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Moon Flight (Zaccaria, 1976) DT_FS [VP 9.x Desktop]


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#21 Rajo Joey

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Posted 25 March 2017 - 03:52 PM

Just downloaded v2.1 and it can be played for hours, because the ball never drains. :tongue3:

It's because there are gate4 to gate 9. They must be delete. I think, they are for testing the table and had to be forgotten.

They are on layer 2.


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#22 STAT

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Posted 17 April 2017 - 08:41 AM

Huh i dont seen that during Gameplay.

 

But i really wonder, i havent this.

 

Edit: ok dont remember, i think i deleted this before at my B2S Coding ...


Edited by STAT, 18 April 2017 - 07:03 AM.


#23 Andypc

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Posted 17 April 2017 - 11:18 PM

Something has gone wrong with 2.1. I had the first version and it played fine. Now the ball floats around and won't drain. Has this been changed to Physmod 5?

 

Edit

 

Just tried it in Physmod 5 and it's the same. This table is freaking me out as it plays itself :help:


Edited by Andypc, 17 April 2017 - 11:21 PM.


#24 Thalamus

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Posted 18 April 2017 - 05:09 AM

Look at layer 2 - delete all those gates and you're fine. Already mentioned by Joey2001.


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#25 gloppo

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Posted 29 April 2017 - 09:53 AM

...oops! non mi ero accorto di aver lasciato i "gate" attivi.
li uso (per ore) per verificare la presenza di errori o "punti morti".
scusate.
PS
:-) bisogna vedere cosa intende Google per "punti morti"
Volevo rendergli la vita più facile accennando a "punti cechi", ma Google insiste a menzionare i cittadini di una repubblica europea.

=====

... oops! I did not realize I left the active "gate".
I use them (for hours) to check for errors or "dead spots".
sorry.

PS
:-) You need to see what Google intends for "dead spots"

I wanted to make life easier by referring to "Czech points", but Google insists on mentioning citizens of a European republic.

 



#26 rockhouse

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Posted 09 September 2017 - 07:32 PM

Just downloaded v2.1 and it can be played for hours, because the ball never drains. :tongue3:

It's because there are gate4 to gate 9. They must be delete. I think, they are for testing the table and had to be forgotten.

They are on layer 2.

can you explain in more detail as i dont  understand where the gates are?



#27 batch

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Posted 09 September 2017 - 09:29 PM

Just open VPinball

 

gates.jpg

 

16/9 DT settings

 

dt.jpg


Edited by batch, 09 September 2017 - 09:47 PM.

signature_24042026.jpg          DIRECT LINK TO MY TABLES http://www.vpforums....loads&mid=30858    

                                               LINK TO MY 204 BACKDROPS : Design Resources/ Main Resources/Table Templates/Table Resources/Backdrops for VPX Tables (DT 16/9)  2.0 


#28 gtxjoe

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Posted 09 September 2017 - 11:13 PM

You should also delete the gates in the outlanes and in front of both flippers

#29 rockhouse

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Posted 10 September 2017 - 09:36 AM

many thanks for the explanation :otvclap:

its easy when someone takes the time

with diagrams to show a novice like me

cheers :bar3:

much appreciated often wondered how you tested a

table and not have the ball drain

another bit of knowledge ticked off :love39:


Edited by rockhouse, 10 September 2017 - 09:53 AM.