really enjoy the table otherwise.



#36 mjs4002

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Posted 19 November 2019 - 01:35 PM

Can anyone tell me whay I get this black on my playfield. I also have this issue with Flash Gordon and one other table that im aware of. I have the latest VPX installed and all my other tables are running great. Thanks. Well im not sure how to upload a photo, but what im referring to is that the right hand half of my playfield is black. On flash gordon, if i launch the ball tbe black actually follows tbe ball as if it were painting the screen black. Thanks again.

#37 STAT

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Posted 19 November 2019 - 01:52 PM

Screen is needed, below the Textbox where you write, see "More Reply Options", here you can add e.g. jpeg Screens ...

 

Do you use Pinball X as Frontend ? If, yes, Could be something to do with that ...



#38 mjs4002

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Posted 21 November 2019 - 01:04 AM

Thanks anyway, but I cant figure out how to share a jpeg of my screen on here for the life of me. I do use PinballX as a front end, but I don't have these tables loaded into my front end yet. I test and set up my preferences for each table before I load it into PinballX.  I just launch the table with VPX and play it. If I eventually figure out my inability to upload a jpeg, I will post my screenshot for further assistance. Thanks again.



#39 Outhere

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Posted 21 November 2019 - 02:33 AM

At the bottom right click on more reply options, Then at the bottom click on browse, Then attach file



#40 flstclasic

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Posted 21 November 2019 - 04:09 AM

I never could add a photo either. When I click on more options I have no option to browse or add a photo. I’ll upload a photo of the screen so you can see I do not have this option. Oh wait. 







Also tagged with one or more of these keywords: Safe Cracker, Bally