I don't read script very well. Would this allow a "loop" to play and is interrupted by video calls then restart the loop once the called video ends?
I keep trying to imagine how to create a seamless experience with this so that the the video calltransitions return back to a loop without you being aware of it. Hmmmm.
That's a good idea.... background video for topper and then 'splash' videos and then back to background....
I could imagine a movie theme table like 'terminator'.....and the interactive toppers would go in sequence of the movies time, so as you progress you get further in the movie
good thing I went with a 450GB SSD
I was thinking that we could use still topper images as normal (keeping load & hd space req to a minimum) and have video overlay them on call. This would work fine for movie segments that represent the current table action, but in its simplest form, the video could appear to provide animation to the still image topper.
So for example: If we were to animate one of the current Fishtales toppers to have a 2 second clip of it with a wagging tail, we could drop that on top of the still version on call. The result... a still fish that wags it's tail in response to table events. We could do the same with lighting effects.
If the new tail wag video can't be blended with a still image, I guess the background topper could be a 2 second loop of a still fish. This should achieve the same result, while keeping load & space to a min.
I gave it a very quick testing last night. Videos look and play smoothly on top of DMD, or Topper, or on top of B2S! Also displays still pics. Very nice!
Alot more testing to do...there may be a limit to how quickly you can switch between videos / pics without causing some kind of fps dip in the game. This may be more an issue with VLC player than anything else.
So, yes...,. you could possibly have a VPX version of Aliens Legacy (with videos) with this! (but no video overlays for Alien Tracker).
I love how flexible this is turning out to be, as we don't all like the same things and we don't all have the same system resources available. Plus of course authors can choose to implement the feature in their own "artistic" way, which is always a good thing.




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