Just look at the gamelist and the xml contents here: https://github.com/t...mame-nvram-maps
My example was just specific to DM (last game score, hex address: https://github.com/t..._h6.nv.json#L12 ).
Posted 13 January 2018 - 06:32 AM
Just look at the gamelist and the xml contents here: https://github.com/t...mame-nvram-maps
My example was just specific to DM (last game score, hex address: https://github.com/t..._h6.nv.json#L12 ).
Posted 15 January 2018 - 08:17 AM
Got it working ![]()
I went with flashers for the text, figured it would be the best looking option in-game
Posted 15 January 2018 - 11:25 AM
O M G !!!
How cool is that.. That's far from what i expected.. Thanks so much for this experiment nFozzy!
I hope you'll release this at some point?!
EDIT: i think this can really improve the experience vastly for beginners (or even pinheads when they play a table for the first time!!), as they can super quickly see what score they can get when they do this or that on a table..
Edited by toxie, 15 January 2018 - 11:36 AM.
Posted 15 January 2018 - 04:55 PM
Edited by Fusionwerks, 15 January 2018 - 04:56 PM.
Posted 21 January 2018 - 06:17 AM
Ok, so maybe im still too new at coding and stuff, but is this something I could add to my original?
Maybe a tutorial on how this is achieved?
Here's the script as I have it now. It should be able to display letters as well as numbers, but the font I've made only has numbers atm.
https://www.dropbox....xtDemo.vpx?dl=0
Once it's set up it's easy to use. Just one method...
FFrame1.TextAt "hello", 243.53, 864.523
...would display "hello" at those x/y coordinates
Posted 21 January 2018 - 06:39 AM
Love it!!
Thanks NFozzy and thanks Toxie!!
Posted 21 January 2018 - 07:44 AM
Posted 16 June 2023 - 12:48 AM
Was just thinking about this yesterday and wondering if anyone had attempted it for VPX, took me a while to figure out what to search for but then found this thread.
Works really well in desktop mode, well done nFozzy. Has anyone else other than nFozzy attempted to incorporate it into another table?
Seems like it would be a nice feature to have added into the game engine if it were possible, switchable to off of course for those that prefer more traditional tables.
Pinball Addict
Posted 16 June 2023 - 02:01 AM
Has anyone else other than nFozzy attempted to incorporate it into another table?
I did it once, then changed my mind and removed it
If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways
Spend it on Hookers and Blow
Posted 13 May 2024 - 08:01 AM
For reference, this made it to Space Station (Williams 1987) by @nFozzy. Only enabled in desktop mode.
https://www.vpforums...&showfile=12717
Been thinking to extract the code and create a howto / example script.
Edited by soma, 13 May 2024 - 08:03 AM.
Posted 13 May 2024 - 01:34 PM
Easily done, harder to perfect. And in all cases hideous. Can we please not?
Options are always good Anthias.
I just had another thought, this same effect could be used to create visual audio fx...... POW! BAM! WHOP! TINK! PONK! etc... Could prove to be interesting especially for those who are deaf.
Pinball Addict
Posted 14 May 2024 - 06:41 AM
Easily done, harder to perfect. And in all cases hideous. Can we please not?
Options are always good Anthias.
I just had another thought, this same effect could be used to create visual audio fx...... POW! BAM! WHOP! TINK! PONK! etc... Could prove to be interesting especially for those who are deaf.